X4: Foundations

X4: Foundations

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eMYNOCK  [geliştirici] 1 Tem 2019 @ 19:41
Patches, Updates and Release Notes (Version: 6.20)
Patchnotes are also available on our Official Forum[forum.egosoft.com]

Update 1.10 | 2018-12-01

  • Added warning when selecting graphics settings that are too high for current hardware.
  • Removed SSAA options (if you previously selected SSAA then you are advised to select a different AA setting).
  • Removed outdated, broken and not very useful "joystick" input preset.
  • Fixed the player ship warping around when opening the map under certain conditions.
  • Fixed explosions near the Manager's Office sometimes killing the station manager and making trading impossible.
  • Fixed non-missile weapons assigned to an active secondary group shooting while the long range scan mode is active.
  • Fixed inactive missions becoming active after requesting guidance to an object.
  • Fixed links to the Encyclopedia from software and deployables.
  • Fixed black trade menus when owning small mining ships.
  • Fixed mining orders not available for small mining ships.
  • Fixed pilots not getting up when asked.
  • Fixed some savegames crashing shortly after loading them.
  • Fixed crash when trying to start the game with certain older AMD driver versions.
  • Fixed several other causes of rare crashes.
En son eMYNOCK tarafından düzenlendi; 30 Ağu 2023 @ 2:12
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39 yorumdan 31 ile 39 arası gösteriliyor
eMYNOCK  [geliştirici] 14 Mar 2022 @ 10:21 
Fixes 5.0

