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Combined with no loadingscreens ever, this is incredible.
0 to 5775 m/s in 30 seconds which is the fastest the Discoverer Vanguard can travel is a G force of 19.63 G's. In other words, death.
5775 to 0 in 10 seconds like in the game is -58.89 G's.
No aircraft or structure we currently have can withstand those kinds of loads. 19.63 is doable for most fighter aircraft frames but not for any length of time and not for the pilots. And -58 G's is not doable for any airframe structure or pilot.
Its more of "I don't prefer" gimmicky features that were not necessary before in X games being added as a means to attract casual players. As Bernd stated in a QA regarding rebirth, the highways were their way of getting players into the action faster, and they even designed a minigame around it at the time. The only it did was look cheesy and make the universe smaller due to no cost nature of travel. Visually, it serves nothing more than to add image saturation.
From a design standpoint, it offers very little good to the franchise in an attempt to appeal to a wider audience.
In the past, if you wanted to get somewhere fast, you could warp there but not only did you require the part to do so, but energy which you could either purchase or generate from solar power plants. This not only allowed for players to go far quickly, but also made the decision to jump meaningful because it required resources.
The further distance you travel, the more lucrative the trade is as well, thus bigger ships would require more energy to jump to a new sector. This made the action, even decision for trade, to mean something, you spent money or resources to make money or resources.
By just jumping on a highway to get the same effect totally removes the intelligent design behind those former mechanics.
Forces do not only happen within gravitational fields. That is 'one' force. There are many others. Torque, mass moments of inertia, etc, etc. And within the atmosphere there are aerodynamic forces as well.
Fair enough.. I was just being overly nitpicky for no reason.
Not necessarily. I did not say it has to involve one gate leading to another, but speedy travel does not require literal highways floating in space.
Wormholes sound worse than spacehighways? I hate to tell you this but they are already in the game. Better tell Egosoft they suck then. Again its an example on how many approaches one can have to get to distant places.
They put highways, in their words, to get players into the action faster (instant gratification is not good game design), which when you look at their comments about appealing to a larger audience and consoles, you get the idea they were going for.
In X3 you had jump drives. Jump drives allowed the player to jump to a new sector, this worked because it also cost power cells. Power cells are a commodity. Meaning, it had value. The further you wanted to jump, the most expensive it is. This worked because the player had to chose if the cost was worth it to do some trading in a far off sector, or to get to where a war is raging. Your fleet were all capable of doing the same assuming they had power cells and hyperdrives.
This also made owning solar power plants important to the player who wants a trade empire as it was a resource your own ships could use. The commodity had a purpose.
In one mission, you had to chase down a ship that was jumping to distant sectors. This was a good mission, and you had to wait for them to run out of that said commodity in order to get them. There was value in that kind of travel, you gave up resources to get something in return.
A space highway cost nothing to the player or the economy. Power cells as a commodity suddenly lose a purpose and their value to the economy in that way.
Think.
You are confusing gratification with simplification and accessibility. There is nothing wrong with making your game accessible and simple. Highways make the areas more accessible. There is no reason to force players to travel from A to B in ten minutes. This was actually one critique of the very first X game. But you don't have to take the highways. Now you can use fast travel, etc. Large ships can't use the highways but thankfully we have travel drive. There is no point in making things take longer b/c its more realistic. At some point you admit it is a game and that players have a limited time to play and thus you want them to be playing instead of waiting. So many games today have taken the route that slow tedium is fun. I'm waiting for this to craft or that to craft or this to fill up or that to fill up. It is annoying beyond measure and not respectful of my time. All of these timers and artifical time wasters put into games need to go back to the mobile game development hell they were birthed from.
If you want travel to take long then go get ED. It is the game for you. It takes minimum 8 to 10 real in game hours to travel to the core. But X4 has more depth packed into its 40 to 50 sectors than ED does in its entire 50000 lyrs across galaxy.
Its a fun feature, it doesnt hurt anybody and it shows off the no-loadingscreens perfectly.
If you dont like it and others feel the same there will surely be mods out there to remove the highways entirely, replace them with gates and artificial loading-screens and remove travel-mode while were at it / restrict it to 800m/s.
That seems to be "good gamedesign" apparently.