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This game does count crew, but I don't know how the NPCs handle theirs.
Is the station blockaded, somehow? Enemies (of the station) around, maybe? If so, try clearing away the blockading ships so crew can get there. I don't know any way to bring large numbers of crew.
Also check for insufficient materials, since that is the usual problem.
Let us know what happens...
Even his rep could be low at that station.
The materials on the warf seem fine. I can order another ship and it doesn't flag any problems. The warf is not offering any trades (buying any resoruces). I don't know? I'm gonna leave the order and wait a bit longer maybe something will change. Thanks for the replies!
check if they are low on food / medicals and get them something to eat... otherwise the workforce will not raise again.. and the few remaining might eventually starve away.
you can hire away a shipyards / wharfs entire crew when equiping too many at once...
In my game I provide All OF THAT And then there are no enemies as its the place where I mine and I order my ships from there, I have two transporters providing materials and two hugh transporters providing food to all the nearby sectors constantly, all are 4 and 5 stars with experianced crews as well.
So later in your game you will mebie have that as well, but you have to plan while you multitask it to make it happen.
Its not going to be instant and with no work, you will not get there until you do the planning.
beside the production boost and NPC spawn on regular stations.. yes.. workforce is needed to crew new build ships.
any crewman you want to equip onto a new build or upgraded ship will come from the workforce of the shipyard / wharf.
@marvispontiax
the decreaseing workforce you describe hints that there is something wrong with your stations food and/or medical supplies.
usually a wharf / shipyard should at last house 50% of their maximum workforce.. your station is way below that.
relating your kha'ak not shooting back... how old is your save?
there is a chance that very old kha'ak ships still suffer from spawing without weapons... when those kha'ak get destroyed all new spawns will recieve proper equipment (and therefore will shoot back.. or engage their enemies).
@lock
glad you are enjoying managing your growing fleet.. and i couldn't have described better what is needed to successfull interact with the games economy.
regards and profit to all 3 of you.
My save is recent (the game is recent) I only bought the game about 2 weeks ago.
One thing I do notice is that the Wharf is placed close to a highway on one side and meteors on the other. Now I saw a freighter sort of pass by the Wharf, crossing the meteor area and it disappeared from the map view. I don't know if the sector layouts are random but maybe the placement of the Wharf makes it hard for AI ships to reach it?? I dunno. The Argon Wharf has been mostly empty for me (I have seen ships land there) since the start of the game.
Thanks for thinking with me guys!
You are quite incorrect. I spent an hour and a half watching my shipyard and its workforce levels like a hawk. Ordered several ships myself with full crew, and had many NPC ships made too. At no point, either when the order was placed, when the order started getting built, or when the order completed and the ship left the shipyard, did workforce levels ever decrease. I watched very carefully.
In fact, when I deleted the habitation modules with 1200 workers, it made zero difference to the speed at which ships were built. So having workers at a shipyard that is a pure shipyard (no production modules) is worse than useless. They are in fact parasites who consume expensive food and medicine and provide NO benefit whatsoever.
including some wharfes and shipyards denying to equip crews on my ships because their workforce has hit zero... no idea if there are other rules for new build ships.
i can only tell what i have experienced... and.. relating building speed on a wharf / shipyard... actually their amount of building drones matters.
all i know is that workforces only come in shifts.. i don't know how that is handled by the NPCs but i would be surprised if they would have to follow other rules than the player.
also.. that "tiny" amount of medicals that is stored inside the argon wharf is eventually not enough for a larger population... may<be it is overstocked with something else as the wharf and shipyard usually have 1 or 2 thousand food and medical items in stock...
My suggestions:
Don't worry about the small stuff, get out and do missions with what you have an "learn" from the game, let the game run its course without you trying to get more npc's on a wharf or shipyard, it will take care of itself if you provide trading ships, mining ships and explore your sectors, with an small fleet of carriers (cerbs have great shields and MK2 weapons)
Don't do too much so fast ..and when you stop babysitting the wharfs and do your own thing, with careful planning it will work out, but its not gonna be a instant thing with this game,
IT builds upon itself depending on what you do and how you react to different reactions from the many. many...clans in all the sectors.
You are just a pea in a garden of paradise, in order for you to grow, you will have to learn how to survive and plan your game for the future.
What you do now will determine the rewards you will get later...
359 hours, and that is entirely beside the point. I've done very careful observations of this specific issue, and I can assure you, the workforce number does not change when new ships with full crews are constructed.