X4: Foundations

X4: Foundations

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mar3usmc Dec 24, 2018 @ 11:17am
Ship/Station Designs are terrible (Turret placements)
Just gonna say it, the ships have terrible designs with regards to turret placements.

You have two choices for turrets, either go for maximum coverage, or a primary direction of focus. Most ships do neither very well.

Example, Pregrine (Taladi Bomber). Turrets are placed on only the upper portion, lowering coverage, and placed one behind the other on each side, lowering focus. The turrets should have been place either in an X configuration with the two fixed forward guns either on the side horizonal or top/bottom along the vertical. This maximizes coverage, and creates a fire focus forward (in addition to the fixed guns), or to the rear. This also minimizes what you give the enemy to shoot at (minimizes your silhouette). THAT IS PROPER SHIP DESIGN!!! No logical government would accept such terrible turret placement that could result in reduced profitssssss.

Another possibe, but crappier fix would be to raise up the rear turrets above the front ones a bit to at least allow for forward focus fire.

Minotaur has the same problem as the Peregrine, but at least its turrets are on the side such that they can focus above and below, even though they need a front and rear focus. They could lift up the rear turrets for a front, top, AND bottom focus... but noooo.

The gorgon, with regards to turret placement, is just .... sad.

Cerberus, from what I can see has a front focus, but terrible coverage.

The Nemesis is the only one that I have seen for Corvette sized ships that at least has a focus, though the turret coverage would have been better if they were top and bottom, or on the left and right sides.

THIS IS SPACE!!! There is no up and down. Should should be built with that in mind. I feel like you made the ships bad on purpose such that people could exploit the blind spots. AI's have enough trouble as it is keep up with humans. Creating blind spots is not needed!
Last edited by mar3usmc; Jan 3, 2019 @ 9:10am
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Showing 1-15 of 38 comments
Leester Dec 24, 2018 @ 11:25am 
At this point ship turrets are kind of like Christmas ornaments. They look pretty but really do anything.
Han Swolo Dec 24, 2018 @ 11:29am 
There are some mods that improve turrets ... check out Turret Gains (and his related mods)

Be aware, this is NOT easy mode. Enemy turrets will also eat your lunch if you don’t use those blind spots 😆
Antearz Dec 24, 2018 @ 11:38am 
I Agree with the OP.
Especially among Larger Ships which Rely on Turrets.
There needs to be a Rework of the Ship Designs.

Large Ships deal extremely little Damage for their Size and their Coverage of Turrets is so bad that a Single Fighter can often easily Destroy a Capital Ship.

Freeborn Dec 24, 2018 @ 11:45am 
Originally posted by mar3usmc:
THIS IS SPACE!!! There is no up and down. Should should be built with that in mind. I feel like you made the ships bad on purpose such that people could exploit the blind spots. AI's have enough trouble as it is keep up with humans. Creating blind spots is not needed!

well X4 is more a 2D as a 3D game ! .... so ever if you think about it you will not find a ship thats top not on the top


thats meby why the ship designs are so 2D and not for 3D ...



i realy miss the X3 time where you real fly in a 3D space !
mar3usmc Dec 24, 2018 @ 11:52am 
Not sure what you are talking about. I fly up and down all the time. Turn off your autoroll. you do not fight on a 2D plane. AI sure as hell doesn't stick to it.
Last edited by mar3usmc; Dec 24, 2018 @ 11:52am
Freeborn Dec 24, 2018 @ 12:07pm 
Originally posted by mar3usmc:
Not sure what you are talking about. I fly up and down all the time. Turn off your autoroll. you do not fight on a 2D plane. AI sure as hell doesn't stick to it.

its not only the autoroll !

ever the sectors are total flat ... and you will never see a station thats upside down !

or if you build a station part its all more 2D as 3D
CDEEKS Dec 24, 2018 @ 12:08pm 
bring back all the ships from X3 AP
mar3usmc Dec 24, 2018 @ 12:20pm 
You can build stations vertically, not orientation, but you can build them up... or down.
Freeborn Dec 24, 2018 @ 12:22pm 
but you can´t roll a part !

thats why you can´t build in full 3D style !
LackDeath Dec 24, 2018 @ 12:29pm 
Originally posted by Freeborn:
but you can´t roll a part !

thats why you can´t build in full 3D style !

M8 you are just Christmas troll ... obviously you dont know whats 2D truly is right ? :steammocking:
Freeborn Dec 24, 2018 @ 12:33pm 
2D is only the X - hight and Y - lenght

and 3D is X , Y , Z - deep ... i know it

but ever if you can use all the x, y , z in the build mode you can´t roll the part in the z !

and thats not full 3D for me .... ever on a 2D base can you have a " deep " but that din´t chance the 2D base !
Elenoe Dec 24, 2018 @ 12:39pm 
but far from 2D either. I build my stations 3D. Rotation of parts can't change that. If you build them now on one plane you would do the same even if modules had not one axis locked.

You have 5 of 6 degree of freedom and you call it 2D? :)

Now only to discover the optimal layout so all those dummy ships heading for the center of station and THEN for docks won't get stranded by anything.
Last edited by Elenoe; Dec 24, 2018 @ 12:40pm
Viral Dec 24, 2018 @ 12:45pm 
Took me all of 30 mins when i got the game to figure out i could go in under the xenon capital ships and just pew pew them in safety.

Starter ship beat a capital (took a while).

This shouldnt be a thing.

The only thing in this game with satisfactory coverage is the cross section defense platform :/

All the ships feel poorer since x3, its sad. The M1 and M2s form X3 were proper battle ships, the things we have here are purely for visual effect.
Grimmrog_SIG Dec 24, 2018 @ 12:49pm 
doesn't have to do with space at all.

if you take the gorgon with all the 4 turrets ontop, this surely can eb an intnded design. If piloted right you can make all turrest shoot at the enemy. So it can eb a proper deisgn choice.

however many ships in general seem to be really badly designed around use in space. With way too many easy to reach dead angles they cnanot even escape.
So if a ship by nature is slow and fat it surely would have a better and fully coverage. Which entirely seems to be missing here.

But that was an issues in quite a few X games anyways where you just destroyed one turrt if needed and leeched into a nook of a ship shooting it down.
Freeborn Dec 24, 2018 @ 12:57pm 
Originally posted by Elenoe:
You have 5 of 6 degree of freedom and you call it 2D? :)

yes i call it 2D ... at full 3D you can build parts not only on top of the things like most of the productions parts.

you need to build it on the "top" ... only some have a anchor for the side to ... but its still a Fix top build system ! ... so 2D for me



but back to OP

Originally posted by Viral:
Took me all of 30 mins when i got the game to figure out i could go in under the xenon capital ships and just pew pew them in safety.

Starter ship beat a capital (took a while).

yes the L and XL ships are realy weak ... and with the shield system at the mom you can ever kill a XL ship with 1.000.000 shield power with a S ships with 1 dps ( only the hull regeneration will give you probs. )

and if the A.I. use the boost its ever faster to dmg the hull XD
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Date Posted: Dec 24, 2018 @ 11:17am
Posts: 38