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It only cares about VOLUME. not price. So you'll see 3 dot Buy/Sell and it turns out to be a trader station stockpiling at average and 1 cr below average. Or a 2 dot cattle farm that's still charging you well over average price to buy, etc.
Else go food/medical supplies since those modules are cheap and always sell.
With smart chips you can get 20 smart chip modules with one energy cell and silicon wafer module so they are practically free.
Trinity Sanctum VIII is a good choice for a station since it has all the basic resources.
the game is overflowing with energy,even the NPC station is selling energy cheaper than i can sell it
in the end i scrapt the solar panel and replace it with engine parts factory
there is too many energy station,too bad we cannot destroy them..yet..
If you want to learn how stations work while selling product to stimulate the economy go a food factory of sorts (water, energy cells, spices, faction specific food path, medicine). Food factories are a nice way to stimulate the economy and earn some money while understanding how factories work. You can always use the product to help with some missions.
If you want to invest to make more factories, go hull parts and claytronics. With exception of surface elements, stations are entirely made out of just Energy Cells, Hull Parts and Claytronics so if you make those self sufficiently and own a construction ship you can basically make or expand stations for free.
Actually energy cells do sell very easilly, even at well above minimum price. The problem is that due to energy cells effectivly printing money (no raw material usage) they make extreemly little value of product per hour. Energy cell production is always a good base for your factories but you will need to add something more substantial if you want a lot of money to roll in.
If you read what has been said above for good spots to pick and can use what you have to build in areas for best profit for what you can make. This is the cheapest way in to building stations.
And like I said the stations with all sections can build everything so plan them like you will add onto the current one. The one note is if you can find a mission to build in a area you want, the reward will offset your build. Most missions like this will give back 6-8.5 mil. so when you finish building(key point here to log the mission) you will get payed back and oun a station.
Plus, you can build an energy cell module on every factory. The module produces energy cells in excess, so they'll be sold along with other wares. I usually sell energy cells and the end product only, because:
1) you don't really want to supply the competition with resources
2) you don't want the station to buy the resources and lose potential profit--just make sure that you supply them sufficiently yourself