X4: Foundations

X4: Foundations

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I got 1984'd 11/dez./2018 às 19:41
Feels like I'm under water playing this
This game does not seem like a space sim to me. It feels like we are all under water, not space. That's mainly coming from how the ships fly and feel in this game.

I play in ultra settings, yet I see stations just lined up in the far distance, just floating around. Why is space so bright? Where's the thick and dark shadow and the lighting? And they all feel like props just put in there in vast empty space.

The newtonian physics in this game does not exist, it's only very partial. I crashed into a *vacant* ship and there's not even a bounce, as if that ship is just fixed in place. Immersion breaking. Not to mention the boost does not keep the speed constant as it should. Where am I, under water?

What's with all the color palettes in this game? What's with the highways they are so bright and have ugly graphics. They don't look like they fit in space atmosphere. Everything is so bright it's ridiculous. We don't even need headlights on our ships. The colors are just so ugly everywhere. X3 had so much better color palettes and shading, and that game was released in 2008.

Playing on Ultra doesn't make much of a difference, even with full anti-aliasing on you can still see those edges.

NPCs break immersion even further because they are just so hilarious and ridiculous at the same time. Walking inside stations is such a hassle and there's nothing else to do than run across the landing platforms to reach a crafting bench or merchant, and occasionally run across glitched out NPCs twitching like they are having a seizure. Immersion breaking. We are better off not seeing the NPCs or walk around in stations AT ALL.

The game also constantly crashes and I have to start from last autosave point. Which is ridiculous and annoying. I wish I can get refund but too bad, I past that 2 hour mark HOPING to find a REASON to keep playing the game.

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Exibindo comentários 4660 de 60
Crylhound 12/dez./2018 às 4:53 
Are you sure you're not playimg the Aquanox: Deep Descent Beta? KAPPA :steamsalty:
SiepiacaLodyga 12/dez./2018 às 6:14 
Escrito originalmente por Morimoto:
On the topic of colors, I find the color theme of X4 awful, but I've accepted it that this is Egosoft's vision and that I can either take it or leave it.

What bugs me is how they slam all the colors together with little purpose - landing pads are the worst. The ugliest shades of neon green together with the ugliest shades of red and purple. The color coding of travel modes on the cockpit screen is also ugly as hell and a constant reminder that I'm playing an arcade game (but at least we have some purpose).

When I changed the ship mode for the first time, I could not believe it. We have almost 2019. Colors of UI elements, spacing between elements, fonts. I understand the tastes, but there are things that the majority will find pretty, and there are things that most will say that they are ... not the best. Unfortunately, the whole game is limping in terms of art. I understand that the budget could not allow it, but looking at the whole, it probably did not allow for anything. So let's be happy that maybe in 6 months we will have a good X game.
Vander 12/dez./2018 às 6:34 
Wait wait wait... So my SPACESHIP slows down after using boosters, without reverse thrusters or something or stellar bodies acting on it? Do I understand this correctly? Like Rebel Galaxy flash game? Many here ask why he uses analogy of flying in water, because clearly you are flying in water. I also understand problems going at Warp 10 but then bring in another mechanic that limits your speed or something. This is just silly if I understand it correctly.
Última edição por Vander; 12/dez./2018 às 6:35
Vander 12/dez./2018 às 6:59 
I'm trying to understand the state of the game and the forums just confuse me even more. What I can't understand is isn't Egosoft a German Company? Is it true that you can find a trader called Merkel that sells BS? Bio-Shields.
Última edição por Vander; 12/dez./2018 às 7:03
Mordikan 12/dez./2018 às 8:18 
Escrito originalmente por wraeth:
Escrito originalmente por sigmoid.n0de:
Compare modded X3 from a few years ago to X4
Escrito originalmente por sigmoid.n0de:
X4 is kinda lacking in visual quality compared to previous games.
K.

I checked through 01.cat/.dat and pulled the assets for highway textures (and legacy textures). Those textures are definately not being used. I'm pretty sure that's why the highway looks so flat and unfinished. These are a couple of the textures I'm talking about (highway_fx_blueclouds_01-small and highway_fx_electric_01-small):

https://i.imgur.com/PITOsd8.gif
Última edição por Mordikan; 12/dez./2018 às 8:19
wraeth 12/dez./2018 às 14:07 
Escrito originalmente por Vander:
So my SPACESHIP slows down after using boosters, without reverse thrusters or something or stellar bodies acting on it?
Ships in X4 have reverse thrusters.
Escrito originalmente por Vander:
I also understand problems going at Warp 10 but then bring in another mechanic that limits your speed or something.
They did, hence why you can't accelerate infinitely.

Escrito originalmente por sigmoid.n0de:
I checked through 01.cat/.dat and pulled the assets for highway textures (and legacy textures). Those textures are definately not being used. I'm pretty sure that's why the highway looks so flat and unfinished. These are a couple of the textures I'm talking about (highway_fx_blueclouds_01-small and highway_fx_electric_01-small):

https://i.imgur.com/PITOsd8.gif
I honestly wondered if something like this might be the case.
Mordikan 12/dez./2018 às 14:19 
Escrito originalmente por wraeth:
Escrito originalmente por Vander:
So my SPACESHIP slows down after using boosters, without reverse thrusters or something or stellar bodies acting on it?
Ships in X4 have reverse thrusters.
Escrito originalmente por Vander:
I also understand problems going at Warp 10 but then bring in another mechanic that limits your speed or something.
They did, hence why you can't accelerate infinitely.

