X4: Foundations

X4: Foundations

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Jaevwyn Dec 26, 2018 @ 5:11pm
Ships Stuck in Construction
Hi,

I have a Nemesis currently stuck in contruction at a Paranid Wharf (timer not moving due to lack of materials), from some searching I understand this this is becoming a common issue.
Is there any way to see which materials the wharf needs to finish my ship so that I can ship them there?
I really dont want to ship each material individually until it works
Originally posted by Bill Brasil:
My solution to this problem is quite simple... just 5 steps:

  1. simulate to by a new ship
  2. check on the right panel the text in orage to find out what resource is missing
  3. set resouce filter to the ones that is missing in the shipyard/wharf
  4. get one of your ships, is possible a trader, to buy the resouces
  5. sell the resources in the shipyard/whaf

This way you moves the economy and get some credits while your ship is under construction.

Note: I do not recommend Autotrade because it can sell to another station that requires the same resouce and is paying a litte more.
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Showing 1-9 of 9 comments
Malkuth Dec 26, 2018 @ 5:26pm 
It’s normal. Everyone has to build ships including AI factions. It takes material, if the shipyard just made a large amount of ships for AI you might have wait for traders to bring back supplies.

It’s how the economy works.

https://youtu.be/TIlwEdrLnN8

Baddieus Dec 26, 2018 @ 5:36pm 
"Is there any way to see which materials the wharf needs to finish my ship so that I can ship them there?"

Yes, if you have scanned the station thoroughly then select & right-click on it in the map & chose information ... once that menu opens expand the storage field to see what the station has & what it needs.
CoalBurner Dec 26, 2018 @ 5:50pm 
To add my note on this: Post 1.50 patch on a new game start, I experience HOP/PAR/ANT never receiving hull parts from traders as well. Originally argon as well until I built a station to produce materials in Heretics end. Argon suck up most of what I produce, and I have no problems with argon shipyard having a lack of resources.

However, the other shipyards to not receive hull or engine parts unless I explicitly send manual traders to them. This indicates the problems is not the same bug as the Pre 1.50 issue (full station while missing one resource), now it just seems the NPC stations are just not receiving any hull parts from NPC traders.

I noticed after a VERY long wait- (literally 27 hours into my current save), Teladi finally had enough hull parts. But then it poppped out some NPC construction ship, and then spent a very long time waiting for more hull parts.

This indicates, to me, that the stations are FIXED in 1.50, but rather the NPC traders are just not delivering, or maybe the buy-order prices are not high enough to give shipyards priority over other stations, or worse - not enough NPC stations exist to keep up with the demand. Either way, this resource is simply not reaching those stations.

In my save, MIN shipyards are getting resources more often than TEL shipyards.
Tramadan Dec 26, 2018 @ 6:08pm 
Originally posted by Otaku:
This indicates, to me, that the stations are FIXED in 1.50, but rather the NPC traders are just not delivering, or maybe the buy-order prices are not high enough to give shipyards priority over other stations, or worse - not enough NPC stations exist to keep up with the demand. Either way, this resource is simply not reaching those stations.

In my save, MIN shipyards are getting resources more often than TEL shipyards.
I think there just isn't enough resource input at the bottom level. More miners for more silicon/metal for more refinder/wafers etc. I've not had a shipyard run out of materials on me more than once and that was one in the Paranid area when I primarily trade in Argon. For reference, I just placed a 32 medium sized mining ship order which was fulfilled with no problems.

I think the economy just needs more player input than most people are aware of.
The author of this thread has indicated that this post answers the original topic.
Bill Brasil Dec 26, 2018 @ 6:40pm 
My solution to this problem is quite simple... just 5 steps:

  1. simulate to by a new ship
  2. check on the right panel the text in orage to find out what resource is missing
  3. set resouce filter to the ones that is missing in the shipyard/wharf
  4. get one of your ships, is possible a trader, to buy the resouces
  5. sell the resources in the shipyard/whaf

This way you moves the economy and get some credits while your ship is under construction.

Note: I do not recommend Autotrade because it can sell to another station that requires the same resouce and is paying a litte more.
Bill Brasil Dec 26, 2018 @ 6:41pm 
Originally posted by Tramadan:
Originally posted by Otaku:
This indicates, to me, that the stations are FIXED in 1.50, but rather the NPC traders are just not delivering, or maybe the buy-order prices are not high enough to give shipyards priority over other stations, or worse - not enough NPC stations exist to keep up with the demand. Either way, this resource is simply not reaching those stations.

