X4: Foundations

X4: Foundations

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i see a Few bad guys on the X4 game
i dont have X4:Foundation game but i be watching people play it on Twitch i see just a Few or none red bad guys i have played other X game they have alot of red bad guys

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Showing 1-15 of 40 comments
Ketraar Dec 3, 2018 @ 2:31pm 
As you said you only watched a portion, dont judge a book by its cover.

There are as many "bad" guys as you can handle, ppoke a paranid or two, BAM! plenty of of red ones.

MFG

Ketraar
CraftyWülf Dec 3, 2018 @ 2:34pm 
Originally posted by Ketraar:
As you said you only watched a portion, dont judge a book by its cover.

There are as many "bad" guys as you can handle, ppoke a paranid or two, BAM! plenty of of red ones.

MFG

Ketraar
Oi, don't dis my homies! I'll gun all those Argon pigdog's instead!

Also, when you just start out the universe is still sort of, building up, if that makes any sense. It'll take the Xenon, Khaak and Pirates a bit of time to start getting ships out there.
SolidSnake056 Dec 3, 2018 @ 2:36pm 
i know that but i think it bite slow
CMDR Erik Alan Dec 3, 2018 @ 2:36pm 
Originally posted by SolidSnake056:
i dont have X4:Foundation game but i be watching people play it on Twitch i see just a Few or none red bad guys i have played other X game they have alot of red bad guys

The way this game works, you and all of the npc factions are building fram scratch essentially.

So they take time before they start going balls to the wall on your face.
AvatarOfWar Dec 3, 2018 @ 2:36pm 
If you have to provoke a friendly faction just to get bad guys, then doesn't that prove his point?

In fact, this universe is downright tame. Pirates are gone (and what bonehead thought THAT was a good idea?), so you can fly through sectors without fear, miners can mine, and traders can trade without any precautions. Xenon seem to have poor shipbuilding skills, to the point where friendlies wipe out most of their ships within the first few play-hours into the game, and then they rarely build more, resulting in no border skirmishes. Khaak.... well, they were never a strong offensive threat in vanilla X3, but they're kinda weaker here regardless. They hover at the edge of systems until you get close, then the hive turns into... 4 N's. That can't even figure out how their own weapons work. Yawn.
CMDR Erik Alan Dec 3, 2018 @ 2:37pm 
Originally posted by AvatarOfWar:
If you have to provoke a friendly faction just to get bad guys, then doesn't that prove his point?

In fact, this universe is downright tame. Pirates are gone (and what bonehead thought THAT was a good idea?), so you can fly through sectors without fear, miners can mine, and traders can trade without any precautions. Xenon seem to have poor shipbuilding skills, to the point where friendlies wipe out most of their ships within the first few play-hours into the game, and then they rarely build more, resulting in no border skirmishes. Khaak.... well, they were never a strong offensive threat in vanilla X3, but they're kinda weaker here regardless. They hover at the edge of systems until you get close, then the hive turns into... 4 N's. That can't even figure out how their own weapons work. Yawn.

Umm, pirates aren't gone at all.

I get attacked by some every few minutes and have lost a few traders/miners to pirates.
AvatarOfWar Dec 3, 2018 @ 2:38pm 
In what sector? Because theres absolutely none in... the half of the entire galaxy I've explored.
CMDR Erik Alan Dec 3, 2018 @ 2:40pm 
Originally posted by AvatarOfWar:
In what sector? Because theres absolutely none in... the half of the entire galaxy I've explored.

Gimme like 2 hours for exact name, at work right now, but I've run into pirates everywhere, Xenon in SW/SE/NE/N, not in huge numbers yet, but it started with single ships and then I ran into a group of 3 and then five lol.

They're building and expanding, so it takes time
CraftyWülf Dec 3, 2018 @ 2:41pm 
The ones in my game pulled a ♥♥♥♥ move by building a defence station right by the gate to Matrix 5-whatnot-.

Fly trough, boom dead.

That deffinitly wasn't there last time I checked.
AvatarOfWar Dec 3, 2018 @ 2:43pm 
From what I've seen, their building / expansion is far slower than their "getting wiped out" capability, hence the problem. If you start a new game and drive straight to a xenon gate, you WILL see skirmishes, but they die off... fast. Hence the problem.

At least I'm wrong about pirates, which is a good thing. Hopefully I'm wrong about Xenon too... but I really don't want it to take another 100 play hours just to find out.
zBeZz Dec 3, 2018 @ 2:44pm 
Originally posted by Post-Moe:
The ones in my game pulled a ♥♥♥♥ move by building a defence station right by the gate to Matrix 5-whatnot-.

Fly trough, boom dead.

That deffinitly wasn't there last time I checked.

that's a smart move though if you think about it. - totally something we'd actually do. although not so sure how it'll pan out gameplay wise.
Zothen Dec 3, 2018 @ 2:57pm 
Clearly the most docile X world of all game versions so far. I have to poke it before it pokes back? Somewhat underwhelming.
MYHORSEISAMAZING Dec 3, 2018 @ 3:08pm 
Store few am cells in cargo, there will be many more of them :)
Frackass29 Dec 3, 2018 @ 3:52pm 
no more hostiles in the game? (Xenons, Kaaks, Pirates)
So am i alone noticing that after a few hours of game, those hostiles npc that you could met like everywhere just disappearred from the game?

The only guys i'm seeing now are those miners (even when there is nothing to mine). I used to met hosiles away from the center of sectors, now absolutly NEVER. (exept a few xenons in their own sectors, and kaaks around thier base, not even aggressive).

Tell me i'm not crazy, maybe those patches idk....
Sierra Dec 3, 2018 @ 3:57pm 
I just moved to a matrix sector because I havent seen a single xenon or khaak ship. And there they were: a ton of xenon clubbering a khaak station. The funny thing about it? The khaak station doesnt lose health. Ever. So they just keep wiping themselves out. And never get the chance to invade anywhere else. I suspect its a bug though. XD
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Date Posted: Dec 3, 2018 @ 2:27pm
Posts: 40