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As well as give us tools to find specific crewmembers like 4 star marines without going through every employer one by one. As that can get a pain once you got a few larger ships with 100+ crew.
The crew list seems to prefer to rate NPCs as their averaged total of stats. For example, A "3 star" pilot may have 4 piloting and nothing else. Meanwhile a "3 star" pilot may only have TWO piloting, and a scattershot of other skills.
It also means any lurking ringers are not seen unless you personally examine every individual staff member. To see when those **** stats at the job you hired them for turn out to have 2 engineering or managment.
You can assign crew members to anything, and if the ship is out in the sticks it simply waits for it to dock & moves the crew to the new post.
This can also be explained within the lore that the crew members simply take some of the countless small transport craft between stations, essentially removing the need for the player to actually think about where the crew members are. Add a simple delay to add realism & make all changes come into effect once they dock.
Bingo, easy to use, fits with the game lore & isn't hugely complicated but is steamlined for gameplay.
People seem to live inside the transporter buffers anyways. If people are that desperate for "lore reasons", boom, done.
I joke. But I can't be mad at hearind the taxi customer say "I'm ready to go!" from the wall of the teleporter when yoy are in a ship so cramped your NPC pilot clips their skull through the roof elements.
Ah, Paranids. Still haven't figured out chairs. No wonder they are so angry all the time (and constantly stomping across my lap when I drive their trader M)
Moreover, player is able to use teleport to teleport anywhere. Why can't crewmembers use the same teleport?