X4: Foundations

X4: Foundations

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gunner Dec 25, 2018 @ 2:24pm
God Realm Of The Paranid Wharf, are you guys having the same experience?
Hi guys, just wondering is the same thing happening in your game? In my game the Paranid Wharf is very active, it is constantly producing new ships up to a point that it freezes production. It does not have sufficient resources to sustain the ship orders generated by the Game AI, so production always gets frozen.

I had to use 5 M Argon Trading Ships to stock up on Smart Chips and sell 7000+ Smart Chips so that I could get 2 Paranid Nemesis Corvettes. I checked the production log after obtaining my ships and still production gets frozen again unless I personally supply the Paranid Wharf.

Is this a game balancing issue or some technical problem, what do you think?
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Showing 1-8 of 8 comments
SiN Dec 25, 2018 @ 2:27pm 
I have noticed in my game the warfs are very hungry for smart chips. The paranid does require a load of them for me when I need to build some ships however, I have not paid clsoe enough attention to if its producing for the NPCs
i have a similar issue where they que too many ships so i was taught how to alter my save info for those docks
AJRimmer Bsc Ssc Dec 25, 2018 @ 3:36pm 
best way i found was write down the wharfs and shipyards and rotate using them,one is always working for restock and upgrading.
stretch Dec 25, 2018 @ 3:42pm 
If it had the supplies to make an endless stream of ships itself the faction would expand exponentially till it overran the galaxy and your PC melted.

People need to stop insisting on using wharfs that state quite clearly that what they are asking will take a long time and then wondering why it takes a long time.

I have no idea if this is a bug or a deliberate feature but regardless.... it gives a fair warning it's going to happen.
AJRimmer Bsc Ssc Dec 25, 2018 @ 3:46pm 
Originally posted by stretch:
If it had the supplies to make an endless stream of ships itself the faction would expand exponentially till it overran the galaxy and your PC melted.

People need to stop insisting on using wharfs that state quite clearly that what they are asking will take a long time and then wondering why it takes a long time.

I have no idea if this is a bug or a deliberate feature but regardless.... it gives a fair warning it's going to happen.

thought the same thing,so avoiding restocking them or using a mod.

they might just bloat the game with ships if production is stepped up.

could still be bugged,but no way to know.
rubyismycat Dec 26, 2018 @ 6:23am 
same
ImHelping Dec 26, 2018 @ 10:45am 
Originally posted by stretch:
If it had the supplies to make an endless stream of ships itself the faction would expand exponentially till it overran the galaxy and your PC melted.

People need to stop insisting on using wharfs that state quite clearly that what they are asking will take a long time and then wondering why it takes a long time.

I have no idea if this is a bug or a deliberate feature but regardless.... it gives a fair warning it's going to happen.
"Why do people take issue with every major faction except ARG breaking down within an hour or two of a fresh save? It's a GOOD thing TEL, PAR, and HOP are all shut down!"
Reteoteigam Dec 26, 2018 @ 11:12am 
I have 3 Factories with an output of near 15k chips per hour each. They still hungry (all wharfs) but its okay, I getting priorized when I want to build ships and my traders of the HQ, chips, engine facilities doing their best.

I start over another save game. To find that issues of non producing wharfs ( in point of players view). But I think this is a mathematic issue. You cannot have a "grey goo" artifical economy and on the same time a player control of economy that allows on any time buing ships instantly.

BTW: when you bui a ship the wharf warn you if it have to less material AND it show which is missing. Ignore the trading offer of chips sometimes and deliver the correct material.

What iam wondering: From where comes the claytronic need, if only the player build stations ? My HQ sell them all the day. (10 claytronic modules)
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Showing 1-8 of 8 comments
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Date Posted: Dec 25, 2018 @ 2:24pm
Posts: 8