X4: Foundations

X4: Foundations

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andargor Dec 20, 2018 @ 11:05am
Station building missions no longer work
Before the patch, I had completed 30+ of these missions, so I know how they work. But none of the last 3 I put down will complete.
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Showing 31-45 of 46 comments
Han Swolo Dec 21, 2018 @ 11:21am 
Originally posted by andargor:
Originally posted by Han Swolo:

I don’t even want to abuse the system and delete the plots.

I would love to hear how to delete a plot once you have built on it, since I've completed about 36 of these station missions :)

I tried removing all modules, except you can't remove the dock. I destroyed it, and now it's grayed out but still cannot delete it (the "x" next to the plot is still gray).

Why don't these stations just go to the faction you are building for? It just clutters up my asset list...

Watched a few threads on it but I haven’t tried it myself. So the trick is, you disassemble the entire thing except the dock. Then you take your own ship and destroy the dock. After a very very long time, the game deletes the plot automatically as the items in it have been destroyed.

Haven’t tested. But I’ve read multiple confirmations that it does work. In-game time for despawn is substantial however. Like 130 hours or something crazy. But if you leave SETA overnight I’m sure it won’t be a problem.
Han Swolo Dec 21, 2018 @ 11:23am 
Originally posted by Lifeless Dragon:
Originally posted by Lifeless Dragon:
Woo-hoo it completed!
I've successfully built a defence station and got the 9 mil credit rewards

Congratulations little dragon!! I have two defense station missions worth 15 million. What was your secret to getting credit? Did you have any production modules?

I have gotten other factory missions to work but not defense stations ... adding an administrative building to see if that will make it count lol
FrostyDragonVRE Dec 21, 2018 @ 11:24am 
Originally posted by Miravlix:
It's unfortunately one of those things that has a right way to do it. X has always had the problem that you need to learn to play, but after you learn THE RIGHT WAY, the game experience tend to get smooth.

1: Fly to the circle the game shows.
2: Create plot while you keep your ship in the circle.
3: Plan the station and give it money to buy resources or supply the resources.
4: Assign Builder after all metrials has arrived.

The alternative is to do the build and when it finish go hit the dice button and assign a builder to rebuild the entire station.
And get the hell out of that sector while it's building to improve your chances.
vampyre111 Dec 21, 2018 @ 11:33am 
Woo hoo it worked for the first time ever!
andargor Dec 21, 2018 @ 4:37pm 
Originally posted by Miravlix:
It's unfortunately one of those things that has a right way to do it. X has always had the problem that you need to learn to play, but after you learn THE RIGHT WAY, the game experience tend to get smooth.

1: Fly to the circle the game shows.
2: Create plot while you keep your ship in the circle.
3: Plan the station and give it money to buy resources or supply the resources.
4: Assign Builder after all metrials has arrived.

The alternative is to do the build and when it finish go hit the dice button and assign a builder to rebuild the entire station.

A trick is saving the build plan. So you claim the plot (in person), in the build load the plan, put in the money for the build, assign the builder and confirm, all in one go. Takes 5 minutes. You can now leave and go do something else.

Meneliki Dec 22, 2018 @ 7:33pm 
Originally posted by andargor:
Originally posted by vampyre111:
Mine have never seemed to work. I keep looking for what I've done wrong but I just end up with a small station all my own.

You absolutely need to set the mission active, fly to the sector, and see it update until it says claim plot. Then you claim the plot of the size it requires, buy the license and the mission should update to build station.

But right now building the station does not complete the quests.

Yeah that's exactly what I'm experiencing as well. Was fine before. Completed the "fly to" and "claim plot" portions, but the "build station" part wont compelte even though the station is done and meets all of the parameters.
Stevie Lee Dec 22, 2018 @ 7:39pm 
Same. I've done many of these before the patch, no problems if I am present during each phase, now it seems like every one glitches and requires me to fiddle with it to get it to reset. Also if devs are reading these, while you are fixing this please also make a way to cancel assigned builders. I assigned a builder to new station build who I think was killed, now I am stuck, having bought the plot but with no way to continue building. It was a very lucrative mission too, so I am pissed.
Meneliki Jan 4, 2019 @ 3:57pm 
The solution seems to be... once the station is totally built to spec, everything is good... but you're just not completing the mission and getting paid, just make a change to the whole station - drag it an inch to the left. It will rebuild, and you should get credit.
Toomsy Jan 5, 2019 @ 2:58am 
you just have to clear what is in the list to win the mission

-the grid build at the good point
-a dock
-stock build till the count
-put some turret with you vessel (the military object, not the build option) in the range of the station
-give the turret a subordonate role for the station

done
Gregorovitch Jan 5, 2019 @ 3:23am 
Originally posted by andargor:
Originally posted by Miravlix:
It's unfortunately one of those things that has a right way to do it. X has always had the problem that you need to learn to play, but after you learn THE RIGHT WAY, the game experience tend to get smooth.

