X4: Foundations

X4: Foundations

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f.howald Dec 21, 2018 @ 2:07am
1.5 Autotrade disabled?
Till yesterday allmost everything worked well, then this morning (ver.1.5) i decided to buy some new traders but i cant give them the order to "autotrade galaxy" anymore this option doesnt show up in the menu anymore. Even the traders i allready have which are trading right now, dont shown this option anymore.
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Showing 1-9 of 9 comments
Tom Dec 21, 2018 @ 2:10am 
Yeah they removed it. You can still do it providing your traders have the 3 star autotrade skill, but then you have to manually add every trader, for every ship.

Honest to God these devs are evil.
IMme Dec 21, 2018 @ 2:11am 
same, and no import export either, no trading related options at all, exept for distrubite wares in behavior menu.
Shadow Dec 21, 2018 @ 2:12am 
That's dumb. Oh well just sold all my trading ships. They never worked anyway.
f.howald Dec 21, 2018 @ 2:17am 
Originally posted by Gor-Rok:
Yeah they removed it. You can still do it providing your traders have the 3 star autotrade skill, but then you have to manually add every trader, for every ship.

Honest to God these devs are evil.

Hmm...every option witch needs one star ore more are not available but my ships have pilot skills from 3 stars or more.
And the "old" traders are still auto-trading, if i would stop one i couldnt set him back to auto-trade anymore.
SaintO-fr Dec 21, 2018 @ 2:28am 
What joke!
I really enjoy configuring the goods to exchange for each ship ....
On the other hand I agree with many, why do a multi when there are so many bugs.
centaurianmudpig Dec 21, 2018 @ 2:41am 
It was intended, the menu was for debugging apparently. Quite why they left it in for 1.0 release is up for debate. Now you have to use the behaviour system which everyone knoews is a pain in the back stop. On the plus side crew training is fixed, so if you dont have enough stars get the pilot to explore (or som other zero star action) to work towards distributing warez.
f.howald Dec 21, 2018 @ 2:45am 
Originally posted by SaintO-fr:
What joke!
I really enjoy configuring the goods to exchange for each ship ....
On the other hand I agree with many, why do a multi when there are so many bugs.

If i really have to configure every goods for trading....is there a priority in the ware i choose? For example: the first i choose has the highest trading priority and the second the next priority?
Next question: If every trading possibilty is disabled for not 3-star pilots, how can i train them?
Leester Dec 21, 2018 @ 3:57am 
If they had addressed the problems with training pilots alongside removing the menu option it would have been fine. But they didn't so it's not.

I suggest getting mods for auto traders, training crews, and scouts (have they been fixed in 1.5?) to make the game playable as a trader. Otherwise to me it was just an exercise in frustration.

Of course if you mod it then you won't be able to earn awesome EgoCredits, so you'll be missing out on that highly anticipated and much requested feature of the game.
Ydyp Dec 21, 2018 @ 4:06am 
Well they could have kept the option in the menu but fixed it so it only show up if the AI captain of the ship is compatible with autotrade behaviour. And this should also be done with automine.

But other then that I don't realy see a problem with the fix, was always weird to be able to setup low rank pilots to galaxy or system trade and they would do exactly the same as the default autotrader behaviour that required a 3 star pilot.

Also options to help batch select wares would be nice to have, like legal small cargo wares, or illegal large cargo wares. But this I consider a nice to have, as I am just setting up my traders for specific wares up to 6-7 max each and depending on the cargohold. As I am not going to set my freighter up for energy cells so he can waste all his slow ass time for only 80 energy cells.
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Date Posted: Dec 21, 2018 @ 2:07am
Posts: 9