Fixed:
  • Fixed triggering of Data Mining achievement when receiving blueprint as random scan reward.
  • Fixed The Unworthy Entrepreneur gamestart intro narration cutting off.
  • Fixed Going Offensive mission potentially getting stuck if mission left for too long.
  • Fixed Torus Mission not continuing after successfully flying through initial airlock in Neptunian Terraforming story.
  • Fixed Save Them From Themselves mission remaining active after NPC has defected during Mutually Assured Destruction mission.
  • Fixed A Matter of Respect mission getting stuck if player runs away before fight or if informant's ship is scrapped before player approaches mission area.
  • Fixed welfare module research mission not being available from savegames.
  • Fixed passenger transport missions occasionally not having guidance when accepted.
  • Fixed some missions getting stuck when using Moreya while under cover.
  • Fixed incorrect lines being spoken during welfare module research mission.
  • Fixed hack station missions instructing player to dock when standing on docked ship.
  • Fixed some Split War Subscription missions sometimes requesting Sentinel type instead of Argon Vanguard.
  • Fixed player getting offered A Heart for Pirates mission despite leaving Yaki territory on bad terms.
  • Fixed War of Intervention mission guidance getting stuck if fleet commander is assigned to different patrol fleet.
  • Fixed helpful hint in deliver ship missions never appearing again.
  • Fixed Paranid story skipping to final state after progressing mission in custom gamestart.
  • Fixed station subordinate upkeep missions sometimes not completing after ship assignment.
  • Fixed dialog during Teladi encounter at Mars-Asteroid Belt Gate getting interrupted by Terran plot dialog if cutscene is skipped.
  • Fixed Zyarth's Coffin mission getting stuck because of missing trade offer on delivery station.
  • Fixed case of Coffin ship not undocking during To The Other Side mission in Split story.
  • Fixed Dr. Rick Feynman repeating dialog during Second Assistant and Data Transfer missions in Segaris Pioneer story.
  • Fixed ships delivered for certain missions potentially ending up with wrong owner.
  • Fixed some saved mission loadouts not being loadable (does not fix loadouts that have already been saved).
  • Fixed crew amounts of player property ships not being imported correctly from exported Custom Gamestarts.
  • Fixed imported custom gamestarts that were over-budget on import still showing as over-budget after reducing costs under certain circumstances.
  • Fixed crew amounts in Custom Gamestart Editor not allowing all values under certain circumstances.
  • Fixed several cases of custom gamestart faction relations being overwritten during story missions.
  • Fixed welfare module blueprint not being available if unlocked via custom gamestart.
  • Fixed freeze on manual ware exchange between two ships.
  • Fixed capital ships colliding with invisible objects.
  • Fixed unrealistic player ship movement when colliding with smaller objects.
  • Fixed player-controlled capital ships aborting travel mode when colliding with asteroids.
  • Fixed ships sometimes getting stuck after passing control to AI and leaving.
  • Fixed turrets set to Attack My Current Target continuing to fire after selecting non-hostile target.
  • Fixed Building Drones showing hourglass icon on radar and map.
  • Fixed miners assigned to Mimic their commander changing their anchor space when their commander changes sectors.
  • Fixed fleet subordinates not engaging hostiles according to their assignment when in transit.
  • Fixed some NPC stations not having, or wanting, sufficient drones.
  • Fixed certain discounts/commissions not unlocking when they should.
  • Fixed asteroids appearing to suddenly spawn near mining ships.
  • Fixed capital ships continuing to strafe in combat if forward guns are deactivated while already engaged.
  • Fixed cargo containers dropped when hacking station storage sometimes ending up inside modules.
  • Fixed station plots being able to be placed in fog of war or overlapping other stations.
  • Fixed ships sometimes repeatedly docking and undocking while fleeing.
  • Fixed standby pilots remaining inactive even after player has taken control of another ship.
  • Fixed ships docked waiting for player removing their next order after being told to proceed.
  • Fixed container magnet not working well on certain capital ships.
  • Fixed certain random drops from destroyed asteroids not getting cleaned up over time.
  • Fixed dropped cargo being instantly picked back up again by pushing containers away from hull.
  • Fixed destroyed objects disappearing instead of being wrecked under certain conditions.
  • Fixed some characters remaining on bridge of boarded ships after successful operation.
  • Fixed automatic targeting failing to aim at capital ship engines.
  • Fixed small plasma weapon not being able to gimbal up/down.
  • Fixed forward-mounted missile launchers doing damage with no ammo when player not present.
  • Fixed ships and stations destroying objects in highways when player not present.
  • Fixed ships engaging mass traffic ships when moving long-distance while patrolling.
  • Fixed turrets on ships not firing on valid targets if set to Attack Fighters or Attack Capital Ships but no turrets are set to Attack All Enemies.
  • Fixed carriers with active subordinates plotting positions far enough away from targets that they lose sight of their targets and disengage.
  • Fixed carriers with subordinates getting too close to their targets when in combat.
  • Fixed police ships sometimes forgetting about ships and stations that they already scanned.
  • Fixed Deposit Inventory order being removed from repeated order queue if pilot has nothing to deposit.
  • Fixed very rare case of ships failing to avoid collisions with stations.
  • Fixed ships sometimes failing to dock after being sold.
  • Fixed movement problems when undocking from moving ships.
  • Fixed getting stuck if pressing Shift+D while crouching on board ship.
  • Fixed subordinates of very full carriers not getting repaired at their carrier when they dock.
  • Fixed falling through some floors on dock areas of capital ships that are themselves docked.
  • Fixed rare issue where stations may not have certain rooms.
  • Fixed missing group training option when assigning crew to player HQ with group training capabilities.
  • Fixed not being able to retrieve ship from storage under certain conditions.
  • Fixed rare case involving invisible cargo space reservation for wares that are no longer needed but still have manual storage amounts defined.
  • Fixed extremely rare case of automatic storage allocation failing for stations with excessive amounts of storage.
  • Fixed rare case of insufficient cargo allocation for terraforming projects.
  • Fixed research resource amounts overriding trade ware storage allocation.
  • Fixed incorrect price of Proton Barrage MK1/Mk2 and Meson Stream Mk2 weapons.
  • Fixed Hatikvah Free League and Scaleplate Pact not having access to blueprint for Behemoth Main Battery.
  • Fixed docking guidance going through walls at certain dock areas.
  • Fixed some game settings not being reset when restoring defaults.
  • Fixed more cases of NPCs warping to their destination.
  • Fixed some capital ship bridges staying at red alert after having once been in combat.
  • Fixed ship stopping when opening menu while matching speed despite Maintain Speed in Menus being set.
  • Fixed max range for Advanced AutoMine and Advanced AutoTrade being capped at piloting skill minus one.
  • Fixed ship crews bailing in response to player demanding they surrender while in spacesuit.
  • Fixed attacking ships sometimes overshooting their target on long-distance movement.
  • Fixed ships assigned to trade for station build storage refusing to do so unless build storage is able to pay for it.
  • Fixed inconsistent ship behaviour when trading between player stations that don't have money.
  • Fixed inconsistent cargo numbers when using Ware Exchange.
  • Fixed sub-missions in Mission Briefing context menu being wrongly marked as completed under certain circumstances.
  • Fixed mission offer groups in Mission Offers menu sometimes requiring 2 clicks to collapse.
  • Fixed missing user question about discarding planned default behaviour under certain circumstances
  • Fixed Ship Behaviour menu not being displayed under certain circumstances.
  • Fixed menu selection in Behaviour menu jumping to first row.
  • Fixed missing options in Interact menu under certain circumstances.
  • Fixed not being able to select or target objects on Map under certain circumstances.
  • Fixed trade and mission offer interactions being available while selecting order parameters.
  • Fixed resource warning icon for research that has already started.
  • Fixed mission context menus not working when NPC object is selected.
  • Fixed Boarding menu reporting more marines being assigned while pods are in flight.
  • Fixed station plots in Xenon sectors showing plot fee before placing.
  • Fixed equipment mod crafting sometimes showing more properties than are possible.
  • Fixed stimulants production module being at wrong position in Station Build menu.
  • Fixed Logical Station Overview not correctly visualising connections of production modules with three different resource types.
  • Fixed Terran E pier geometry being at wrong position in Station Build menu.
  • Fixed Manorina (Mineral) front hatches intersecting in Ship Build/Upgrade menus.
  • Fixed equipment listed for shopping list entries in Ship Upgrade menu.
  • Fixed sort order of equipment in Ship and Station Configuration menus.
  • Fixed missing ship information in transaction log when involved ship was destroyed after transaction (applies to new entries only).
  • Fixed various minor issues in transaction log.
  • Fixed workforce efficiency info being hidden in Logical Station Overview for some player stations.
  • Fixed missing sector selection for Buy and Sell orders.
  • Fixed Resource Probe scanning range value in Encyclopedia.
  • Fixed issue with shift-selecting docked ships in Property Owned menu.
  • Fixed ship system indicators being visible while docking/undocking.
  • Fixed Map camera jumping when returning from Plot Management tab.
  • Fixed duplicated Player HQ module in Station Build menu of empty plot.
  • Fixed selecting Fleet commander on Map changing to Unassigned Ships category.
  • Fixed option to hire being available for enemy Builder ships.
  • Fixed Logical Station Overview options being missing under certain circumstances.
  • Fixed jumping selection in Manage Plots tab of Map menu.
  • Fixed menu position in Behaviour and Individual Instructions menu jumping to first row.
  • Fixed alert levels not shown in Object List or Property Owned menu under certain circumstances.
  • Fixed incorrectly scrolled view without scroll bar in Logical Station Overview when hiding display of Economy Statistics.
  • Fixed orientation of certain icons in Map info boxes.
  • Fixed comm cutscenes occasionally getting stuck.
  • Fixed menu crash in Behaviour menu under certain circumstances.
  • Fixed text input in Steam Big Picture mode.
  • Fixed being able to duplicate controls that are not remappable.
  • Fixed incorrect camera position when saving and loading while sitting on station.
  • Fixed nearby ships sometimes being invisible.
  • Fixed certain large landmarks not being visible from long distance.
  • Fixed room overlapping with trader's shop on Argon trade stations.
  • Fixed docking bays on Teladi capital ships being placed above intended location.
  • Fixed minor graphical glitches on various Terran station modules.
  • Fixed excessively dirty cockpit glass on Argon L capital ship bridges.
  • Fixed collision mesh in cockpit on Katana.
  • Fixed Katana paint mod affecting unwanted surfaces.
  • Fixed delay in updating crosshair hull and shield bars.
  • Fixed flickering target shield bar in hazardous regions under certain circumstances.
  • Fixed docking hint remaining on screen much too long if docking permission is repeatedly requested.
  • Fixed turret positions on Teladi capital mining ships.
  • Fixed Magpie cockpit hatch pushing player into ship wall when opening.
  • Fixed Katana ramp not opening correctly.
  • Fixed Kukri not having a wreck.
  • Fixed mirrored text on 3M6S dock area.
  • Fixed certain cases of flickering asteroids.
  • Fixed lens flares being visible through hull of own capital ship.
  • Fixed verbal notifications being repeatedly spoken by player-owned ships with looped orders.
  • Fixed Steam/Galaxy overlay and OBS capture with latest graphics drivers.
  • Fixed underlying cause of specific long freeze.
  • Fixed several causes of crashes.
eMYNOCK  [geliştirici] 15 Mar 2022 @ 20:08 
Version: 5.00 HF 1 (475121) - 2022-03-15

