X4: Foundations

X4: Foundations

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Dovahkiin Jan 5, 2019 @ 12:00pm
does solar panel orientation affect production
does solar panel orientation as it relates to the system's star affect production
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Showing 1-4 of 4 comments
LordPunisher Jan 5, 2019 @ 12:14pm 
Not that I have seen, but not every system has the same amount of solar radiation.

When displaying information about a system, resources are listed, including how much power the sun will supply (as a percentage, with 100% the being the norm).
Danke Jan 5, 2019 @ 3:14pm 
Are there systems with less than100%?, I don't remember ever having seen that.
LordPunisher Jan 5, 2019 @ 5:36pm 
There could be and there could be with more...I never checked as in general these modules generate so much power, its hardly ever needed to add a second. That said, my monster station has 4 ;).

IIRC population also affects solar panels, the bonus from having some can thus expand the generating capacity. But keep in mind it also affects more or less the power consuming modules as well.

Haven't made a study of it yes, but i seen some variation. Maybe the station manager tries to balance it out as needed, if its a small adjustment in workforce allocation.
DrSuperGood Jan 5, 2019 @ 6:01pm 
Originally posted by LordPunisher:
IIRC population also affects solar panels, the bonus from having some can thus expand the generating capacity. But keep in mind it also affects more or less the power consuming modules as well.
From what I understand effiency means free product. So if a production module is operating at 130% efficency you get 30% more output in the same time from the same input materials.

However this is not free. Since population consumes food and medicine and is needed for such a bonus, this basically means you create some additional product using the module from food and medicine rather than whatever raw materials the module normally uses. Since food and medicine can be quite cheap, this can be a huge per unit cost saving for some more high tech products such as Claytronics.

Only issue with work force is a station can at best gain 1 per minute. Modules use hundreds workers so it is very easy to build a station that will as good as never get the workforce it needs.
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Date Posted: Jan 5, 2019 @ 12:00pm
Posts: 4