X4: Foundations

X4: Foundations

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KingKen Jan 28, 2019 @ 3:31am
X52 Pro
Has anyone succesfully mapped out the main keys on the X52 pro, i have tried it and just feel it is not 100% right.

I have tried using other peoples X52 profiles but it doesn't assign correctly.

Would be grateful for others inputs.
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Showing 1-12 of 12 comments
Dionysosss Jan 28, 2019 @ 9:02am 
if you have deadzone issues.
put your controler in the second profile slot it wil remove any deadzone issues you might have

you just have to rebind everything your self
KingKen Jan 29, 2019 @ 7:01am 
Not having Deadzone issues, just remapping keys for all the controls feels weird.
Dionysosss Jan 29, 2019 @ 2:04pm 
can you describe weird ?:P its quite vague

or do you mean that the default stuff feels weird?
Berserk Belta Jan 29, 2019 @ 2:27pm 
Yeah, it is a bit too vague for us to be truly helpful.

Personally I don't mind mapping everything as I do that anyway, but there are a few things that can't be mapped easily/at all in the game - for instance I had to do tricks with external software to get 2 of my hat modes to work - strafing with an 8-way hat doesn't exist in this game which seems a bit mad for a space shooter (I had to emulate keypresses and spend ages to find delays that worked), and hat headlook (requires forcing the hat to emulate a mouse, don't even bother integrating the mouselook switch in the bind with the saitek software the game goes nuts, just switch using a button) - two extremely common uses for hats. Firing primary weapon with right mouse and opening context menu with another button, again works with external software but not possible in game settings, mouse steer like x3 for when you're not able to use a stick (haven't worked out a way to do this satisfactorily yet).

So yeah, get specific with us :)
Last edited by Berserk Belta; Jan 29, 2019 @ 2:30pm
Spec_Ops_Ape Jan 29, 2019 @ 4:16pm 
I use the X52 HOTAS and I had to modify the inputmap.xml file quite a bit to have the controls the way I liked it.
Dionysosss Jan 30, 2019 @ 8:34am 
Originally posted by Spec_Ops_Ape:
I use the X52 HOTAS and I had to modify the inputmap.xml file quite a bit to have the controls the way I liked it.

Did you ever got your POV on your stick to work?
So you can look up down left right like you can do with your numpad.
KingKen Jan 30, 2019 @ 1:15pm 
Sorry guys,

I cant get the pinkie switch to do anything or the POV to work to look around.

The default profile is very basic.

It would be great if the default profile gave you the main keys that are constantly needed.

This is my first X game and only recently started it.
Last edited by KingKen; Jan 30, 2019 @ 1:19pm
2ugly Jan 30, 2019 @ 1:37pm 
X4 was one of the few games other than Arma that worked well mapping keys/axis without issues for my CH Products Fighterstick and Throttle. X4 even recognized all POV hats, and all their positions. Was amazed by this, and the little stick on the throttle was mappable for movement in first person...awesome.

CH has been around longer than Saitek. Saitek was kinda like Huffy on the BMX scene. Looked good but broke quickly. Their quality has gone up, and their software has gotten better, but most of compatibility issues probably reside in their use of directinput, or Xinput as it is called now for the Xbox. MS has desperately tried to screw most of these manufactures over the years. The CH President even wanted to punch Bill Gates at one time for making all their products obsolete in WIn'98 when MS decided to get in on the Joystick market and USB came out and they took the manufactures ability away to upload through the KB port. Not only did the CH pres want to punch BG, but about 50,000 PC gamers felt the same.
Lander1 Jan 30, 2019 @ 1:58pm 
I'm using 2 Thrustmaster T16000M Joysticks, one left handed one right handed (has interchangable grip parts). I highly recommend these, in the 3 years I've had them they haven't missed a single beat.

Programming them is super easy in X4, most of the mapping I have just done natively in the game's options menu. But they do come with the same software suite that the TM Warthog HOTAS uses, so custom macro's can be designed in either a gui or a script editor for more advanced cases.
tha grumbie Jan 30, 2019 @ 1:58pm 
Anyone got a key mapping for the cursor while in cockpit mode? I want to use my thumb stick on my X56 stick. I have not found if there is an option for this in the controls. I've got the cursor to work in map mode and menus.

Sorry to hijack the thread, though it could help with others on HOTAS support too. :P
Spec_Ops_Ape Jan 30, 2019 @ 2:01pm 
Originally posted by Dionysosss:
Originally posted by Spec_Ops_Ape:
I use the X52 HOTAS and I had to modify the inputmap.xml file quite a bit to have the controls the way I liked it.

Did you ever got your POV on your stick to work?
So you can look up down left right like you can do with your numpad.
I use a small bluetooth numpad for walking/menus and map navigation, you have to delete the numpad key bindings to allow mapping to something else.
You can modify the inputmap.xml file (back up first) located at:
documents > egosoft > X4 > #numbers# > inputmap.xml (right click / edit)
under input actions you can delete the lines that say "input_action_camera...." with numpad key bindings. There are 9 lines, 8 are grouped together while the "input_action_reset_camera" numpad 5 is further up.
Then file / save. You should be able to then assign these buttons ingame.
Instead of deleting the above bindings I modified the lines to my own bindings within inputmap.xml file.
KingKen Feb 1, 2019 @ 9:57am 
Originally posted by tha grumbie:
Anyone got a key mapping for the cursor while in cockpit mode? I want to use my thumb stick on my X56 stick. I have not found if there is an option for this in the controls. I've got the cursor to work in map mode and menus.

Sorry to hijack the thread, though it could help with others on HOTAS support too. :P

There are a few X52 key mappings uploaded online, just google it pal.
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Date Posted: Jan 28, 2019 @ 3:31am
Posts: 12