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Your specific problem is likely caused by buffering or anti-aliasing. Try turning those down/off and see if it helps. Less objects in space after all.
I'm playing 3.0beta
I'll have a fiddle with those settings now
This guy played the game for 1k hours and gave it a bad review... Even if you let the game run for hours in seta that's very huge amount of time spent on something you hate ^^
Your brain must have malted after all those hours spent in the x universe ^^
No offense intended.
just to make that clear... 1k hours does not means 1k hours of active user input... one can literally dock on a station and sit there... doing nothing for 1k hours... and/or over several nights.
also this review seems a bit outdated as it only had around 147 hours of playing when it was published.
So it could be a hyperthreading/SMT issue.
It must be some limitation in the game engine as it is chugging while not even trying to take advantage of most of my system's resources.
I could deal with this in X3 as it is an old engine that is not designed to utilise modern hardware, but this game just shouldn't have this issue.
Hopefully they'll make a decent engine for the next game. Probably going to have to wait a good few years for that though :\
Ryzen 7 3700
GTX 1080 Ti FTW3
1Tb Sony M2.2 SSD for os stuff
2TB Firecuda (hybrid SSD-HD)
GPU power setting 80%
78-80 FPS (consistantly) in front of my complex with drones flying about
All settings for game high (no v-sync)
No graphical or running issues for me.
mostly i stick to remote sector fleet coordination due to this