X4: Foundations

X4: Foundations

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Engine Parts factory?
Hey guys, do you know where can I find mass supply of engine parts? or how can I unlock the blueprint to do the production on my own? I selected to be born in Paranid, and now for some reasons, all wharves in this faction lack huge amount of resources espeically engine parts where I can almost find nowhere to supply
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Showing 1-12 of 12 comments
Kamuchi Dec 12, 2018 @ 6:58am 
You can buy the engine parts factory from your faction representative when reaching level 10 and receive the rank.

Otherwise try finding the few engine part factories, shipyards, wharfs and then buy a couple of traders on autotrade limited to engine parts only.

It's an issue we're scratching our brains about right now, but can say that 3 engine part factories will be just enough to slowly bring back 1 faction from a grinding hault back to life, though it's like watching paint dry lol
九月九月九 Dec 12, 2018 @ 7:37am 
Originally posted by Kamuchi:
You can buy the engine parts factory from your faction representative when reaching level 10 and receive the rank.

Otherwise try finding the few engine part factories, shipyards, wharfs and then buy a couple of traders on autotrade limited to engine parts only.

It's an issue we're scratching our brains about right now, but can say that 3 engine part factories will be just enough to slowly bring back 1 faction from a grinding hault back to life, though it's like watching paint dry lol


I found there is no engine related blueprint in the representative's office. For autotrade, how could I do the autotrade with selected buyer and seller?
reemul Dec 13, 2018 @ 11:34pm 
For auto-trading, you can set it up by right-clicking in the sector you want to sell the engine parts to (from the map menu) and choosing the "auto-trade in sector" option, then set the sell distance to 0. It will still automatically look anywhere for the engine parts, but that really shouldn't matter. As long as there are some around, it doesn't matter much where they buy them.
Flippy Dec 14, 2018 @ 12:17am 
Yep everyone is having the same problem. :) Some other warfs and ship yards are not have this problem though.
Kamuchi Dec 14, 2018 @ 12:20am 
Originally posted by Flippy:
Yep everyone is having the same problem. :) Some other warfs and ship yards are not have this problem though.
True, but they start with a large stock of them.
In my game the shipyard and wharfs still had storage room but it all failed cause of the traders doing nothing usefull and get stuck with full cargo's.

I am really curious to see the patch notes about this issue and if they snuck a trader fix along with it lol
Flippy Dec 14, 2018 @ 12:32am 
Originally posted by Kamuchi:
Originally posted by Flippy:
Yep everyone is having the same problem. :) Some other warfs and ship yards are not have this problem though.
True, but they start with a large stock of them.
In my game the shipyard and wharfs still had storage room but it all failed cause of the traders doing nothing usefull and get stuck with full cargo's.

I am really curious to see the patch notes about this issue and if they snuck a trader fix along with it lol


Is the "real" economy meant to limit the number of ships able to be fielded by each faction? There is alot to this and i wish them luck.
Kamuchi Dec 14, 2018 @ 12:40am 
Originally posted by Flippy:
Originally posted by Kamuchi:
True, but they start with a large stock of them.
In my game the shipyard and wharfs still had storage room but it all failed cause of the traders doing nothing usefull and get stuck with full cargo's.

I am really curious to see the patch notes about this issue and if they snuck a trader fix along with it lol


Is the "real" economy meant to limit the number of ships able to be fielded by each faction? There is alot to this and i wish them luck.
I have no clue.
My guess is that they ran simulations and that the amount of ships would be enough for the npc economy and if not, they'd build a few more.
But if traders get stuck unable to deliver, then everything in the chain dies.

This is where with this bug we could actually fix it by supplying where the ai fails, most it's engine parts but I also see a great shortage of smart chips as I think those ships might have gotten stuck.
Also 1 wharf is struggling with advanced electronics and some scanning arrays so a full cascade down the chain.

I started a new game without mods so in the future I can give it to the devs when it breaks again, hence me seeing the same thing happening from the start once more and makes me even more determined to think that the root cause of the problem is the trader logic, full storage just a side effect from that.

We'll see, looking forward to the patch >:)
Circuit Dec 23, 2018 @ 1:12pm 
Originally posted by Kamuchi:
Issue is fixed in the next version.

https://forum.egosoft.com/viewtopic.php?f=180&t=407412&start=60#p4792183

I'd like to know which patch this is because it is not fixed in 1.5. It is even worse in the game I started last night now. My trader takes 20 minutes to dock to do a transaction. It flies around the station at least twice in slow gear. AI traders are sitting around outside stations. Warfs, Shipyards and Equipment Docks are all screaming for parts.

X4's trade AI is bad. Probably partly due to it's bad pathing for starters.

I am new to the X games. This game has so much potential but it's failing hard right now for me. It's a struggle to keep things going without having to spend hours just to fix the background economy first.
I got a medium trader and a large trader on manual trading and i keep fueling de station that is building my ship. I am the number 1 queud for building, but i noticed the live production is building 8 small ship at the time. This is due to the fact that small ships are build through the big dock., those dock that are roofed. I guess that fueling ressources to build those npc ships that are actualy built "live" and not queud will solve the problem.

Still waiting to see.
Last edited by TY! Stylo.Crayon™; Jan 8, 2019 @ 2:45pm
Originally posted by ║TY!║ Stylo.Crayon™:
I got a medium trader and a large trader on manual trading and i keep fueling de station that is building my ship. I am the number 1 queud for building, but i noticed the live production is building 8 small ship at the time. This is due to the fact that small ships are build through the big dock., those dock that are roofed. I guess that fueling ressources to build those npc ships that are actualy built "live" and not queud will solve the problem.

Still waiting to see.

I confirm that there is now 6 ships built live. So 2 of 8 are done. 6 to go. Got to sell 1200ish engine part each time.
Originally posted by ║TY!║ Stylo.Crayon™:
Originally posted by ║TY!║ Stylo.Crayon™:
I got a medium trader and a large trader on manual trading and i keep fueling de station that is building my ship. I am the number 1 queud for building, but i noticed the live production is building 8 small ship at the time. This is due to the fact that small ships are build through the big dock., those dock that are roofed. I guess that fueling ressources to build those npc ships that are actualy built "live" and not queud will solve the problem.

Still waiting to see.

I confirm that there is now 6 ships built live. So 2 of 8 are done. 6 to go. Got to sell 1200ish engine part each time.

The number of ship as gone up now tho. I guess there is a "hidden" building list ??!
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Date Posted: Dec 12, 2018 @ 6:53am
Posts: 12