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Once you slapped all those together, there should be various items to the upper right corner. It'll list all the modules selected there. Should see a small pencil icon next to those. That lets you choose loadouts for the modules (shields and turrets). Toward the bottom of the list is all the resource management tools you use to get needed resources. All you do there is expand those tabs and you'll have a list of buy orders for building materials. By default, the buy price is at maximum. You can adjust this to your preferences. Then you have to allocate money to the station (equal or greater than the total buy price or you won't get all the resources you need). Then you can select a builder NPC ship (or use your own if you have one) to assign to the station to do the building for you. Then after you confirm the allocation of funds and confirm the build plan, all you have to do is sit back and wait for NPC freighters to come on buy and sell those items to you. Then the builder will get to work once enough resources are brought in (and keep in mind, those builder ships move sooooo sloooowly and may take a while to get to your station).
My stations current value is 267million. That's without the blueprint costs. It currently makes me about 10 million an hour if I just leave it alone to do it's thing.
They cost alot.
Each module requires a blueprint. Purchase via faction reps and unlocked at better faction levels. Stupid expensive for some but very basic starter modules aren't too bad.
Some tips:
*Wait till you do the research unlocking mission (Player HQ)and then you can get blueprints for modules from scanning. As a large habitat costs 26kk getting it for free is a huge win. Need a blueprint? just go find the exact module you want and you can either 1) save scum a red signal scan till you hack a blueprint 2) EMP bomb it for a guaranteed blueprint everytime.
*Get a manager first. They are hard to find and you need one so building a non functional station is just a money sink till you have one. I have no tips on finding one as they took away capital ship npc's which was quite honestly the best way. Now it is hard.
Right now the best use for stations is to supply your own builds with cheaper components. Build modules that make stuff used to build other modules. This way you make stuff cheap and don't need to buy in expensive stuff later. This is how you increase it's value. Don't rely on item sales. They are nice but trade is really not reliable in soo many ways. Honestly you will make more credits farming crystals (asteroids) than you will make off a station. Much more and much faster.
Don't make one specifically to generate you credits. It doesn't work well that way unless you do things like build a station crafting spaceweed (something illegal anyway) right next to the ONLY station that buys it and then you will run out of buyers once his fixed sales are done. There are a few things that start with a fixed purchase of like 375000 units that just never replenishes so it's a short term thing. Nvidium and a few illegal things for some.
Modules cost based on value/rarity it seems. A single module of a claytronics factory costs over 20m to buld IIRC. That doesn’t consider any other modules like a dock. Engine parts module is like 4 mil I think. Some production modules cost slightly more or less based on rarity.