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Never let AI dock at your HQ, until they fixed it. AI travels to station-icons for some reason first, which is inside the asteroid for the HQ, before docking.
Edit: some of the biggest issues friends have said when playing, the common factor was they were in the same sector as the AI controled ship when issues happened.
This worked beautifully! Thank you
It was hilarious, if annoying.
Never understood this design flaw that is pretty obvious.
Target Icon, Icon is centre of object, docks are on the outskirds... This is clearly potentional Pathfinding issue, result in practice ofc is thus a Pathfinding issue..
Simple dirty sollution, move object centre too docking bays..
Ships aim for docking port..
Second issue, the game is 3d, but objects are all placed on a 2d Plane, all movement on same plane, again any basic level designer can see a potentional probleem.. Yet Egosoft didnt notice the issue, and we are stuck with a issue..
I always loved the X series, but they blundered so badly, i wonder if they even cared this time with the game.
you are intending to pay for all what you thrown your apples on your biggest luck in your life that could happen to you. Because you are doing.
The way to stop this happening (if you are having your co-pilot fly) is to stack two seperate orders: first Fly To a spot near to the dock, then a Dock At the station itself. This will in all cases stop this happening with all stations. It only takes two or three seconds to do.
This works because the ship stops at the point selected in the Fly To command and doen't move again until the docking AI, which is fully 3D aware of the station structure, takes over. This principle can be used to advantage in a nunmber of situations in the game.
Fun facts:
* X games have always had this issue, it's why the auto-pilot is affectionately known as the "Auto-pillock"
* Egosoft are totally aware of the issue. If you switch on auto-pilot to cross a sector and there happens to be an asteroid in the way it crash slap bang into it. In this case Betty will inform you "The auto-pilot has epically failed!"
* But it has never been "fixed" becasue it can't be. It is impossible to run the incredibly complex alogorithms required to navigate 100's of ships round 3D objects in 3D space. No currently available processor could do it, certainly not the min-spec ones.
* So the actual algorithms used for normal space flight are incredibly simple - calculate a vector from point A to point B, switch on travel drive and hope for the best bascially. This is what actually enables X games to be real "living breathing universes". It couldn't have hundreds or thousands of ships all running round doing there stuff all the time if it didn't.
* In X4F, unlike in X3, we do now get a sophisticated docking AI that is fully aware of station structures in 3D. This is why from a standing start near a station the docking AI will land your ship like a pro. This is more than we got in X3 and reflects the increase in processing power available since X3 days. But they can't switch this on for all ships all the time.
They seem to relax and get me out of there.
Or if you can get a run up you can speed through it. It's how you get stuck usually. Crashing into it at speed. Get out the same way but often you cannot get enough run up to get the speed that will pop you through.
While I sgree that it would be unfeasable to have every one of the thousands of ships running complex pathing patterns to avoid asteroids and stuff.... We don't need it to. We only need it to do it for ONE SHIP. Just one. Ours. And they cannot even do that. Not really impressive. I love the game. It's great fun but seriously this point you make only has merit if applied to everything. And it doesn't need it.
NPC ships you cannot see can ignore anything they want for all we care. Ships we can see need a little smarter ai and ours needs a decent one. It's really not that great a number of ships at any one time and it's not that great an expectation.
Yes. This point has been made many times, including by myself IIRC years ago. I cannot recall ever having seen a satisfactory/convincing explanation for the reason why they don't do it though . Egosoft don't really discuss the details of their flight AI programming publically. They are probably wise not to. They'd just make a rod for their own backs.
What I will say is that Egosoft will have a specific reason why they don't do it and that reason will probably be surprising or even incomprehencable to anyone not deeply involved in coding a game like this. I don't know what it is.
Whatever the reason given Egosoft have been making X games for 20 years, that they are technological marvels of game programming, hugely complex, and that this has always been an issue the probablity is the reason will not be that they are incompetent or lazy or anything like that.