  • Fixed Kyd from stranded gamestart being invulnerable.
  • Fixed player-owned station being selected in The Station Swindle mission of Pirate story.
  • Fixed captured High-Tech Traders disappearing in High-Tech Hold-Up mission of Pirate story.
  • Fixed incorrect pay-out when personally towing wrecked ships to processing module.
  • Fixed encyclopedia description text for Teuta.


Version: 5.00 HF 2 (475121) - 2022-03-17

  • Fixed Axiom refusing to fly to Woodworm Scrubs in The Past a Prison mission of Pirate story
  • Fixed objective sometimes reverting to Install Mod in Brantlee Northriver's Competition mission of Avarice story.
  • Fixed ammo selection disappearing when using ship editor in custom gamestarts.
  • Fixed Erlking turret blueprints not being obtainable.


Version: 5.00 HF 3 (475603) - 2022-03-22
  • Fixed Aurora Casino being selected as target in A Demonstration of Power and A Change in Management missions.
  • Fixed bar disappearing if player leaves early during Trading Lessons mission of Avarice story.
  • Fixed missing actor in bar during bar investigation during Arcadian Ambitions mission of Pirate story.
  • Fixed research not being possible in Avarice story when starting custom gamestart with Protectyon set to researched.
  • Fixed ship travelling to Avarice sometimes not being warned about Tide.
  • Fixed Kha'ak Forager ships not firing weapons.
  • Fixed game sometimes freezing when loading certain savegames.
  • Fixed saving sometimes taking excessively long.

Version: 5.00 HF 4 (475603) - 2022-03-24
  • Completed localisation of update 5.00 for Simplified Chinese.
  • Updated localisation for Russian, French and Polish.
En son eMYNOCK tarafından düzenlendi; 24 Mar 2022 @ 6:53
eMYNOCK  [geliştirici] 7 Nis 2022 @ 8:33 
Version: 5.10 (476551) - 2022-04-07

Added:
  • Added option to choose which ship to transfer to Mr Dagobas Lahubasis Yorilos III in mission Scrapyard Salvage of Avarice story.
  • Added Protectyon Shield Generator to Logical Station Overview.
  • Added station type icons to station HUD elements.
  • Added automatic mouseover tooltips for truncated texts.
  • Added target elements for Vaults and Landmarks.
  • Added ware reservation information to station cargo display.
  • Added option to use Ctrl+Shift together as modifier for keyboard input.

Removed:
  • Removed asteroids from Next Target list.

Improved:
  • Improved player ship starting weapons in Spear of the Patriarch gamestart.
  • Improved Tangling with the Teladi mission by rebalancing loadout of pursuing fleet.
  • Improved ambush attack handling in Enigmatic Avarice mission of Avarice story.
  • Improved time between Boso Ta's calls for Cease and Desist mission in Segaris Pioneer story.
  • Improved ending of Avarice story to avoid reputation loss and prolonged engagement with Vigor Syndicate.
  • Improved balancing of Protectyon availability on Tidebreak.
  • Improved visibility of Long Range Scan ping of Erlking Vaults.
  • Improved aiming of weapons against certain targets such as Kha'ak stations, mass traffic, new ships, and other structures.
  • Improved application of construction plans to stations to reduce cases of modules being recycled and then reconstructed unnecessarily.
  • Improved workforce growth/decline rates to avoid large swings in consumed resources.
  • Improved precision of movement by individual player-owned ships given explicit movement orders.
  • Improved flee behaviour of fleeing ships that already have travel mode active.
  • Improved combat movement of fighters attacking other fighters when the player is around.
  • Improved input information shown in Interaction and External View messages.
  • Improved layout of Ship Modification menu.
  • Improved display of messages on Message Ticker.
  • Improved background in Windfall.