In my save, MIN shipyards are getting resources more often than TEL shipyards.
I think there just isn't enough resource input at the bottom level. More miners for more silicon/metal for more refinder/wafers etc. I've not had a shipyard run out of materials on me more than once and that was one in the Paranid area when I primarily trade in Argon. For reference, I just placed a 32 medium sized mining ship order which was fulfilled with no problems.

I think the economy just needs more player input than most people are aware of.

I agree with you ... some more players input will helps the whole economy.
Malkuth Dec 26, 2018 @ 6:46pm 
Originally posted by Tramadan:
Originally posted by Otaku:
This indicates, to me, that the stations are FIXED in 1.50, but rather the NPC traders are just not delivering, or maybe the buy-order prices are not high enough to give shipyards priority over other stations, or worse - not enough NPC stations exist to keep up with the demand. Either way, this resource is simply not reaching those stations.

In my save, MIN shipyards are getting resources more often than TEL shipyards.
I think there just isn't enough resource input at the bottom level. More miners for more silicon/metal for more refinder/wafers etc. I've not had a shipyard run out of materials on me more than once and that was one in the Paranid area when I primarily trade in Argon. For reference, I just placed a 32 medium sized mining ship order which was fulfilled with no problems.

I think the economy just needs more player input than most people are aware of.
The problem is everyone’s economy is different, because the smallest thing can veer it off.

This guy the OP could of had a massive Xenon incision that caused the loss of many trade ships and stations, causing a massive downfall to economy, until it recovers.

The devs have made one of the most complicated economies I have ever seen in a single player game. It’s great and also a curse. Because nobody really understands what to expect.

People come on these forums and ask this same question over and over. And it’s so, and you tell them how it works, and we can’t really compare what’s going on in our game and their game . so many different things could of happened to make it so different.

This guy might just have a low supply of Hulls in his game. It’s hard to explain to people that they need to find out what is missing and, build, fix, and make the credits.

Than again he also might of found that rare bug that, we all have not seen yet. Who knows.
Last edited by Malkuth; Dec 26, 2018 @ 6:49pm
Jaevwyn Dec 26, 2018 @ 7:20pm 
Originally posted by Malkuth:
It’s normal. Everyone has to build ships including AI factions. It takes material, if the shipyard just made a large amount of ships for AI you might have wait for traders to bring back supplies.

It’s how the economy works.

https://youtu.be/TIlwEdrLnN8

Without trying to sound too snarky, if I didnt know building ships took resources then I wouldnt be asking how to find the resources it needs to get my ship built.



Originally posted by Bill Brasil:
My solution to this problem is quite simple... just 5 steps:

  1. simulate to by a new ship
  2. check on the right panel the text in orage to find out what resource is missing
  3. set resouce filter to the ones that is missing in the shipyard/wharf
  4. get one of your ships, is possible a trader, to buy the resouces
  5. sell the resources in the shipyard/whaf

This way you moves the economy and get some credits while your ship is under construction.

Note: I do not recommend Autotrade because it can sell to another station that requires the same resouce and is paying a litte more.

This was the method i discovered accidently, worked for me perfectly!
Malkuth Dec 26, 2018 @ 7:34pm 
Originally posted by Jaevwyn:
Originally posted by Malkuth:
It’s normal. Everyone has to build ships including AI factions. It takes material, if the shipyard just made a large amount of ships for AI you might have wait for traders to bring back supplies.

It’s how the economy works.

https://youtu.be/TIlwEdrLnN8

Without trying to sound too snarky, if I didnt know building ships took resources then I wouldnt be asking how to find the resources it needs to get my ship built.



Originally posted by Bill Brasil:
My solution to this problem is quite simple... just 5 steps:

  1. simulate to by a new ship
  2. check on the right panel the text in orage to find out what resource is missing
  3. set resouce filter to the ones that is missing in the shipyard/wharf
  4. get one of your ships, is possible a trader, to buy the resouces
  5. sell the resources in the shipyard/whaf

This way you moves the economy and get some credits while your ship is under construction.

Note: I do not recommend Autotrade because it can sell to another station that requires the same resouce and is paying a litte more.

This was the method i discovered accidently, worked for me perfectly!


It’s alright, glad the other guy helped you out, and you figured it out.
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Date Posted: Dec 26, 2018 @ 5:11pm
Posts: 9