Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
He was full, then he dropped down to 27 again. He didn't unload at the station this time, but went on mining the next asteroid. And my station is empty and waiting for silicon...
https://steamcommunity.com/sharedfiles/filedetails/?id=1581860218
Ughh that sounds like a bad scripting check. Meaning whoever wrote the script once you full dies a check to find where it sells. If it doesn’t find anything the script is set to dump cargo and loop back to start. Ie going back to mine.
Sounds like they might have been trying not to get the AI stuck looking for something, or it’s missing a hook to do something else.
Wondering if you can have a transport hang around your miners with orders to pick up dropped crates? No idea at work can’t check!
I have the feeling that the AI uses the same automine and autotrade we do. So they looped the scripts for the economy would not die or get stuck. That’s why AI is dumping cargo and selling at a loss.
If the ships get stuck it will cause even more problems with the living economy and the fact that all ships have to be built and not spawned.
Again, I have production that needs it.
And my PHQ is ordering the miner to mine silicon. So that cannot be the issue or there are colliding scripts involved.