Fixes:
  • Fixed Casino welfare mission sometimes having no objectives.
  • Fixed Casino welfare module research not unlocking in certain cases.
  • Fixed Going Clean mission for Hatikvah sometimes getting stuck.
  • Fixed player sometimes not being able to dock spacesuit at Astrid during Answers in a Faraway System mission of Avarice story.
  • Fixed involuntarily being teleported out of spacesuit during Answers in a Faraway System mission of Avarice story.
  • Fixed unique Astrid equipment sometimes being missing after successfully capturing it.
  • Fixed rare freeze during Track Ship mission.
  • Fixed missing engine and shield generator on story Katana.
  • Fixed Duke's Buccaneers and Paranid factions not being at war after specific diplomatic choice during Paranid story.
  • Fixed selling Protectyon for high price not triggering The Freest of Markets achievement in Avarice story.
  • Fixed Boso Ta repeating himself in certain cases during Brantlee Northriver's Competition mission of Avarice story.
  • Fixed issues with racing ship being destroyed prematurely in Brantlee Northriver's Competition mission of Avarice story.
  • Fixed Boso Ta signal leak not being discoverable in Tides of Avarice sectors.
  • Fixed incorrect Brantlee dialog during Brantlee Northriver's Competition mission in Avarice story.
  • Fixed Dagobas Lahubasis Yorilos III missing during dock conversation with Ebby Bro during Scrapyard Salvage mission of Avarice story.
  • Fixed player relation to VIG faction to bring it back up to neutral if it dropped after Avarice story ends.
  • Fixed player being addressed with gamestart character's name in Arcadian Ambitions mission despite having changed it.
  • Fixed Haile Shinamon briefly being hostile towards player if Amplifier is destroyed under specific circumstances.
  • Fixed Godrealm of the Paranid and Holy Order of the Pontifex remaining as client faction for Build Station missions after specific player diplomatic decision.
  • Fixed issues with hacking station in Pirate story.
  • Fixed transfer of credits for mission trades not working.
  • Fixed Vigor Syndicate and Riptide Rakers defence stations not having correct crew.
  • Fixed not being able to reliably use anomalies with large ships.
  • Fixed workforce resources not being bought on stations without production or build modules even though Fill Whole Habitat is set.
  • Fixed some instances where ships that are otherwise able to trade are unable to do looped trades.
  • Fixed hacking of turrets not being taken into account in damage calculations when player is not present.
  • Fixed incorrect weapon damage calculation if same weapon appeared in active primary and secondary weapon groups.
  • Fixed ships sometimes fleeing towards their attacker even though not fleeing toward highway, gate, or station.
  • Fixed police ships and station customs finding illegal wares in cargo holds of ships equipped with Mirage mod.
  • Fixed pirates determining cargo of ships equipped with Mirage mod.
  • Fixed cases of stuck large trade ships trying to execute trade.
  • Fixed ships and modules destroyed while under construction not contributing correct scrap.
  • Fixed last module destroyed on station not contributing scrap.
  • Fixed laser towers firing on enemy objects that are not hostile.
  • Fixed loss of ability to use control stations in first person under certain circumstances.
  • Fixed miners sometimes not being able to gather resources even in non-depleted areas.
  • Fixed stations with processing modules not buying any Raw Scrap if all solid storage capacity is allocated manually.
  • Fixed player receiving excessive gratitude for destroying hostile ships around stations.
  • Fixed Build Storage storage being destructible and restored destroyed storage.
  • Fixed capital ships not being able to collect crates full of cash.
  • Fixed rare case where NPCs would not appear on stations.
  • Fixed certain stations not allowing docking in very extreme savegames.
  • Fixed bridges for docked capital ships being missing from station elevator destinations under certain circumstances.
  • Fixed certain rooms sometimes not appearing in transporter menu.
  • Fixed Closed Loop production method not being listed for certain equipment in Encyclopedia.
  • Fixed overlapping texts in Target Monitor and Message Ticker.
  • Fixed selecting specific ware on map overriding all other trade filters.
  • Fixed module search and filter in Station Build menu.
  • Fixed Match Target Speed and Map pan/rotate toggle not working as toggle once any control was remapped.
  • Fixed auto-selected target being lost immediately when looking away in gamepad mode.
  • Fixed current target being lost when changing between mouse and gamepad input.
  • Fixed having to toggle flight assist twice after turning off travel mode.
  • Fixed Direct Mouse Steering mode turning off after using menu.
  • Fixed incorrect button icons being displayed when playing with controller under Linux.
  • Fixed air marshals sometimes performing incorrect gestures during docking.
  • Fixed incorrect positions of certain turrets/shields on Barbarossa.
  • Fixed floating antenna geometry on Baldric and Jian.
  • Fixed off-centre collision issues with Shih.
  • Fixed weapons not being able to properly target Helios E.
  • Fixed various French voice and Chinese Traditional localisation issues.
eMYNOCK  [geliştirici] 13 Nis 2022 @ 8:47 
Version: 5.10 HF 1 (476781) - 2022-04-13

  • Fixed Lu t'Cca not being in his cell in Prison level 1 after player leaves area during The Past a Prison mission of Pirate story.
  • Fixed Teuta potentially getting stuck trying to dismantle wreck that is already being processed by processing module.
  • Fixed player getting very large amounts of money when player-owned capital ships collect deployables.
  • Fixed drones disappearing when recalled while launching.
  • Fixed remaining cases of ships attempting to mine areas without resources.
  • Fixed French voice and Russian localisation issues.
  • Fixed several causes of crashes.

Version: 5.10 HF 2 (477240) - 2022-04-27

  • Fixed long freezes and poor performance in station designer with very large stations.
  • Fixed excessive damage from capital ship engines in superhighways.
  • Fixed workforce consuming resources more often than intended.
  • Fixed strange location names in notifications and log.
  • Fixed incorrect orientation of some turrets on Split M Container Storage module.
  • Fixed menu crash when opening Object Information menu for Kha'ak stations.
  • Fixed several causes of crashes.

Version: 5.10 HF 3 (479084) - 2022-06-21

  • Re-enabled access to paint mods in online inventory.
  • Basic online functionality is re-enabled, i.e. you can log in to, and out of, your Egosoft account from within the game.
  • You will be able access any paint mods that are in your online inventory, with the same limitations and conditions as before.
  • You will NOT be able to build new venture docks or send ships on ventures, and you will not see any menus related to this.
  • You will NOT receive any "visitor" ships from other players.
En son eMYNOCK tarafından düzenlendi; 21 Haz 2022 @ 8:16
eMYNOCK  [geliştirici] 12 Nis 2023 @ 15:29 
Version: 6.00 (497467) - 2023-04-12

New Feature:
  • New Feature: Updated graphics engine, with Parallax Occlusion Mapping, Reflection Probes, enhanced lighting, improved shadows, and more.
  • New Feature: Jolt Physics engine.
  • New Feature: Live Stream camera mode.
  • New Feature: Position Defence for carrier-led fleets.
  • New Feature: New Construction Vessel designs for Paranid, Teladi, Split and Terran factions.

