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That's an idea of what you are up against.
Might pay to start with some cheap modules that don't require a workforce but there are few.
Make sure you have found and recruited a manager as you will require one of those soon after starting or naff all happens on your station.
28 mill is in all honesty a fraction of what is needed for a half decent base. But it will be a good start.
Once you start building production modules the manager will buy in any components and supplies for running the base which usually means he requires a budget of around 5mill which you assign to him. He will fill all your storage but without a market you will simply generate more items that require more and more storage and more and more expense as he buys in parts.
It's a real money sink with NO RETURNS without a big war it seems.
Right now I have maybe 9 types of production buildings and have filled 9mill in storage capacity. I just keep tossing on more storage modules against the day they fix the economy somehow or trigger an all out alien only war. I really don't want the faction war(s). I find it too hard to track down what is being attacked when the warning pops up on screen. It takes a while for even a small trader to pay itself off and when they die faster than you can find and save them.... bleh.
I'd suggest using a fleet of miners to build your wallet, and maybe a few autotraders.
The when? Minimum of 100 million creds after buying the basic blueprints as that's go quick just gathering the resources your station will need to be built.
The economy wouldn't be so bad if the factions didn't spam-build stations all over their sectors at the rate they do, which ultimately causes those "microtransactions" where your traders are only selling a bit here and there after draining your wallet.
You don't need to purchase a builder. You can "rent" them.
Also, you can start a station at any time as long as you have blueprints and a little cash. I typically start one and add to it over time.
But your traders and miners will make more money.