1: Fly to the circle the game shows.
2: Create plot while you keep your ship in the circle.
3: Plan the station and give it money to buy resources or supply the resources.
4: Assign Builder after all metrials has arrived.

The alternative is to do the build and when it finish go hit the dice button and assign a builder to rebuild the entire station.

A trick is saving the build plan. So you claim the plot (in person), in the build load the plan, put in the money for the build, assign the builder and confirm, all in one go. Takes 5 minutes. You can now leave and go do something else.

Er, not quite. What Miravlix says is I beleive correct.

Regarding turret problems on station building missions there appear to be two bugs behind this:

1. The edit turrets dialog doesn't work, it wont reload the current turret config properly, it's just empty of turets. It does however work when you first build a module and save it first time. It's a one shot deal basically.

2. Builders normally don't start building a module unless they have all the required materials in storage to complete it. Apparently they do not check for the parts for turrets though, they just build on regardless, meaning if the turret parts haven't been delivered yet the builder just goes ho-hum, forgets about turrets, and moves on the next module (or completes the build).

The combination of these two bugs means that if you assign a builder to the station before all the turret parts have been delivered the builder may and probably will complete the build before the turret parts arrive and then there is nothing you can do to add them in 'cos turret edit don't work. So mission fails.

Therefore the surefire way to get these missions done hassle free is to set up the build (including adding the turrets to the container)and fund it and save it. But don't order the builder yet. The parts for the build will then be ordered and delivered to build storage. Once all the parts have been delivered you can then safely order the builder and it will add the turrets to the container, mission completes no problem.

Technically you can order the builder as soon as all the turret parts have actually been delivered, but you need to know exactly what they are to be sure. I just wait a bit until everything has been delivered to be safe, too lazy to learn the detail.

The acid test for checking you got your turrets specified correctly (you can't go into edit loadout to check 'cos it don't work at the moment) is if you hover over the container module in question's entry in the module list top right (not the 3D model) you'll get a tooltip detailing the turrets specified for that module

Kool Aid Wizard Jan 13, 2019 @ 2:55am 
Player "has" to be in the sphere when the plot is purchased, if you are not, go to the sphere, and "resize" the plot, it will trigger the next part. Some of these scripts are inconsistent when it comes to the size, in some cases I have had to "double" the size to get it to accept the plot.

Build the stuff, and when the constructer "finishes" the plot is when the credit is given for whatever it is you where building is built.

I've never seen one of these missions which didn't require turrets so be sure to have those blueprints.

If I want to build a new factory I usually hunt around for these missions to get the faction to pick up the initial tab.

The "factory" style missions will trigger with simply having a "ware" on the station, have one of your traders dump some stuff on the dock and presto.
Valhalla Awaits Mar 23, 2021 @ 1:29am 
Broken once again with 4.0, two stations meeting and EXCEEDING the requirements, neither complete. Both are defense stations. 100% broken atm it seems.
Kraetzin Mar 23, 2021 @ 1:56am 
Originally posted by Valhalla Awaits:
Broken once again with 4.0, two stations meeting and EXCEEDING the requirements, neither complete. Both are defense stations. 100% broken atm it seems.

I've been able to complete every station construction mission that I've taken (10+) in 4.0. Are you certain that you have all the turrets and shield generators that the missions ask for? A couple of screenshot of the mission read and the station might help.
Stryderunknown Mar 23, 2021 @ 3:09am 
construction can halt for a number of reasons:
  • You might need one more material if one of the modules build timers has stalled.
  • Picking the right resource storage and having enough capacity can also be easily overlooked.
  • Having the right turret types (sometimes it's a mixture of missiles and standard turrets) or number of shields (as suggested)

Your best opening the build planner and having a look to see if any resources are outstanding (on their way to be delivered) or are lacking, or if any module timers have stalled.

I've noticed in 4.0 that stations turrets/shields will build quickly if you have the parts available which is a definitely improvement over 3.30
Kontaro Mar 23, 2021 @ 3:34am 
The quest apparently needs you to watch both the plot being placed, and the last module being finished, which is why moving the station a smidge after construction works...provided you sit there and watch it get moved
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Date Posted: Dec 20, 2018 @ 11:05am
Posts: 46