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Particularly if all they are doing is odd jobs for stations, rather than gunning for crystal mining. Because that's the general trend for 1.5 observations of a bunch of wharfs shutting down between 1-2 hours of a fresh save.
You admit that you are bending over backwards to work around AI at every turn because of how afraid you are the least nudge of natural gameplay will cause it's brain to melt out of it's head. But still try to throw in "It must be the player doing something wrong!" because... what, habit?
Results may vary! But it's been consistent enough that it's not exactly edge case territory.
For example, I had LESS (as in, it took longer for it to lock up) economy issues than most. But after 1.5 I'm usually lucky to squeak in a teladi trader purchased before TEL, PAR, and HOP all have their wharf's crash.
And that's just one example, but a rather front facing one. There is a reason so many defenses of the state of the simulation have a ton of "After I bent over backwards to coddle the AI-" qualifiers, or reach for "But think of the profits!" as an entirely unrelated answer.
Posts like the OP would be just as likley to be a parody of the usual defenses of the state of the sim, as they are an honest attempt at defending it. Given how common "AI economy sim is fine! (after I fixed the economy personally). Must be player error and no other possibility." hot takes are.
Also I didn't bend over backwards to coddle the AI I did what a trader should be doing and supplied buildings, I shouldn't have to do that but I also didn't add anything extra to the equation as in player owned stations or resources from mining or outside trading, I didn't FIX anything because it didn't need to be fixed what I did do was simulate what would happend if the actual trader AI was of an acceptable level and proved the faction AI has a working economy.
The actual issue is that Egosoft haven't designed a very good game start for how they change the faction wars so the shipyards are just pumping out ships regardless of current supply and their tradeship AI doesn't seem to have priorities for supplying and instead goes after profit.
I've restarted multiple time the unworthy entrepreneur starting plot to familiarise with the economy (and be a teladi of course).
Each time i've noticed there is not the same station configuration in the initial sector (space weed factory, teladianium sometime not ect..), after some exploration i've figured out it is the whole galaxy wich have his initial configuration changed with not the same supply and demand in average.
I've also watched some streams and videos, same statement.
Except for the Smartchips demand wich seems to be remanent.
Whatever it's up to the player to be able to break the economy (storage speculation for exemple buy all the goods low price when the economy saturates into massive storages, and resell it when price goes up), not to babysit it.
Thank you for an example that the economy is not broken but just stagnates of a flaw in the distribution network aka faulty trader scripts most likely.
I noticed myself that a player can easily crash a Sectors industrie just by idleing there as transports end up stuck in structures because of the way pathfinding to the docking bay is handled in 1.50.
OP quote on another thread, 30th déc. 2018 "How rich you are" Maybe you've had a lucky start this one.