X4: Foundations

X4: Foundations

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Runian Dec 10, 2018 @ 7:56pm
Ship stuck inside the asteroid
How to get it out ? Reload previous save?
Man I look forward to this game coming out of BETA when the pilot AI have learned that stations and aseroids are solid objects not to be run into, but avoided.
mmm salty ..
"the asteroid" is the one placed in the center of the HQ!
Last edited by Runian; Dec 10, 2018 @ 7:57pm
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Showing 1-15 of 25 comments
Kennedy Dec 10, 2018 @ 8:09pm 
Tell your pilot to dock or fly somewhere. AI glitches through collision currently and don't cause any collision damage. Some say that autopilot works too, but targets are always invalid, when I tried it.

Never let AI dock at your HQ, until they fixed it. AI travels to station-icons for some reason first, which is inside the asteroid for the HQ, before docking.
Breet (Tasty) Dec 10, 2018 @ 8:21pm 
Not had this issue but something stuff you can try.
  • Teleport to another ship and head out of the sector and tell them to fly to another system.
  • Take manual control of the ship, set a waypoint elsewhere, enable auto pilot (shift+A) then slam on the travel drive (shift+1), might pass you through and Egosoft have said collision dmage is disabled when auto pilot is on (might still take down your shields tho)

Edit: some of the biggest issues friends have said when playing, the common factor was they were in the same sector as the AI controled ship when issues happened.
Last edited by Breet (Tasty); Dec 10, 2018 @ 8:22pm
Harrison Dec 10, 2018 @ 9:20pm 
There was a recommendation last night to “view external” of a station at great distance away, 100km or more, and then push the engines. Since the asteroid is technically out of render range you can fly right out of like the USS Pegasus.
Wintermire Jan 14, 2019 @ 6:23pm 
Originally posted by Harrison:
There was a recommendation last night to “view external” of a station at great distance away, 100km or more, and then push the engines. Since the asteroid is technically out of render range you can fly right out of like the USS Pegasus.

This worked beautifully! Thank you
lock Jan 14, 2019 @ 6:50pm 
Another way is to destroy the asteroid...from outside the asteroid. it will not harm the ship.
PeaceMaker Jan 15, 2019 @ 12:49am 
I had one situation where I flew out of the Highway straight into the back of a huge Frigate like ship. I felt like one of those cars you sometimes see stuck in the back end of a double decker bus.

It was hilarious, if annoying.
Arran Chace Jan 15, 2019 @ 1:26am 
Originally posted by Lil Kennedy:
Tell your pilot to dock or fly somewhere. AI glitches through collision currently and don't cause any collision damage. Some say that autopilot works too, but targets are always invalid, when I tried it.

Never let AI dock at your HQ, until they fixed it. AI travels to station-icons for some reason first, which is inside the asteroid for the HQ, before docking.

Never understood this design flaw that is pretty obvious.
Target Icon, Icon is centre of object, docks are on the outskirds... This is clearly potentional Pathfinding issue, result in practice ofc is thus a Pathfinding issue..

Simple dirty sollution, move object centre too docking bays..
Ships aim for docking port..

Second issue, the game is 3d, but objects are all placed on a 2d Plane, all movement on same plane, again any basic level designer can see a potentional probleem.. Yet Egosoft didnt notice the issue, and we are stuck with a issue..

I always loved the X series, but they blundered so badly, i wonder if they even cared this time with the game.
isemados Jan 15, 2019 @ 2:04am 
you seem to have very dramatic less knowledge about game production. to soften the pain: watch some episodes of devplay (eng subs) on youtube, you will see so many things that make out games... and now give me:

you are intending to pay for all what you thrown your apples on your biggest luck in your life that could happen to you. Because you are doing.
Gregorovitch Jan 15, 2019 @ 2:54am 
Originally posted by Lil Kennedy:
Tell your pilot to dock or fly somewhere. AI glitches through collision currently and don't cause any collision damage. Some say that autopilot works too, but targets are always invalid, when I tried it.

Never let AI dock at your HQ, until they fixed it. AI travels to station-icons for some reason first, which is inside the asteroid for the HQ, before docking.

The way to stop this happening (if you are having your co-pilot fly) is to stack two seperate orders: first Fly To a spot near to the dock, then a Dock At the station itself. This will in all cases stop this happening with all stations. It only takes two or three seconds to do.

This works because the ship stops at the point selected in the Fly To command and doen't move again until the docking AI, which is fully 3D aware of the station structure, takes over. This principle can be used to advantage in a nunmber of situations in the game.

Fun facts:

* X games have always had this issue, it's why the auto-pilot is affectionately known as the "Auto-pillock"

* Egosoft are totally aware of the issue. If you switch on auto-pilot to cross a sector and there happens to be an asteroid in the way it crash slap bang into it. In this case Betty will inform you "The auto-pilot has epically failed!"

* But it has never been "fixed" becasue it can't be. It is impossible to run the incredibly complex alogorithms required to navigate 100's of ships round 3D objects in 3D space. No currently available processor could do it, certainly not the min-spec ones.

* So the actual algorithms used for normal space flight are incredibly simple - calculate a vector from point A to point B, switch on travel drive and hope for the best bascially. This is what actually enables X games to be real "living breathing universes". It couldn't have hundreds or thousands of ships all running round doing there stuff all the time if it didn't.