Escrito originalmente por sigmoid.n0de:
I checked through 01.cat/.dat and pulled the assets for highway textures (and legacy textures). Those textures are definately not being used. I'm pretty sure that's why the highway looks so flat and unfinished. These are a couple of the textures I'm talking about (highway_fx_blueclouds_01-small and highway_fx_electric_01-small):

https://i.imgur.com/PITOsd8.gif
I honestly wondered if something like this might be the case.

highway_fx_electric I could see being used for the super highway animations, but I'm not so sure about the others. I've been digging through trying to learn how all the parts fit together. Ideally, if the orbital highways (I guess that's what you would call them) just had increased glow and smudged edges I think it would go to looking a lot better.

EDIT: Took a look at the NoHighways mod from nexus to try to get an idea of what the hell I'm doing. It affectively can be summerized as the following:

<remove sel='/macros' />
Última edição por Mordikan; 12/dez./2018 às 14:22
wraeth 12/dez./2018 às 15:49 
Escrito originalmente por sigmoid.n0de:
Escrito originalmente por wraeth:
Ships in X4 have reverse thrusters.

They did, hence why you can't accelerate infinitely.


I honestly wondered if something like this might be the case.

highway_fx_electric I could see being used for the super highway animations, but I'm not so sure about the others. I've been digging through trying to learn how all the parts fit together. Ideally, if the orbital highways (I guess that's what you would call them) just had increased glow and smudged edges I think it would go to looking a lot better.

EDIT: Took a look at the NoHighways mod from nexus to try to get an idea of what the hell I'm doing. It affectively can be summerized as the following:

<remove sel='/macros' />
Game breaking and functionality fixes come first, then I expect they'll start looking at aesthetics, QoL and features.
yongbing1 12/dez./2018 às 15:57 
Must be the silliest thread ever. lol
Mordikan 12/dez./2018 às 15:59 
Escrito originalmente por wraeth:
Escrito originalmente por sigmoid.n0de:

highway_fx_electric I could see being used for the super highway animations, but I'm not so sure about the others. I've been digging through trying to learn how all the parts fit together. Ideally, if the orbital highways (I guess that's what you would call them) just had increased glow and smudged edges I think it would go to looking a lot better.

EDIT: Took a look at the NoHighways mod from nexus to try to get an idea of what the hell I'm doing. It affectively can be summerized as the following:

<remove sel='/macros' />
Game breaking and functionality fixes come first, then I expect they'll start looking at aesthetics, QoL and features.

Definately. AI needs fixed before "highway genetrication". Which is also pretty interesting. There are different "fight.attack.object.X" XML files that detail how the AI should handle engaging different ship classes. Currently, they don't seem to work for fight.attack.object.fighter. Enemy will dance around but not actually engage you. If you are in a freighter, fight.attack.object.medium is used and works.
SiepiacaLodyga 13/dez./2018 às 0:19 
For me, these highways should be less visible at all. More mixed with the surroundings, have a much greater transparency and rely more on the effects borrowed from wormholes. They should act more like acceleration gates, not a magical carpet stretched across half a galaxy. Well, unless this magical carpet would be well explained in lore but taking into account that even descriptions of systems from X3 were lost in action ...
Mordikan 13/dez./2018 às 6:49 
Escrito originalmente por Dexterewicz:
For me, these highways should be less visible at all. More mixed with the surroundings, have a much greater transparency and rely more on the effects borrowed from wormholes. They should act more like acceleration gates, not a magical carpet stretched across half a galaxy. Well, unless this magical carpet would be well explained in lore but taking into account that even descriptions of systems from X3 were lost in action ...

The previous highway tubes worked well enough and did that. Totally agree they should blend into the environment way more than they do.
The Nameless 13/dez./2018 às 16:56 
Escrito originalmente por Dexterewicz:
For me, these highways should be less visible at all. More mixed with the surroundings, have a much greater transparency and rely more on the effects borrowed from wormholes. They should act more like acceleration gates, not a magical carpet stretched across half a galaxy. Well, unless this magical carpet would be well explained in lore but taking into account that even descriptions of systems from X3 were lost in action ...

Yeah, not really sure why they felt they had to step the visuals down from where they were in Rebirth. Which is really what you're describing; highways in Rebirth looked a lot better. Everything looked... bigger.

It would've been really nice if they'd kept that and just expanded it. Rebirth would've been perfect, if I could've just had a choice of ships to fly. Well, that and the trading was super clunky, and it was way too easy to make all the credits you could want just scanning and picking up random junk.
2ugly 5/abr./2019 às 11:24 
Escrito originalmente por bigfleb:
Realistic space simulation is not a feature of the X games, never was and never will be.


If you want realism. :D

https://youtu.be/wF4PYsOo35c

Cool.... If it's feels as good as Hellion does for space they have actually made a space game instead of what ever X4, SC, or ED is.
Última edição por 2ugly; 5/abr./2019 às 11:24
Xautos 5/abr./2019 às 14:48 
almost 4 month gap between reply #58 and #59. Locked.
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Publicado em: 11/dez./2018 às 19:41
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