X4: Foundations

X4: Foundations

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Crew Selection and Modification
Any chance we can get a system that allows us to manually choose the outfits/uniforms, race, gender etc when choosing crew for our ships?
The immersion suffers somewhat by having weird out of place looking crew. A pilot in a suit is not ideal, especially when there are character models of actual pilots.
Also would be cool if these outfits could be changed after hiring, like a trader pilot in pilot outfit having their outfit changed to better suit a manager role as they're my first high levelled pilots.
I have many stations with every module I can purchase, meaning I have Teladi, Argon and Paranid population on my shipyards. Would be awesome to have a chosen mix of population on my newly built ships without having to micro a thousand vessels to different stations.
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Showing 1-9 of 9 comments
ghorlist Nov 20, 2019 @ 4:05pm 
That be cool. Dress all your crew in the same uniform so it feels like they are one faction.
Yeizinho Nov 20, 2019 @ 4:06pm 
Being able to customize it like ship modification and have the faction logo on it.
Oddible Nov 20, 2019 @ 4:36pm 
Now see THIS is exactly what I'm talking about as the community sabotaging a great game. Asking for the devs to spend time on absurd fringe features that don't contribute to the basic gameplay that we end up with steaming piles of crap like Rebirth where they tried to satisfy every ridiculous need rather than just getting the base game working. We still don't have escorts working correctly and we're talking about selection of UNIFORMS!?

Egosoft has produced such amazing games but it takes them 3 DLC to get it right - since they obviously have a problem as a game company with figuring out which features to include, we have to as a community resolve to chill out on these fringe features until we have a fully functional game where you don't end up inside a freighter and have to restart because you stopped just inside a hyperlane and it rammed you from behind and clipped you inside its model. For god's sake we don't even have a LEDGER in an economic builder sim!
Last edited by Oddible; Nov 20, 2019 @ 4:47pm
Random Kiwi Gamer Nov 20, 2019 @ 4:49pm 
Never said it should happen at any particular stage.
You are correct they make amazing games and i have enjoyed them all for thousands of hours.

This is an immersion problem that is some what unique to this title.
Would not have to complicated at this stage. A simple system using the assets they have already made, there are many different people models already in game, there is a ship skin customisation option.
How about just a blanket option to make all crew be in flight suits with a pilot having a helmet.
I think the weird crew compositions is more immersion breaking than having prettier explosions, which were already wonderful, in terms of gaming quality.
Yeizinho Nov 20, 2019 @ 4:56pm 
There is a forum for technical bug report and we all keep adding to it, it's not like we all gone stupid and just ignoring the fact that this is a rare type of game genre that needs all the innovation and help it can get.
Axeface Nov 20, 2019 @ 6:32pm 
I would like to be able to set a uniform for my guys too. Would like some more control about who i hire too, if im doing a teladi playthrough I dont want no dirty humans in my crews.
CyberMan Nov 21, 2019 @ 2:33am 
sooner or later it will come i think cause it its listed in the info of you savegame
https://steamcommunity.com/sharedfiles/filedetails/?id=1917404889
Berserk Slayer Nov 21, 2019 @ 5:28am 
I'd love a character builder for NPCs, eventually. There will be a few Douglas Adams, Isaac Asimov and JSAC characters on my ships if this happens.

Originally posted by Oddible:
end up inside a freighter and have to restart because you stopped just inside a hyperlane and it rammed you from behind and clipped you inside its model.

By the way you can just teleport OOS to fix this, you don't have to restart.
HogInTheFog Jul 29, 2024 @ 7:25am 
Originally posted by Oddible:
community sabotaging a great game. Asking for the devs to spend time on absurd fringe features that don't contribute to the basic gameplay
Just one moment: you can train skills of your crews but cant change appearance. So when hiring you don't need look at skills - appearance is more important.
The appearance and voice of ships's crew you'll got throughout the game.
If you just start game, make some trade-fights then close and remove - crews's appearance doesn't matter. If you want to play more - you'd like to see faces and listen voices you prefer.

As a player who has long played through all the storylines many times, at the endgame I spend months choosing crews with needed appearance for my faction either by walking at stations or buying and selling ships insted expanding the empire, trading and fighting. Or switches back to the X3 series (thanks devs to Farnham's Legacy).

Without the ability to simply choose or change crew's appearance the space sandbox X4 turns into a walking at stations sim while long time playing.
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Date Posted: Nov 20, 2019 @ 3:50pm
Posts: 9