* In X4F, unlike in X3, we do now get a sophisticated docking AI that is fully aware of station structures in 3D. This is why from a standing start near a station the docking AI will land your ship like a pro. This is more than we got in X3 and reflects the increase in processing power available since X3 days. But they can't switch this on for all ships all the time.

Last edited by Gregorovitch; Jan 15, 2019 @ 3:01am
My summary is that the AI pilots are shy by nature. They don´t like to be watch while flying, so i tend to respect them, teleport to a station, or look at the back of the ship while they try to unstuck the ship while i tell a stand up comedy. "Imanckigttab, do you know that one time i was in the highway when i found a paranid, a teladi and an argon together arguing about which is the better spaceweed ? i just fueled the argument with some spacefuel"

They seem to relax and get me out of there.
Aieonae Jan 15, 2019 @ 4:24am 
Ctrl D ask the your AI co pilot to fly the craft out, by setting a waypoint on map.
stretch Jan 15, 2019 @ 4:30am 
Just set a waypoint anywhere outside whatever it is you are stuck in. It can be really close if you wish. No need for something to be a million miles away or anything. Just set a waypoint nearby and autopilot to it. If autopilot disengages before you are out just spam it. You will pop through.

Or if you can get a run up you can speed through it. It's how you get stuck usually. Crashing into it at speed. Get out the same way but often you cannot get enough run up to get the speed that will pop you through.

Originally posted by Gregorovitch:
Originally posted by Lil Kennedy:
Tell your pilot to dock or fly somewhere. AI glitches through collision currently and don't cause any collision damage. Some say that autopilot works too, but targets are always invalid, when I tried it.

Never let AI dock at your HQ, until they fixed it. AI travels to station-icons for some reason first, which is inside the asteroid for the HQ, before docking.

The way to stop this happening (if you are having your co-pilot fly) is to stack two seperate orders: first Fly To a spot near to the dock, then a Dock At the station itself. This will in all cases stop this happening with all stations. It only takes two or three seconds to do.

This works because the ship stops at the point selected in the Fly To command and doen't move again until the docking AI, which is fully 3D aware of the station structure, takes over. This principle can be used to advantage in a nunmber of situations in the game.

Fun facts:

* X games have always had this issue, it's why the auto-pilot is affectionately known as the "Auto-pillock"

* Egosoft are totally aware of the issue. If you switch on auto-pilot to cross a sector and there happens to be an asteroid in the way it crash slap bang into it. In this case Betty will inform you "The auto-pilot has epically failed!"

* But it has never been "fixed" becasue it can't be. It is impossible to run the incredibly complex alogorithms required to navigate 100's of ships round 3D objects in 3D space. No currently available processor could do it, certainly not the min-spec ones.

* So the actual algorithms used for normal space flight are incredibly simple - calculate a vector from point A to point B, switch on travel drive and hope for the best bascially. This is what actually enables X games to be real "living breathing universes". It couldn't have hundreds or thousands of ships all running round doing there stuff all the time if it didn't.

* In X4F, unlike in X3, we do now get a sophisticated docking AI that is fully aware of station structures in 3D. This is why from a standing start near a station the docking AI will land your ship like a pro. This is more than we got in X3 and reflects the increase in processing power available since X3 days. But they can't switch this on for all ships all the time.

While I sgree that it would be unfeasable to have every one of the thousands of ships running complex pathing patterns to avoid asteroids and stuff.... We don't need it to. We only need it to do it for ONE SHIP. Just one. Ours. And they cannot even do that. Not really impressive. I love the game. It's great fun but seriously this point you make only has merit if applied to everything. And it doesn't need it.

NPC ships you cannot see can ignore anything they want for all we care. Ships we can see need a little smarter ai and ours needs a decent one. It's really not that great a number of ships at any one time and it's not that great an expectation.
Gregorovitch Jan 15, 2019 @ 5:45am 
Originally posted by stretch:
We only need it to do it for ONE SHIP. Just one. Ours.

Yes. This point has been made many times, including by myself IIRC years ago. I cannot recall ever having seen a satisfactory/convincing explanation for the reason why they don't do it though . Egosoft don't really discuss the details of their flight AI programming publically. They are probably wise not to. They'd just make a rod for their own backs.

What I will say is that Egosoft will have a specific reason why they don't do it and that reason will probably be surprising or even incomprehencable to anyone not deeply involved in coding a game like this. I don't know what it is.

Whatever the reason given Egosoft have been making X games for 20 years, that they are technological marvels of game programming, hugely complex, and that this has always been an issue the probablity is the reason will not be that they are incompetent or lazy or anything like that.
Papasaurus Rex Jan 15, 2019 @ 6:02am 
whenever stuck inside of something (have had to take over for the ai being stuck inside of something for several minutes never seeming to escape) I would just spam the tab key until I broke free going in one direction and it will bug you through stuff. Least it has worked so far for me.,
Aieonae Jan 15, 2019 @ 6:40am 
Men this discussion is reminding me of Yamiks's "Squeeking collusions". Which X4 capitals features a plenty...
Last edited by Aieonae; Jan 15, 2019 @ 6:40am
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Date Posted: Dec 10, 2018 @ 7:56pm
Posts: 25