Added:
  • Added command to order ships to attack surface elements on designated targets.
  • Added Salvage at Position and Deliver Salvage commands for use with repeat orders.
  • Added self-destruct command for player-owned satellites, resource probes, nav beacons, lasertowers and mines.
  • Added detection and penalty for theft from station build storage.
  • Added more gamestart information, indicating whether they are Tutorial, Guided, Assisted or Sandbox, and adjusted order.
  • Added option to edit Buccaneer relations in Custom Gamestart Editor under certain circumstances.
  • Added Custom Gamestart Editor story states for Tides of Avarice stories.
  • Added player HQ to Station Design Simulator.
  • Added Supervised Mining missions.
  • Added Kha'ak-specific Destroy Station missions.
  • Added extra Signal Leak missions for factions foreign to station owner, allowing player to earn reputation for Vigor Syndicate at Teladi stations and for Fallen Families at Free Families stations.
  • Added news banner to Start Menu.
  • Added hint for missing research to Equipment Mod Workbench menu.
  • Added button to force station build to complete instantly in Station Design Simulator.
  • Added visual hint for destroyed ships in Transaction Log menus.
  • Added links to Object Information and Object Transaction Log from entries in Transaction Log.
  • Added hint about trade entries in Transaction Log to Logbook.
  • Added order descriptions to Interact and New Order context menus.
  • Added mappable hotkeys for deploying objects such as Satellites and Laser Towers.
  • Added mappable hotkeys for giving and aborting player squad attack order.
  • Added option to hold Shift while dragging on map to move orders vertically.
  • Added support for PageUp/PageDown in menu dropdowns.
  • Added search functionality to Controls menu.
  • Added transform gizmo to station editor.
  • Added double-click on module in Station Build menu to focus camera on module.
  • Added shortcut to Manage Plots menu to console in Station Design Simulator
  • Added surface elements of environment object to Next/Previous Target selection.
  • Added warning if NPC-owned ships are about to undock with player on board.
  • Added option to allow player-owned ships to deploy laser towers in response to attack, inspection by police, or pirate harassment.
  • Added conversation option to return to normal duties when talking to pilots belonging to player faction.
  • Added option to cancel multiple construction orders at once.
  • Added options to pre-configure blacklists and fire authorisation overrides when building ships.
  • Added station construction menu help information when expanding HQ for storage relevant to research.
  • Added ship size information to Encyclopedia.
  • Added descriptions to many items in Encyclopedia.
  • Added information about long range scanner range and scan area to Encyclopedia.
  • Added distinction between enemies and hostiles to Encyclopedia faction entries.
  • Added distinction between friendly and allied relations to target monitor.
  • Added more relation perks to Factions and Relations menu.
  • Added option to ignore cargo space reservations when setting up trade loops.
  • Added option to exchange captains when transferring crew.
  • Added possibility to override faction logo per fleet.
  • Added modified hint to Continue Game option in Start menu.
  • Added mission highlight to transporter room button and other elements.
  • Added some landmark stations to Encyclopedia.
  • Added player relation details to Encyclopedia faction entries.
  • Added tooltips explaining Allies, Enemies and Hostiles lists in Encyclopedia.
  • Added tooltips with relation name to Faction and Relations menu.
  • Added Optimal Workforce information to Build Module Encyclopedia entries.
  • Added information about claiming sector ownership to station module Encyclopedia entries.
  • Added engine check light to indicate reduced engine functionality to HUD.
  • Added hull bar animation when receiving damage.
  • Added mission arrow towards platform guidance if not on screen.
  • Added animation when selecting target.
  • Added several new achievements.
  • Added new ultra shadow quality option.
  • Added race-specific command consoles.
  • Added Tides of Avarice soundtrack to Station Design Simulator playlist.

Removed:
  • Removed Vigor Syndicate food delivery missions as transporting food is illegal in their space.
  • Removed wares required for terraforming from missing resource section in Ship Configuration menu.
  • Removed invalid rebate from two terraforming projects.
  • Removed logbook entries for received surplus and completed trades.
  • Removed "transparent" border around fullscreen menus.
  • Removed weapon group HUD indicators if ship has no weapon slots.
  • Removed info boxes for ships on map.
  • Removed venture inventory tab from spacesuit upgrades.
  • Removed option to turn off save compression (note: with recent improvements to saving this option is no longer advisable for normal users but remains available to modders in a different form).

