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Don't start boarding with recruits. Go to Split space or Terran and recruit your marines from there. About 1/3rd of the recruited marines will be vets straight away. Fire or send the recruits to other ships and keep hiring more marines until you have as many vets as you want.
Begin boarding things that don't have a lot of enemy marines or skilled marines on board. You can see how many marines are on board an enemy vessel after scanning it, right clicking on it and going to information. In the crew section you'll see the skill and amount of marines on board. You can do this without any reputation loss, so pick your targets at first.
The goal is to get a chunk of experienced 3* or higher marines so you can start bringing on a lot more veterans to get trained along side of them. Right now I run around with a Falx and two argon frigates as my boarding team of 50 or so marines. They can capture anything with minimal losses at this point. The vets that die are replaced by more vets.
It has nothing to do with what kind of ship, but rather the quality of marines that are on board the enemy ship and their quantity.
You're semi correct because those types of ships can have higher quality marines on board. All the way up to Elite class.
Then I thought, man, it'd be cool if you could arrange your marines into something like fire teams. And then I thought, well, you kind of can. Originally my 8 vets were spread out across 2 ships. Ship A had 7 vets and 2 recruits, ship B had 1 vet and 7 recruits. The other ships (call them C and D for the sake of continuity) had the rest of the recruits split more or less evenly. So, if you're still reading, I sent 2 vets to each ship and split the recruits up evenly. 2 vets, 7 recruits on every ship. "Irene!".... 6 vets kia, 16 recruits kia. The fire teams didn't seem to make a difference.
Now, I love the science and I'd love to be able to sit here and run this forever and figure it out, but I have a universe to conquer. So, I decided to try one more operation. I was going to put all 8 vets on one ship, and distribute all 28 recruits across the others, launch the 28 recruits, let them breach, then launch the vets. BUT, the 28 recruits had an attack strength of 260 compared to the defenders 288. My single vet pod had an attack strength of 384. So I kept this arrangement and let all of them go, one last hurrah! Took the defenders down from 11 to 5 with no freindly casualties! I thought, oh yea, mfer, we got it! Keep the vets together! Then 6 of my vets died in 2 seconds without killing another enemy. Their 5 went to zero and I walked out with 2 vets and ALL 28 F'ING RECRUITS ALIVE I DONT GET IT!
Done.
Also keep pounding on the sheilds and touch up the ships HP while they are boarding it ♥♥♥♥♥ with moral making them die or flee faster. Do this like 5 times you got like 12-19 vets now and suffered very little deaths training them just wasted like 3 hours doing it. I mean in real lfie a ship baording is like a siege either you gonna expect loses that are decent in number or you need an elite crack team. Having one good vet adn 50 rookies who can't be trusted to tie their own boots normally results in them getting the vet killed just saying.
I mean defenders got home field advantage, don't have to blow or hack any thing in the ship plus got cameras, and god knows what else in the ship, while you marines are going in blind where every corner they turn down is ambush point, and ever door way one as well. Ship boardings are not the same as clearing a house its tighter quarters, bulk head doors would be all over, lots of choke points and whole thing is air tight. Also suprise comando night raids, they saw the damn boarding pods and in most boarding in this game you fire on them first so they are already in battle ready positions lol
So honestly expect them to die, and expect to keep buying new "redshirts' as axeface reminds us that is really what are marines are. They die faster then anything else like I coudl see escape pods for fighters, would horrible slow down game to recover pilots, but boarders yeah its really good odds your gonna die, before they can think about retreating. I mean hell even the escape pods would be locked, and paths back to theor baording pods not safe in event of a them lossing.
Currently I have a Falx of 23 marines that are all 4 and 5 *'s because I wait until my target ship has 3 or less marines left. Then the amount of service crew doesn't matter. Yes, it may take like 2 hours to capture an Asgard this way but can be worth it to avoid losses. This is my style but others have their own.
Another trick I found to increase their odds is to set your marines as service crew until you are ready to capture. This way they gain experience as service crew to help fix your newly captured ship but they also gain morale which helps their odds of staying alive.
Hope this helps.