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Watched a few threads on it but I haven’t tried it myself. So the trick is, you disassemble the entire thing except the dock. Then you take your own ship and destroy the dock. After a very very long time, the game deletes the plot automatically as the items in it have been destroyed.
Haven’t tested. But I’ve read multiple confirmations that it does work. In-game time for despawn is substantial however. Like 130 hours or something crazy. But if you leave SETA overnight I’m sure it won’t be a problem.
Congratulations little dragon!! I have two defense station missions worth 15 million. What was your secret to getting credit? Did you have any production modules?
I have gotten other factory missions to work but not defense stations ... adding an administrative building to see if that will make it count lol
A trick is saving the build plan. So you claim the plot (in person), in the build load the plan, put in the money for the build, assign the builder and confirm, all in one go. Takes 5 minutes. You can now leave and go do something else.
Yeah that's exactly what I'm experiencing as well. Was fine before. Completed the "fly to" and "claim plot" portions, but the "build station" part wont compelte even though the station is done and meets all of the parameters.
-the grid build at the good point
-a dock
-stock build till the count
-put some turret with you vessel (the military object, not the build option) in the range of the station
-give the turret a subordonate role for the station
done
Er, not quite. What Miravlix says is I beleive correct.
Regarding turret problems on station building missions there appear to be two bugs behind this:
1. The edit turrets dialog doesn't work, it wont reload the current turret config properly, it's just empty of turets. It does however work when you first build a module and save it first time. It's a one shot deal basically.
2. Builders normally don't start building a module unless they have all the required materials in storage to complete it. Apparently they do not check for the parts for turrets though, they just build on regardless, meaning if the turret parts haven't been delivered yet the builder just goes ho-hum, forgets about turrets, and moves on the next module (or completes the build).
The combination of these two bugs means that if you assign a builder to the station before all the turret parts have been delivered the builder may and probably will complete the build before the turret parts arrive and then there is nothing you can do to add them in 'cos turret edit don't work. So mission fails.
Therefore the surefire way to get these missions done hassle free is to set up the build (including adding the turrets to the container)and fund it and save it. But don't order the builder yet. The parts for the build will then be ordered and delivered to build storage. Once all the parts have been delivered you can then safely order the builder and it will add the turrets to the container, mission completes no problem.
Technically you can order the builder as soon as all the turret parts have actually been delivered, but you need to know exactly what they are to be sure. I just wait a bit until everything has been delivered to be safe, too lazy to learn the detail.
The acid test for checking you got your turrets specified correctly (you can't go into edit loadout to check 'cos it don't work at the moment) is if you hover over the container module in question's entry in the module list top right (not the 3D model) you'll get a tooltip detailing the turrets specified for that module
Build the stuff, and when the constructer "finishes" the plot is when the credit is given for whatever it is you where building is built.
I've never seen one of these missions which didn't require turrets so be sure to have those blueprints.
If I want to build a new factory I usually hunt around for these missions to get the faction to pick up the initial tab.
The "factory" style missions will trigger with simply having a "ware" on the station, have one of your traders dump some stuff on the dock and presto.
I've been able to complete every station construction mission that I've taken (10+) in 4.0. Are you certain that you have all the turrets and shield generators that the missions ask for? A couple of screenshot of the mission read and the station might help.
Your best opening the build planner and having a look to see if any resources are outstanding (on their way to be delivered) or are lacking, or if any module timers have stalled.
I've noticed in 4.0 that stations turrets/shields will build quickly if you have the parts available which is a definitely improvement over 3.30