Improved:
  • Improved Argon Federation and Godrealm starting relations with player in The Untested Explorer and The Accomplished Scientist starts.
  • Improved Terran Cadet transition into Defenders of Sol mission.
  • Improved Find Resources missions by adding guidance sphere and increasing reward according to how many Resource Probes player will probably need.
  • Improved Deliver Inventory missions by adding option to deliver all matching items at once.
  • Improved Build Station missions by diversifying requirements for defence platforms.
  • Improved Scan mission rewards and accuracy of displayed difficulty if target is hostile.
  • Improved The Fate of the Yaki mission by spawning reward lockboxes in safer location.
  • Improved balancing of Kha'ak Mining Escort Mission difficulty.
  • Improved balancing of some Terraforming projects by making them resilient against setbacks from events such as quakes.
  • Improved room variety for certain missions.
  • Improved Give Seminar conversation choice.
  • Improved placement of data leaks to claim abandoned ships.
  • Improved dock position tolerance when flying capital ship without docking computer.
  • Improved undocking behaviour in certain dock areas.
  • Improved presentation when sharing transporter room with NPCs.
  • Improved Zyarth economy to counter it being overrun by Xenon (affects new games only).
  • Improved faction defence station loadout selection when responding to aggression.
  • Improved fighter combat movement against large targets.
  • Improved coordination within fleets during attack.
  • Improved behavior of ships fleeing from attacks.
  • Improved MoveWait fleet behavior immediately before performing attack.
  • Improved combat behavior of ships in fleet with carrier or fleet auxiliary ship.
  • Improved carrier behavior in combat if all fighter subordinates are on detached assignment.
  • Improved police response to EMP bombs being lobbed at policed stations.
  • Improved ships fleeing Tide when far from any neutral station.
  • Improved handling for attempting ware exchange where transport drones are needed but unavailable.
  • Improved amounts sold by free traders and miners when only selling, particularly across multiple sectors.
  • Improved ship behaviour when colliding with other objects, especially at narrow dock area exits.
  • Improved behaviour of deployable objects such as satellites and nav beacons by limiting effect of forces from anomalies and Tide.
  • Improved S/M ship undocking from build modules.
  • Improved ware exchange between ships and stations to prevent undocking if order starts while ship docked and station doesn't yet have wares to transfer.
  • Improved missile damage and ammo consumption simulation when player not present.
  • Improved capital ships using forward-mounted guns in combat when player not present.
  • Improved accuracy of multi-barreled beam turrets firing at missiles.
  • Improved capital ship transition through jump gates and accelerators.
  • Improved approach to target in preparation for launching boarding pods.
  • Improved reliability of attack subordinates engaging commander's target.
  • Improved resupply behavior to allow ships that have loadout level of 0 to automatically get repairs as needed.
  • Improved decision-making for when commanders recall subordinates upon receiving move order.
  • Improved responsiveness of attack subordinates when commander attacks new target.
  • Improved explicit command Attack Surface Elements by preventing ships ever firing at target's hull intentionally.
  • Improved collection of multiple drops in same area by multiple ships.
  • Improved signal and data leaks on stations to be in more varied locations.
  • Improved container magnet making pickups much more reliable.
  • Improved behavior of missile-armed fighters attacking stations or capital ships.
  • Improved cohesion of travelling fleets when player is not present.
  • Improved notification and logbook entry for player-owned ships and stations being destroyed.
  • Improved presentation of out-of-stock items in Ship Upgrade menu.
  • Improved estimated arrival time of incoming deliveries.
  • Improved ship upgrade by allowing multiple ships with equipment from another race to be upgraded if all ships share same equipment.
  • Improved factory icons to indicate produced ware.
  • Improved Options menu by making it full-screen.
  • Improved messages in message ticker and logbook for attacked or destroyed player property.
  • Improved control mode messages to be informative rather than commanding.
  • Improved visuals when showing in-game scenes on target monitor.
  • Improved HUD visualisation when enemies enter weapon range.
  • Improved storage type colours in Logical Station Overview to match module design better.
  • Improved display of turret group modifications in Object Loadout menu.
  • Improved visibility by decreasing brightness of window dirt at border of cockpit glass.
  • Improved matching of corridors to rooms on Argon stations.
  • Improved pilot chair in Terran ships.
  • Improved transporter room visuals.
  • Improved readability of stars for NPC skills.
  • Improved reflections on cockpit glass.
  • Improved impact and muzzle sounds for various weapons.
  • Improved thruster sound volume to be less obtrusive while maneuvering.
  • Improved sound occlusion in interiors.
  • Improved high and ultra graphics presets to include screen space reflections (change only applied when reselecting preset).
  • Improved deadzone in default input profiles for gamepads by reducing it from 50% to 10%.
  • Improved game startup time, and time for loading and saving savegames.
eMYNOCK  [geliştirici] 12 Nis 2023 @ 15:31 
Fixes 1:
  • Fixed selected stories in Custom Gamestart Editor depending on Headquarters and Staff story state not resetting when removing HQ story.
  • Fixed player custom gamestart stations losing any special names defined in their construction plans.
  • Fixed being able to destroy missile drop in Flight School tutorial.
  • Fixed being able to assign pilots to certain plot ships which should have been restricted.
  • Fixed problems with Escape Plan mission if it occurs in Grand Exchange I.
  • Fixed Welfare Module research mission Casino station being invulnerable before mission starts.
  • Fixed Transport Passenger mission spawning passenger in brig.
  • Fixed Hack Panel missions asking player to hack panel that has already been hacked.
  • Fixed Hack Panel missions targeting station belonging to same faction that is offering mission.
  • Fixed A Pirate's Trail mission getting stuck if Wolfish Heart is destroyed in one shot, or during initial dialog.
  • Fixed wrong mission objective if target ship gets destroyed early during Seem Valuable mission of Split story.
  • Fixed Guard placement in Antigone Station corridor during Covert Operations story.
  • Fixed player Cover ship being owned by Argon during Zyarth's Coffin mission of Split story.
  • Fixed story not progressing if station to which wares should be delivered is destroyed during Zyarth's Coffin mission of Split story.
  • Fixed important wreck in Flight School tutorial being destructible.
  • Fixed conversation stalling during build segment of Advanced Scenario.
  • Fixed missing hints and menu highlighting in Terran version of HQ dock construction mission.
  • Fixed Dagobas Lahubasis Yorilos III trying to escape into own ship while talking to him on bridge during Trade Obstruction mission of Avarice story.
  • Fixed not being able to complete Avarice story race with L-sized ship.
  • Fixed Manager's Office displaying wrong trophy after completing Arcadian Endeavour story.
  • Fixed From the Ashes mission getting stuck if Duke's Haven gets destroyed before player can deliver manager.
  • Fixed Geometric Owl attacking random Xenon in The Void instead of staying put to allow players to dock during Second Assistant mission of Pioneer Terraforming story.
  • Fixed ship delivery missions not updating which ships to transfer after first recognised ships are removed from delivery area.
  • Fixed several issues with Scale Plate subscription missions.
  • Fixed timers for supply factory missions getting stuck at zero.
