Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They likely do this to allow minute statistical issues to show up prominently.
TBH, there are trades up to the millions just not with energy cells, as the cargo capacities of the vessel limits the amount cells you can carry.
So far 1.2 mil for medical supplies is max I get on autotrade, why not more? the autotrader "buys" ware even from your own factory thats why, its telling itself the margin is not worth it.
However, its a different case in manual trading, it bypasses the margin check when dealing with station as the checker just displaying the check value and not the decision to trade.
I really hope egosoft allow us to tweak minimax trade margin for each autotrader.
Moreover, most of the needs for energy cells are already well supply in most of the controlled sectors.
Perhaps all these had compounded to the experience you are currently seeing.
Try different dealling with wares you might surprised!
This is correct observation in many respects. The economy is not designed the same way as previous X games.
Things like ecells, medical supplies, food and so on are not bought by stations in anything like the quantities of previous X games. They buy in in dribs anbd drabs.You cannot go and buy 8000 ecells for 11Cr and expect to sell the whole lot to a station in the next sector along for 18Cr. It doesn't work like that in X4.
The AI command Distribute Wares is designed to take care of this basic stuff. A DW trader will buy a full load of ecells and trek round station after station selling 100 here, 200 there until it runs out then goes and buys another full load.
I mean you can do that yourself but you may feel, as I do, that life is too short for selling 60 ecells each to 100 stations in turn.
However there are trades that you can do that are worth a lot. The main feature of X4 trade-wise is that it is the docks, warfs and equipment docks that buy all the expensive wares relating to ship contruction and they are always short of one thing or another. Therfore you can trade in things like smart chips, engine parts, hull plates, scanning arrays etc for a lot of money. Meaning you can do full load deals quite easily.
I set auto-traders up to take advantage of this but there is no reason for you not to do it yourself were you so inclined. You could quite easily manually trade with five or six freigfters if you had a mind to becasue of the way you can stack orders in X4. It makes it much much easier than trying to run several manual trade ships in X3 for example.
You can find the trades using the trade filters on the map. I have found it helps to look at specific wares in isolation so as to get a clear idea of the market for that ware, then move on and look at another. Gradually I found the picture becoming clearer.
You do need blanket satallite coverage for trading though or you will have no idea of prices and stocks. This is one reason I never did any manual trading. I explored, mapped, layed down sat network whilst my auto-traders did the work.
Also you can trade in weed and booze of course :) Always a crust to be earned there.
And there are also supply missions offered as mission jobs by stations desinged for freighters. Again on the map there is a filter to show an icon over stations within radar range that have missions. A certain glyph refers to possible trade shipment jobs.
That's one big mistake they made in this game which is why It won't be better than the previous ones imo. Aside from that, the fight concept in this game is bad.
I guess I prefer the simplicity of X2, because it reminds me of Privateer which is one of my all time favourite games. Star Citizen looks amazing and they are breaking new ground at a gaming level day by day. I just wish they would hurry up and release the single player game. But it might be 2021 or 2022 before that happens... :)
but beyond that i havent realy traded alot.
so the 5-10k are quite low if you ask me. and trading all wares at the same time is basicly the worst thing you can do. i noticed a trader should only trade 1 or 2 wares
I think I wrote a long review on why X3, while good, really put potential people off- It was STERILE. It didn`t think about the life that goes on around, just numbers.
And yes, I`m talking immersion.
Heck even Economists in real life get to step out and drive his car around! He isn`t stuck in his office 24\7 doing nothing else at all. that`s the point many of you miss and X4 is finally addressing.
Give me some realistic immersion and I really don`t hate the economic aspect at all.
Got my game off GOG too, but sometimes come here to see what the general consenus is.
It'll probably work fine after another 6-12 months of development. Sadly that seems to be the rut Egosoft is stuck in - releasing Early Access games as complete titles in order to extend funding through the needed development time.
Many people have put the game on the shelf until it's all sorted out, in order to have fun when it does work. Some don't want to wait, and either install mods to get around the issues, or just brute force their way through them. X3 was definitely a different experience, but then it had years of development time (all 3 X3 games), and hundreds upon hundreds of mods to help it.
Looks like the AI is better at making self sustaining economies then it has been in previous games to me. I also used microchips and engine parts as manual sells during shortages and made good bank. After 1.5 the AI closed a few more loops and started resolving the problem themselves.
The only thing that looks broken is the fact no wars or invasions seem to fire off if the player stays Neutral to the rest of the factions and just does his/her own thing. Im sure once some more patches come out it will get better. In my current game I can still manually run microchips up to an SCA station. However my engine parts have flooded the market. At least X4 has a dynamic economy and manual trading is still there if you know where to look.
X3 the AI knew exactly what the player was doing and I swear it would cheat to make the deals the player was looking at. I see none of this happening in X4 and it seems improved to me.
That is a really good point. The games have been a bit sterile. The Trade system in Privateer was simple enough that the game was as much about the story as anything else... Which is one of the main reasons I loved it.
I'm going to get back into X4. I'm glad I haven't seen all the trading there is to be had. I did a couple of quick missions (destroy some mines) at about 200k yesterday. It sounds to me the main difference is that in X2 you could start on the ground floor trading and keep moving up - but in X 4 you need to do some other things to get to know the systems involves and get the cash to invest in what you can see are the money making trades. But with 170 -200k 10 minute jobs. Trading would have to be really worthwhile to keep up.
I'm really looking forward to Rebel Galaxy's new game - due early this year. looks like a cross between Privateer and Firefly :)