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Some Couriers are miners, some are traders, some can be worthwhile travelers.. Fighters generally are sheild/gun focused though.
For the Argon alone, ships labled as "Heavy Fighter" range from glass cannons with 6 guns but no more durable than your starter ship like the Pulsar. To 4 guns flying bricks like the Eclipse.
Scouts do universally have a better never explained responsivness stat than fighters (With the Elite Vanguard "Interceptor" argon start comes with, having the most). Which I figure is the stat that effects if your drift wobble when trying to change directions.
Which is the only (not worth it except for gimmick builds) saving grace of the otherwise awkward seeming Quasar. A "Heavy fighter" with even less hull than the Elite. But a responsivness just under the Kestrel Scout.
My experience is for combat in the smaller ships you always want more forward mounted weaponary. The more guns the better.
The Argon heavy fighter for that size of ship throws out a ton of dps forward. Four beams make pretty quick work of virtually anything except the big ships.
All S-ships come in these 3 variants, but the stat-wise differences are so miniscule that there is no point in meddling with them.
Fighters have slightly better maneuverbility and shield strenght, Scouts have higher speed, and couriers have increased cargo-bays.
But seriously, there is no point in buying any other hull-version than those from ring-systems, since you can outfit them with the best faction modules way faster there and then assign / forget about them.
At least so far as my save is going. ANT sells the Pulsar off in Antigone memorial, while the ARG has no pulsars for me on their convenient wharf that is 2 inches from the super highway loop.
It's worth the two extra jump gates if you want a 6 weapon fighter.
I get the argument for ships intended for player-use, but for automated patrol or frighter-escort, pulsars are way too squishy. and when doing bulk orders, having the production sites next to the ring is manadatory to reduce waiting-times i.m.o.