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When I changed the ship mode for the first time, I could not believe it. We have almost 2019. Colors of UI elements, spacing between elements, fonts. I understand the tastes, but there are things that the majority will find pretty, and there are things that most will say that they are ... not the best. Unfortunately, the whole game is limping in terms of art. I understand that the budget could not allow it, but looking at the whole, it probably did not allow for anything. So let's be happy that maybe in 6 months we will have a good X game.
I checked through 01.cat/.dat and pulled the assets for highway textures (and legacy textures). Those textures are definately not being used. I'm pretty sure that's why the highway looks so flat and unfinished. These are a couple of the textures I'm talking about (highway_fx_blueclouds_01-small and highway_fx_electric_01-small):
https://i.imgur.com/PITOsd8.gif
They did, hence why you can't accelerate infinitely.
I honestly wondered if something like this might be the case.
highway_fx_electric I could see being used for the super highway animations, but I'm not so sure about the others. I've been digging through trying to learn how all the parts fit together. Ideally, if the orbital highways (I guess that's what you would call them) just had increased glow and smudged edges I think it would go to looking a lot better.
EDIT: Took a look at the NoHighways mod from nexus to try to get an idea of what the hell I'm doing. It affectively can be summerized as the following:
Definately. AI needs fixed before "highway genetrication". Which is also pretty interesting. There are different "fight.attack.object.X" XML files that detail how the AI should handle engaging different ship classes. Currently, they don't seem to work for fight.attack.object.fighter. Enemy will dance around but not actually engage you. If you are in a freighter, fight.attack.object.medium is used and works.
The previous highway tubes worked well enough and did that. Totally agree they should blend into the environment way more than they do.
Yeah, not really sure why they felt they had to step the visuals down from where they were in Rebirth. Which is really what you're describing; highways in Rebirth looked a lot better. Everything looked... bigger.
It would've been really nice if they'd kept that and just expanded it. Rebirth would've been perfect, if I could've just had a choice of ships to fly. Well, that and the trading was super clunky, and it was way too easy to make all the credits you could want just scanning and picking up random junk.
Cool.... If it's feels as good as Hellion does for space they have actually made a space game instead of what ever X4, SC, or ED is.