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- Go to Map
- Select the Ship I want to Assign to a Station, select the INFORMATION button
- Click on SET DEFAULT BEHAVIOUR, and leave the menu on the screen, do not click anything
- Click on PROPERTY OWNED (the second button on the top left corner or MAP menu)
- RIGHT CLICK on the Station you want to assign, A MENU OF OPTIONS FOR THE SHIP WILL APPEAR
- Click on DEFAULT ROLE (probably will have DEFEND selected)
- The ship will appear as a SUBORDINATE OF THE STATION...
- Select the ship and right click on it...
- From the menu, select the behavior you want (MINE, AUTOTRADE, ETC)...
And hopefully, your manager will be able to handle it...
I am waiting to see the results of this choices, They are not clear at all... there is no button on the menu systems that allows you to assign a ship to a station... and from there select the roles you want... I think the devs must fix this...
With that said, superfluid coolant is one of the worst items to manufacture, as it isn't used very often, is rarely desired in significant quantity, and isn't worth very much.
This often happens with new stations because price levels are set by your station manager according to stock levels, not market conditions (you may think this is mad but there is a reason for it working that way). Obviously on a new station the stock will be near zero therefore the price will be set top dollar.
If this is so simply click off the auto-price button for supercoolant and set the price close to minimum. If this was the problem your trader should burst into action after a few seconds.
The other thing to mention is station traders get set to Auto-trade default behaviour and this requires a three star pilot to work normally. I'd check to make sure your pilot is a three star. If not that might be throwing a spanner in thew works.
Most likely, it's as a few have said already. Your stock is too low so price is set too high, or you haven't discovered and updated the trade indexes of enough stations for it to trade (plus, gl selling supercoolant, it's a very niche market).
But if I can give you a hint to start off easy. Do a silicon wafer/advenced metals station somewhere with those resources on site (silicon/ore). They tend to be overabundant and under mined at game start, and sell really well/quickly as a result.
I primary eye for shipyards/wharves resource consumptions as their consumptions is one I can influence.
I just setup "shops" beside them printing them parts while I ordered them to build those ships for me, effectively they pay me for the parts while I pay them what I rip from them for those ships.
And after I am happy with my fleet, I pump in food ration and medical supplies those immature pirate bases to further the process of money ripping.
If I have the money, I just use behemoths or L Destroyers to do trading(trust me they are more worthy as station trade are rather sporical at best and their cargo volumes should be more than enough with the build in combat value)
It not to say the L superfeighters are useless, they are great for " manual force feeding" those resources to their respective stations when npc AI traders fail to do their jobs(a bug?).