X4: Foundations

X4: Foundations

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Need a way to manage and move crew in bulk
After boarding a ship i am left with most of my marines inside the captured ship. Is there any way to move my marines back to their original ship in bulk? It really feels like a waste of time when you have to comm 50 different crew one at time.
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Showing 1-7 of 7 comments
FassQi Dec 10, 2018 @ 10:28pm 
same problem here but I got 103 recruits. we really need a path for this talking minigame.
Ydyp Dec 11, 2018 @ 1:25am 
There are a few areas the new UI is locking in, and the crew management is one of them. But I think Egosoft is looking into it already. So hope they can come up with something where we can indeed manage our employes in bulk.

As well as give us tools to find specific crewmembers like 4 star marines without going through every employer one by one. As that can get a pain once you got a few larger ships with 100+ crew.
ImHelping Dec 11, 2018 @ 1:40am 
Originally posted by Ydyp:
There are a few areas the new UI is locking in, and the crew management is one of them. But I think Egosoft is looking into it already. So hope they can come up with something where we can indeed manage our employes in bulk.

As well as give us tools to find specific crewmembers like 4 star marines without going through every employer one by one. As that can get a pain once you got a few larger ships with 100+ crew.
Remember that those '4 star marines' may not have 4 stars in their relevant skill.

The crew list seems to prefer to rate NPCs as their averaged total of stats. For example, A "3 star" pilot may have 4 piloting and nothing else. Meanwhile a "3 star" pilot may only have TWO piloting, and a scattershot of other skills.

It also means any lurking ringers are not seen unless you personally examine every individual staff member. To see when those **** stats at the job you hired them for turn out to have 2 engineering or managment.
Last edited by ImHelping; Dec 11, 2018 @ 1:40am
Mrmarko123 Dec 11, 2018 @ 1:45am 
They should have a 'crew' screen, in which you can manage & assign crew members across your fleet & stations.

You can assign crew members to anything, and if the ship is out in the sticks it simply waits for it to dock & moves the crew to the new post.

This can also be explained within the lore that the crew members simply take some of the countless small transport craft between stations, essentially removing the need for the player to actually think about where the crew members are. Add a simple delay to add realism & make all changes come into effect once they dock.

Bingo, easy to use, fits with the game lore & isn't hugely complicated but is steamlined for gameplay.
Last edited by Mrmarko123; Dec 11, 2018 @ 1:45am
Ydyp Dec 11, 2018 @ 1:47am 
Originally posted by ImHelping:
Originally posted by Ydyp:
There are a few areas the new UI is locking in, and the crew management is one of them. But I think Egosoft is looking into it already. So hope they can come up with something where we can indeed manage our employes in bulk.

As well as give us tools to find specific crewmembers like 4 star marines without going through every employer one by one. As that can get a pain once you got a few larger ships with 100+ crew.
Remember that those '4 star marines' may not have 4 stars in their relevant skill.

The crew list seems to prefer to rate NPCs as their averaged total of stats. For example, A "3 star" pilot may have 4 piloting and nothing else. Meanwhile a "3 star" pilot may only have TWO piloting, and a scattershot of other skills.

It also means any lurking ringers are not seen unless you personally examine every individual staff member. To see when those **** stats at the job you hired them for turn out to have 2 engineering or managment.
That is why I checked if you want the real 4 star marines you have to unfold them one by one, which is easiest done in the personal overview so you don't have to go throught to every ship for them.
ImHelping Dec 11, 2018 @ 1:47am 
Originally posted by Mrmarko123:
They should have a 'crew' screen, in which you can manage & assign crew members across your fleet & stations.

You can assign crew members to anything, and if the ship is out in the sticks it simply waits for it to dock & moves the crew to the new post.

This can also be explained within the lore that the crew members simply take some of the countless small transport craft between stations, essentially removing the need for the player to actually think about where the crew members are. Add a simple delay to add realism & make all changes come into effect once they dock.

Bingo, easy to use, fits with the game lore & isn't hugely complicated but is steamlined for gameplay.

People seem to live inside the transporter buffers anyways. If people are that desperate for "lore reasons", boom, done.

I joke. But I can't be mad at hearind the taxi customer say "I'm ready to go!" from the wall of the teleporter when yoy are in a ship so cramped your NPC pilot clips their skull through the roof elements.

Ah, Paranids. Still haven't figured out chairs. No wonder they are so angry all the time (and constantly stomping across my lap when I drive their trader M)
Last edited by ImHelping; Dec 11, 2018 @ 1:48am
Babay Dec 20, 2018 @ 6:22pm 
It's really needed feature. Especially after boarding.

Moreover, player is able to use teleport to teleport anywhere. Why can't crewmembers use the same teleport?
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Date Posted: Dec 10, 2018 @ 12:55pm
Posts: 7