  • Fixed some missions having excessively long time limits.
  • Fixed stations belonging to civilian faction offering missions.
  • Fixed not being able to dock at Keepsafe after it is rebuilt.
  • Fixed relations between Vigor Syndicate and Ministry of Finance to be actively hostile.
  • Fixed mission offer which cannot be accepted for Trade Obstruction mission of Avarice story.
  • Fixed Dr. Rick Feynman aborting remote call by disallowing calling during item delivery in Double Assistant mission of Pioneer Terraforming story.
  • Fixed various issues with Torus riddle during Torus Aeternal mission of Pioneer Terraforming story.
  • Fixed Terran military ships remaining hostile after completing Terran Pests mission by reaching Torus in Pioneer Terraforming story.
  • Fixed Ace's ship remaining invulnerable after Arcadian Endeavour story completed.
  • Fixed station ownership not also transferring blueprints in Avarice Story.
  • Fixed build station mission rewards sometimes being up to 64 credits short.
  • Fixed Direct Mouse Steering sometimes reactivating in Flight School after player turned it off.
  • Fixed Arcadian Endeavour story not rewarding adequate MIN faction relation if siding with Mellerd.
  • Fixed Terran Cadet gamestart getting Defenders of Sol mission without having completed intro mission.
  • Fixed case of Trade Obstruction mission not starting in Avarice story.
  • Fixed case of Assemble Fleet mission getting stuck.
  • Fixed False Sense Of Security signal leak mission not providing boarding target.
  • Fixed guild missions not being offered if one was accepted from another guild.
  • Fixed Collect Drops retaining ownership of abandoned cargo containers on order cancellation if one cargo container had earlier already been collected.
  • Fixed Terran "Covert Ops" mission activating even when set to completed in custom gamestart.
  • Fixed mission ship trapped in minefield fleeing after being scanned by police.
  • Fixed Supervised Mining missions being offered by factions that do not have M-sized miners.
  • Fixed being able to buy multiple Astrid ships from Northriver Company at end of Avarice story.
  • Fixed duplicate voice line when accepting certain missions.
  • Fixed signal leaks not offering any hack missions.
  • Fixed playback of terraforming debriefing message videos.
  • Fixed Scale Plate Pact not attempting to rebuild Pirate Bases.
  • Fixed Rhak Patriarchy not being at war with Argon Federation and Antigone Republic.
  • Fixed asteroids with extreme yield in Family Nhuut.
  • Fixed certain major stations and factories sometimes not spawning on gamestart.
  • Fixed some stations unintentionally spawning in hazardous regions.
  • Fixed Yaki ships sometimes not having weapons.
  • Fixed generated loadouts in some shipyards/wharfs/equipment docks not matching available equipment.
  • Fixed subordinate traders sometimes buying from homebase and selling right back to it.
  • Fixed research storage targets exceeding research ware requirements under certain circumstances.
  • Fixed being able to activate travel mode in ship without flight assist software.
  • Fixed ships sometimes firing at empty space when attacking large target.
  • Fixed multiple beam weapons attacking same target not draining shields as quickly as expected.
  • Fixed lockboxes standing still after saving and loading.
  • Fixed ships with repair drones sometimes not repairing at expected speed.
  • Fixed ships that are about to dock or are executing trades in Avarice ignoring Tide warning.
  • Fixed case that could result in station-based miners failing to execute assignment.
  • Fixed traders sometimes not finding valid trades when operating in only one space.
  • Fixed ships sometimes trading with build storage of destroyed stations.
  • Fixed station trade subordinates selling station trade wares to factions prohibited by associated trade rules.
  • Fixed player sometimes being blamed for objects destroyed by hazardous regions.
  • Fixed player-owned subordinates and capital ships sometimes traversing unexplored sectors when moving between sectors.
  • Fixed ships trying to resupply at stations or ships they cannot dock at.
  • Fixed ships belonging to some factions failing to restock deployables and ammo.
  • Fixed ware exchange stalling if exchange partners are already parked when ware exchange order begins.
  • Fixed attacking ships sometimes overshooting target on initial approach.
  • Fixed ships sometimes ignoring collisions when interrupted while docking.
  • Fixed non-capital ships with subordinates that are not moving with commander needlessly attempting to synchronize movements to fleet at gate transitions.
  • Fixed defence subordinates sometimes losing track of ships in fleet that are not subordinates of immediate commander.
  • Fixed case that could prevent capital ships dealing with fleet auxiliary ships which are attached to fleets.
  • Fixed ships attacking capital ships or stations not using all active weapons when weapons are activated while already in combat.
  • Fixed capital ships intentionally destroying targets that they were directed to disable while assisting boarding operation
  • Fixed capital ships tending to maintain distance beyond turret range when directed to support boarding operation by destroying surface elements.
  • Fixed subordinates not docking if immediate commander is explicitly ordered to dock at carrier that is in command hierarchy.
  • Fixed case that could result in commanders ordering subordinates to dock indefinitely.
  • Fixed subordinates of subordinates of carriers undocking when carrier subordinate formation is changed via carrier.
  • Fixed ships with looped orders repeatedly trying to dock at now-destroyed destinations.
  • Fixed ships attacking attackers when going in for repairs or ammo.
  • Fixed fleeing ships erroneously concluding that second flee attempt was successful.
  • Fixed boarding pods becoming inactive when sent to abandoned ships when assigned marine was in transit.
  • Fixed illegal activities such as hitting stations with EMP bombs not triggering police response.
  • Fixed police ships sometimes attacking own faction's ships if those ships interrupt investigation.
  • Fixed ships in formation that are not subordinates doing no combat damage when player not present.
  • Fixed dismantled objects sometimes remaining in space much longer than they should.
  • Fixed wrecks being auto-selected when not flying salvage ships.
  • Fixed salvage subordinates not updating ranges after commander station's manager is replaced.
  • Fixed salvagers finding unknown wrecks.
  • Fixed salvage-related activities not contributing to skill gain.
  • Fixed pilots sometimes getting stuck when replacing another pilot.
  • Fixed difficulty docking manually when Collision Avoidance option is active.
  • Fixed Split flak turret bullets not exploding.
  • Fixed force effects of anomalies and some other objects not working.
  • Fixed small wrecks stuck in capital ship geometry interfering with player controls.
  • Fixed wrecks disappearing while being dismantled if player leaves area.
  • Fixed stuck doors or non-interactable buttons and panels on platforms after loading save.
  • Fixed non-interactable airlock after loading save.
  • Fixed invalid airlock state if cycled too quickly.
  • Fixed NPCs sometimes standing within objects on dock areas.
  • Fixed autopilot not being able to navigate towards unknown mission location when mission guidance towards target is available.
  • Fixed subordinates assigned to mimic auto-trader setting anchor to commander location when initiating search for trades.
  • Fixed Self-destruct command not working on deployables when invoked in first-person view.
  • Fixed relief pilots sometimes not retaking control when requested.
  • Fixed resetting aim assist option to default always turning it off on next start.
  • Fixed player weapon fire converging too soon when using mouse to aim at own ship in external view.
  • Fixed mass traffic not appearing under certain circumstances.
  • Fixed player-owned ships always undocking without waiting for player if player has never controlled any ship.
  • Fixed SETA being cancelled when pilot activates travel mode while player is seated passenger.
