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So if your gpu has less than < 4gb please lower the settings, especially texture quality antialiasing (fxaa is fine though) and shadows.
The more dedicated Vram available, the later this problem hits.
have had this issue before.
If you can externally see the memory consumption reaching your limit lower your settings, especially disable MSAA/SSAA, disable shadows, lower texture quality, disable glow and ssr, disable ssao. Roughly in that order but adjust to your preference.
In vulkan we have to do internal memory management, so you can't externally measure how much memory is really used/free, just the peak usage and how much the game currently reserves for itself. Which depending on what you do for the first 5-30min will definitely grow, After that it should settle, though there could be some situations where fragmentation worsens over time.
I have already set everything to the lowest value. When I startup X4 is allocates roughly 1.5 GB of Vram, with Windows using about 0.3 GB it comes close to the maximum of 2GB I have on this system straight away.
I think the flashing is a different issue though, can someone check the Vram usage when it is flashing?
I know nothing of the Vulkan game engine, looking at https://www.khronos.org/registry/vulkan/specs/1.1/html/chap11.html#resources-association it seems to be capable of swapping resources. But again this is a layman interpretation.
As for the memory usage, I have given some speculation at:
https://steamcommunity.com/app/392160/discussions/0/1743353164083644219/?tscn=1543734363#c1743353164089442613
Also currently the presets are bad (sorry it's a miss on our side), so the Low preset isn't low enough.
You have to select custom and set texture quality to lowest (others to off or low).
I guess the last thing would be disabling window compositing and other fancy effects in windows.
That should limit that 0.3gb used by windows.
We're looking into making the game more playable with 2gb gpus but I'm afraid there won't be any very quick fixes:(
I already had everything customized to the lowest setting, including textures.
It delays hitting the memory limit issue a bit more, so I was able to play around a bit.
I think I hit the issue rapidly fiddling with the map. I'll do some more testing.
I know 2GB Vram doesn't qualify for minimum requirements. I figured it was worth a shot.
However, if the game assumes it can load everything it needs into available dedicated Vram, plus the nature of X being a virtual unlimited universe with mods and extensions, then I reckon at some point higher limits will not suffice either.
Another temporary (quick?) fix might be shipping ultra-low textures as I noted in the other topic.
At least I know now I need to put a bigger GFX card on my Christmas list.
For the flashing colors problem I think that is a different issue. So the discussion so far is likely not helping out those folks.
Now for the weird part. After some time playing it seems to hit a snag.
@reculvermary, does your screen go something like https://steamcommunity.com/sharedfiles/filedetails/?id=1582373019 ?
If so, then it seems something triggers a mesh or texture corruption. It is not really the memory limit that seems to cause this as I can easily reproduce it using the ship configurator (which doesn't show very many meshes). You can load up many textures (or models) and see shared Vram go up with dedicated Vram being steady.
Until you trip the bug. At which point it doesn't matter how much you have on screen, it'll be corrupted. It can even start flashing as is the case for some with text and probably others with partial scenes.
Granted this is all speculation on my end, but maybe it'll help out.