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You can trying fiddling with the pricing, it can't really hurt to see if that will encourage some sales.
It's also possible that meat isn't needed, that there's not enough of a demand for the NPC traders to come calling.
Both.
What you likely didn't see was that that station had a demand for 1050 meat before he ever left your factory.
It's one of the cool things that they did in this game, is they added a reservation system to trading. Now, when you send a ship to sell something, that sale is locked in. No more do you have to race the NPCs.
I don't think it's location. I'm in Silent Witness I, right and under the gate going to Eighteen Billion. Buy offers for materials nessescary to create meat show "ware reservations" in the logic overview.
Would it show the same for AI's planning on buying meat from my station in the "meat section on the right? Is there anywhere to check the bought history of my stations products?
I did just that with all my miners, essentially providing a workforce to help NPC stations get the basic resources they need, which is often just lying around in the same sector. Made them fly into the sector, set them to auto mine what the stations there want, and confine the miners to source from 0 gates away. No 6 digit proceeds (except Nividium) but at least all of it is profit unlike auto traders. And it ramps up the economy really quickly because you are giving the factions what will essentially be the stuff they need to build fleets of destroyers.
Just make sure your production facility is in the same sector as who you want to sell to. Set trader to trade for you station. Remove from their goods list what can't be sold there, and then alter their range to 0 gates
I'm going to build an ore refinery and silicon refinery next. The sector is crammed full of that stuff.