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From your list, the builders look fairly decent. What it doesn't show is that they slow and combersome. Which isn't to say the carriers are speed demons, just that when it comes down to it, the builders can't run away.
And when those shields run out, they're awfully squishy.
In older games carriers had large cargo space and fighter storage capacity and jumpdrives. This means I used them to store munitions for my fighters and to refitt them with guns too.
I hope in X4 the carriers will eventually regain their ability to act as mobile base of operations.....
I just bought it and hell, that is SF feeling all right!
And all those texts are probably real prgramm code just scrambled.
All L/XL ships are pain if you use them manually. Their charging time long, turn values low. They're basicly a sitting dock in fights. Thats why i didn't add their movement values.
Carriers are nothing like a "moving base" in this game and only munitons are missiles and instead of feeding their fighters with them they can just spam all of it with their turrets. Since turrets have accuricy problem, tracking missiles good to go with L/XL ships. S/M ships are has opportinity for close combat.
Missiles, drones, fighters all means lost of currency. But drones atleast easy to renew.
Too bad you can't just spam M2's and M7's like old days and make yourself an army which loose nothing in wars.
All L and XL class ships are hot garbage. Player owned capitals do not under any circumstances use their turret mounted weapons.
As the pilot you don't even get the ability to change turret behavior like on M class ships.
Unless you have the 2nd tier of being liked by a faction you wont even get access to the destroyers main cannons which is the sole thing destroyers can use to do damage also it has less dps than an M class AutoCannon.
The moment you slave ships to capitals they load those ships order queue with hundreds of "wait in place" orders thus you can't even manage the fleet properly.
The sole L class ship that I consider worth its price is an L class minimum freighter I use to manually transport station building materials from the station I produce Claytronics, Hull Parts, Energy cells to the same stations building storage cause I bought 300 cargo drones for ♥♥♥♥♥ and giggles.
Get a large swarm of M class ships preferably the corvettes from Paranid. Since turrets are still retardedly blind.
Now if we only look at theoretically everything working and balanced properly Id say Destroyers are the best, they have main cannons and fighters can go anywhere they want. If carriers get the ability to store large amounts of torpedoes that actually do proper damage making torp launcher ships viable then carriers. Right now not a single one of them worth the credits or the parts.
For now there are shield, turret, and capital ship weapon mods on the nexus that make them better. Not perfect buy a long shot, but better. The shield mod at least makes them much tougher.
Going by what little experience I had early on of trying to get a single fighter to land on my Cerberus I didn't have high hopes for using a carrier in the future after it took 3 minutes to dock, so I've not actually bothered buying a carrier even now I have the credits to do so.