Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The trade filters can be found in the map, upper right. Click on filters, then trade filters. Then select a ware you want to see on the map. Zoom out and you can mouse over the bought wares and see how much the largest order is, and sold wares to see how much the largest supply is.
I think the smart chip shortage affects everything else ship related. Several shipyards in my game were at stand still because of it, and were full storage for everything else. I have 5 chip production module on mine and I can't stock them fast enough. Other stuff starting to pick up
1. Base raw materials (ore, silicon, water)
2. Day to day goods (food, meds abd stuff)
3. Things the shipyards, warfs and repair shops consume in large quantities
You miners handle the raw materials
On day to day goods all stations buy them but they don't buy a lot at once. These things are no good for autotrading becasue as far as I can see an auto-trader does only one deal at a time. Buy 50 Microships here, sell it there, buy 120 medical supplies here, sell them there and so on. Buying 200 wheat and delivering to a medecine factory does not butter many parsnips.
However Distribute Wares works differntly. With this command a trader will load up with a full load of a ware like food rations and go round all the stations selling it off in small parcels as demanded. Then find another full load. More sales for less distance travelled than an auto-trader. Therefore this command is best for this type of product I think. Importantly you only need two star pilots for this.
Auto-trade is best used for servicing stations and shipyards that have a very high demand for a specific product(s) that cost a reasonable amount per unit per / cargo space multiplier.
For stuff consumed by the shipyards etc in vast qualtities there are two types of ware: those that are made in sufficient qualtities in the economy and those that are not. For those that are not, that then is your queue to build a station to produce that ware for them. Profitsss. For those that are then that is your queue to set up an auto-trader to deal in that specific ware.
My three most profitable auto-traders (I think) are dealing only in engine parts from a number of engine part factories to a specific warf. They get 200k Cr per load and I think about 40k of that is profit and they trek efficiently and reliably between them day in day out.
So this is to say I think the idea of the "fire and forget" auto-trader that deals in anything and everything is not necessarily the best way to do it. Setting up traders to work in a specific way for specific products in a specific area is better. Study the map with the trade overlay and spot the opportunities, I say. They are there.