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Fun fact, anything above a covette is techically fly swatter.
And in this game its not very clear on this...
These are technically all carriers their power for the moment is their ability to field fleets of small fighters while "protecting them" while their fighters do the actual damage.
The destroyer main batteries are the only actual long range damage pounder for an equal class destroyer(alike dueling or jousting), sure its devestating if it hit a small ship but if it can hit becomes the real issue.
An no these batteries are not for blasting stations(trust me, thats the first thing I attempted, I nearly dies when the station launches missile barrages at me instead)
This leads the believe only ships of equal class can be effective at dealing with its equal, thus effectively making it a balanced game...
And with exception of the S ship(they can kill everything...eventually)
But yeah. That guy up above is right. A well kitted destroyer will mess stuff up. Especially if it has a few torpedo bomber frigates or heavy fighter-bombers backing it up for station and heavy capship destruction. If you add in anti fighter support in the form of AA frigate or fighter wings (Still ticked they can't dock properly at capital ships and don't have the capacity to repair at them.) they can go toe to toe for insane amounts of devastation.
Keep in mind that there is a catch for this. It takes forever to get a top tier fleet like that. The flip side however is that the AI is in a similar bind. It appears to have to get the resources and make the cash just as you do. Hence why it takes hours for games to heat up into massive border skirmishes or wars.
Also, keep in mind that part of why destroyers sometimes seem lame btw is that the AI doesn't seem to always know how to kit them out. Or maybe they just don't have the necessary parts available for higher quality weapons (They require different parts.) until later on in the game. In mine i've noticed a steady ramping up of aggression.
A good example of this is the Xenon.
They started out sending small fighter wings to skirmish with the Kha'ak and hit isolated transports and have escalated to sending a Branch K destroyer every ten to thirty minutes to hit at least one sector. They're slowly wearing the Teladi down, as a result.
Likewise, in a game where the Xenon have had time to build proper stations supporting an economy (They took about 4-5 hours in my game to do this, i've noticed.) they'll start sending Branch K destroyers backed by frigates and outer system fighter-raider groups to hit sectors bordering them every ten to thirty minutes.
Unfortunately, so far it seems that the Branch K destroyers don't have their proper fittings. They appear to have a lot of turret fittings. But since they don't have a proper supply chain at that point in the game they just do the military industrial complex equivalent of low-balling the work put into it and call it even.
They have started doing suicide bomber runs on a nearby medical station however. So i'm assuming the longer you play the better they get, like in the lore.
you know what's fun? to attack the xenon in their own places
it's amazing, but you'll die
i tried attacking a xenon wharf, and good lord it was a mess
They might do less damage than M Plasma Mk2, but those bullets are a fifth of the speed. Plasma Mk2 also has absolutly terrible heat generation compared with the main batteries so has trash sustained DPS in comparison.
Welcome to weapons marketing 101, always insist on a test demonstration before buying.
though... except the admin modules the batteries can wreck all station modules in a reasonable ammount of time.
thought... don't blame the guns.. better blame the exceptional thick hulls of some stations.
I honestly have no idea how you did that, I have encountered several problems with combat AI. I loaded a carrier with some ships, a mixture of pulsar and eclipses, with anti light and anti capital loadout. They barely shoot anything. And the anti capital ships dont even use their torpedos. I had several pulsars with a 4xtorpedo launchers 2xbolt loadout to unleash 4 heavy torpedos at a time, they dont use them, never. I tried to go in a xenon sector where they have a shipyard, it was a massacre, my ships were just flying around the place, being shot down by the turrets, which apparently have a very efficient AI, while returning no fire. Also the command situation is abysmal. Ships will get stuck with the dock and wait command, when you say to attack something, the dock and wait command doesnt get overridden and the ships just remain on the carrier with the attack command queued behind the dock and wait command... like who the ♥♥♥♥ programmed this ♥♥♥♥♥♥♥♥?
edit: also the ships on the carrier dont get repaired... why the ♥♥♥♥ did I hire some crewmen along with the ships if they dont ♥♥♥♥♥♥♥ take care of ships when they are docked. Do I have to go through every single ship in the list and send them to a wharf to get repaired? What a sloppy job developers.
On the other hand the main cannons can keep firing for up to 83 seconds according to my calculations (which might be iffy). This gives them very high up time as far as firing goes. They also cooldown faster than the Nemesis because it is 2 guns versus 5 guns.
first things first... i "piloted" my flag ship by my self, with all the other ships set to be my subordinates and manually set default command to "dock and wait" at my carrier.
next... i don't like fighting for my self.. thats why i brought an armada... how ever, the map commands "wing: attack my target" and "recall subordinates" are extremely effective...
you literally pick any target you want directly from the map, even single station modules and your ships will focus fire on what ever you told them.
when done.. just recall and they dock.
though.. this stuff is almost unusable by the AI it self... they do not know kow to priorize targets or how to selective destroy modules... but they can pack a punch if the player plays Admiral and stays on the console of a carrier.
for example.
relating ship repairs... thats sadly not fleshed out.
everything larger than S Class has self repair abilities... i still have to try to install unit capacity mods on some Fighters and equip them with repair drones... eventually this will trigger some kind of self repair on those too.
but, no idea.
theres something wrong