X4: Foundations

X4: Foundations

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Typheus Dec 29, 2018 @ 5:44pm
So maybe I missed something, but is there a goal?
This is my first LEGIT X game. I played Rebirth, but that was an absolute ♥♥♥♥♥♥♥♥ that cost me a mouse. That wasn't even a legit game, let alone a legit X game.

So I'm unsure if there's a hard set goal I'm supposed to be working towards here? Am I just supposed to be taking ♥♥♥♥ over eventually?
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Showing 1-13 of 13 comments
Lazer Dec 29, 2018 @ 5:55pm 
If you need your hand held and told what to do like following the story, this game isn't for you. Gotta use your imagination in sandbox games.
Malkuth Dec 29, 2018 @ 6:02pm 
Originally posted by Lazer:
If you need your hand held and told what to do like following the story, this game isn't for you. Gotta use your imagination in sandbox games.


X4 is great, it’s basically like this. Someone gives you a massive box of LEGO’s. The directions are long gone. And as you play you noticed that in your large box of LEGO’s are mixed in some wood blocks that don’t fit anything. There is not a lot of them, but enough to annoy you when you grab one by accident.

But your free to build what you want. And maybe you might find some help on YouTube what you can build.
ImHelping Dec 29, 2018 @ 6:03pm 
The primary sandboxy "end goal" for any type of gameplay mentality isn't implemented yet, but player made shipyards are "Soon" which, along with hopeful economy fixes, will make playing custom preference space empire be it trade or war a lot more practical.

If it feels like something is missing, that's because it IS (for now) even ignoring the subject of mini quest lines.

When it comes to understandable guidposts between making your own fun, more polish should round out the guild missions, and hopeful content additions should round out the player HQ stuff. (Like, what does the ALI 'exploration guild membership' even do?)

I'm glad that the racial starts come with no rep so you can pick an argon or paranid without any baggage to start. But more unlockable starts down the line will hopefully fast track you into wars and piracy. Much like the current unlockable start is intended to fast track you into being a trade baron (Free M trader ship to go with your dirt cheap product empty sunrise flower factory).

Originally posted by Lazer:
If you need your hand held and told what to do like following the story, this game isn't for you. Gotta use your imagination in sandbox games.

Really? That answer is so played out and lazy it's amazing you'd even know what do given a box of legos with the instructions intact, let alone a sandbox.
Last edited by ImHelping; Dec 29, 2018 @ 6:04pm
Typheus Dec 29, 2018 @ 6:04pm 
I mean that's all I wanted to know. If there was something I missed or if it's just a sandbox game in which I do whatever I want.

Thanks for not being a condescending fedora flipping ♥♥♥♥ like Lazer.
ImHelping Dec 29, 2018 @ 6:09pm 
Originally posted by Typheus:
I mean that's all I wanted to know. If there was something I missed or if it's just a sandbox game in which I do whatever I want.

Thanks for not being a condescending fedora flipping ♥♥♥♥ like Lazer.
While not full robust "Questlines" TM, the guild missions are INTENDED to be something to give you some more easy to look towards objectives. But as mentioned they, along with a lot of other things, can be a bit screwy right now.

"As a Paranid, do I side with the traditional PAR? Or the HOP in their one man war against literally everyone-oh, it's been one hour since I started this save and both PAR and HOP (and TEL) have had their Wharf's grind to a halt.... Civil war over already guys, pack it up."

It's just not QUITE the same building a trade empire to fund a war effort, when you'd need to play both sides for there to be a war in the first place.

More polish will also make it easier to run a more peaceful minded run where you become the biggest racially specific food vendor in the galaxy without consulting a list of UI and AI quirks. (oh my what a coincidence someone keeps hacking all the cattle and snail farms).

Progress is being made. For example, MIN isn't bugged to prevent you from ranking up properly anymore. But they still tend to end up with single didgit station counts making it a pain to rank up with them personally. (ALI wins the award of least stations per game, and they don't sell mining ships or even L ships of any type so will have the biggest hurdles even in a perfect simulation).
Last edited by ImHelping; Dec 29, 2018 @ 6:19pm
Berserk Belta Dec 29, 2018 @ 6:18pm 
Yeah as others have said so it's: Do what you want and have fun.

Both can be hard at times but they're patching it.
Typheus Dec 29, 2018 @ 6:22pm 
Then I guess it's time to be a pirate :D
ImHelping Dec 29, 2018 @ 6:25pm 
Originally posted by Typheus:
Then I guess it's time to be a pirate :D
On that note. HAT is a 'sorta kinda' piratae faction you can gain rank with. They get the pirate cutlass icon freeports, after all. ANT isn't pirates, but they sell a 6 gun fighter which is a good time.

SCA has a line of code saying "You are stuck at rank -5 son". airquotes "joining" them talking to a guy at their bar if you find their HQ doesn't seem to change that. (SCA why do you even offer a trade sub at the faction Rep when you are locked out of getting rep to buy it come oooooooon)
Last edited by ImHelping; Dec 29, 2018 @ 6:27pm
Danke Dec 29, 2018 @ 6:26pm 
There's no goal.

Normal and Guild missions lead to nothing, and only reward credits or crafting items.

Factions will never take another faction sector, thus the war is meaningless.

You can't give another faction a sector, you can only claim it for yourself.

Claiming a sector has no benefits.

The only questline ends when you unlock your HQ and the research tree.

Your HQ functions just like any other player station with no bonus at all.

The research tree unlocks teleportation, ships modifications and station hacking.



The entirety of the game is this:

"Get money to get ships and stations to get money".
Papasaurus Rex Dec 30, 2018 @ 10:57am 
Open world sandbox type of game with some objectives but mostly just what you wanna make it.
Kanaro Min Dec 30, 2018 @ 11:03am 
Get money by mining/trading/fighting. Buy bigger/more ships. Build factories. Rinse/repeat until you are either unstoppable, or tired of it.

There's really no story at this point in time - it's pure sandbox.
Stevie Lee Dec 30, 2018 @ 11:13am 
Having played every X game some, and all since X3 Reunion extensively (800+hours each) , I disagree strongly about X:Rebirth. It was going back in time to XBTF conceptually, while developmentally it was the first effort using a new game and 3D engine. Yes, it was a disaster at and for quite a while after release, but seriously by the time of of the HoL expansion, it was a very solid game in it's own right.
Xarian Dec 30, 2018 @ 11:48am 
X4 is currently wildly incomplete compared to any of the X3 games, largely due to missing plots. You can make money - but that's it. There's basically nothing to spend money on, and factions just sit around doing nothing.

I strongly advice that you go check out X3: Albion Prelude or X3: Terran Conflict. Come back in a year and maybe X4 will be in a workable state. What we have now is a late-stage alpha release.
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Date Posted: Dec 29, 2018 @ 5:44pm
Posts: 13