  • Fixed exaggerated speed change when colliding with moving objects at low relative speed.
  • Fixed steering being slowed down when in relative movement to ship in travel mode.
  • Fixed AI captain taking over boarding ship after player launched further pods sending more marines to target.
  • Fixed subordinates assigned to intercept not engaging targets if all subordinates are in internal storage.
  • Fixed subordinates stopping moving when player gets close enough to see them.
  • Fixed military and mining ships sometimes being built without weapons and shields if wharf/shipyard is low on resources.
  • Fixed Split Raptors sometimes being built with no turrets or shields.
  • Fixed ships idling potentially indefinitely in ring highway.
  • Fixed speed restriction zone in Teladi dock area not covering all docks.
  • Fixed ships missing signal that Tide has changed to calm phase.
  • Fixed excessive numbers of ships wanting to restock equipment at gamestart.
  • Fixed basic connection modules having incorrect production costs.
  • Fixed ships that cannot collect lockboxes repeatedly attempting to do so.
  • Fixed ships refusing to attack disguised ships that were hostile when attack order was given.
  • Fixed Revisit Known Stations not updating Space if Position changed such that it is no longer in Space.
  • Fixed player being blamed for environmental damage in player-owned sectors.
  • Fixed sometimes running into invisible wall briefly, immediately after teleporting to new ship.
  • Fixed issues entering spacesuit from ship that is in relative movement to capital ship.
  • Fixed sticky bullets continually adding impulse to hit object.
  • Fixed incorrect direction of impulse added by bullet hits.
  • Fixed laser towers sometimes slowly drifting away.
  • Fixed pushing effect of anomalies being incorrect when approaching from certain angles.
  • Fixed ships sometimes taking much longer to align when player not present due to rotating wrong way.
  • Fixed ware exchange with player's personal ship failing if more than one item queued for exchange.
  • Fixed player-controlled Builder Ships being shown as available for assignment to construction sites.
  • Fixed ships with minimal storage capacity failing to pick up all containers when ordered to collect many full containers of wares.
  • Fixed subordinates of subordinates who are docked at commander repeatedly trying to dock when they cannot do so.
  • Fixed incorrect station storage capacity predictions from ware reservations.
  • Fixed escape pods sitting in space if there are no nearby stations to flee to.
  • Fixed licence requirements for Habitat Modules to fit relation progression.
  • Fixed some dock requests persisting indefinitely.
  • Fixed construction vessels not honoring blacklists.
  • Fixed subordinates sometimes getting assigned to different subordinate groups on commander destruction.
  • Fixed player being allowed to dock while towing an object.
  • Fixed case that could lead to drones waiting indefinitely for dock to be assigned.
  • Fixed ships sometimes failing to navigate out of dock areas.
  • Fixed S/M ship undocking from Teladi Trading Station.
  • Fixed autopilot flying into gate or accelerator geometry after transition.
  • Fixed AI usage of charged weapons.
  • Fixed docked ships sometimes being stored immediately after retrieval.
  • Fixed towed objects not moving correctly when player not nearby.
  • Fixed Salvage in Radius order icon displaying question mark icon.
  • Fixed equipment mod quality indicators in surface element lists missing when using workbench under certain circumstances.
  • Fixed traders sometimes not finding trades if only one valid trade in their operational area.
  • Fixed autopilot breaking after going through gate.
  • Fixed gamestart description texts being cut-off under certain circumstances.
  • Fixed duplicate entries in Custom Gamestart Editor blueprint selection.
  • Fixed missing consumables from details of currently edited ship in Ship Configuration menu under certain circumstances.
  • Fixed mission targets being repeatedly highlighted under certain circumstances.
  • Fixed hire and work somewhere else menus being available for spacesuits.
  • Fixed price and discount/commission information sometimes being incorrect in trade context menu.
  • Fixed maximum number of docked ships in Object Information menu.
  • Fixed missing timers on chain missions in Mission Manager menus.
  • Fixed station construction plan changes sometimes being lost when applied.
  • Fixed missing warning about changes to station construction plans when closing any menu opened from Station Build menu.
  • Fixed Long Range Scanner not seeing stations with Protectyon Shield Generator module.
  • Fixed station plots in Xenon space showing licence costs before placement.
  • Fixed boarding menu allowing selection of arriving marines.
  • Fixed crew on destroyed ships being listed in Personnel Management menu.
  • Fixed missing ticker message when player unlocks new Timeline entry.
  • Fixed missing/mismatching data in target monitor under certain circumstances.
  • Fixed terraforming projects showing wrong cooldown when they were never started before.
  • Fixed ware descriptions in trader menus not updating under certain circumstances.
  • Fixed scrolling in menus when mouse is over certain parts of screen.
  • Fixed selected object icon not appearing on Map when zoomed out.
  • Fixed wrecks of civilian ships being hidden on Map if civilian ships are not shown but wrecks are.
  • Fixed player sector not appearing on map if using space suit after hitching ride to unknown sector.
  • Fixed dropdown to change assignment of all subordinates in subordinate group failing to do so.
  • Fixed menu crash in station storage list under certain circumstances.
  • Fixed icons of recyclables being visible in fog of war.
  • Fixed mines dropped by trapped lockboxes not showing as red in UI.
  • Fixed Spacesuit Engines not showing hologram visuals in Encyclopedia.
  • Fixed Terran names for maintenance and fabrication bays in Encyclopedia.
  • Fixed potential damage to objects in universe from missiles that explode in Encyclopedia view.
  • Fixed suggestions for keyboard and mouse buttons being displayed in some cases when only playing with controller or joystick.
  • Fixed workers leaving lights on when production modules are inactive.
  • Fixed distinction between enemy and hostile factions in Faction and Relations menu.
  • Fixed colour of target monitor relation for neutral objects.
  • Fixed dropdown for changing existing subordinate groups' assignments causing groups to merge if another group already has same assignment.
  • Fixed dialog option highlight dot sometimes overlapping text.
  • Fixed modifying multi-ship selection in Property Owned menu with Ctrl key not working under certain circumstances.
En son eMYNOCK tarafından düzenlendi; 12 Nis 2023 @ 15:37
eMYNOCK  [geliştirici] 12 Nis 2023 @ 15:31 
Fixes 2:
  • Fixed missing icon for salvage in radius order.
  • Fixed External View being available for mass traffic and ships in internal storage.
  • Fixed missing buttons when changing trade ware filter in Map.
  • Fixed dialog tooltips being wrongly positioned and missing background.
  • Fixed duplicated mouse-over texts for ware reservations.
  • Fixed progress bars of repeatable terraforming projects not working after first time.
  • Fixed Ship Information menu not being usable with keyboard or controller under certain circumstances.
  • Fixed menu crash in Logical Station Overview menu under certain circumstances.
  • Fixed menu crash in Custom Gamestart Editor under certain circumstances.
  • Fixed inconsistent information about gate and accelerator destinations in both HUD and ship computer voice.
  • Fixed voice playback in Timeline getting interrupted by other voices.
  • Fixed beam weapon sounds being considered "ambient" instead of "effects" for sound volumes.
  • Fixed location of casino room in certain dock areas causing visible clipping.
  • Fixed invisible wall in Condor and Stork cockpit preventing you from accessing pilot console.
  • Fixed being unable to select objects when sitting in pilot chair of Ides.
  • Fixed being unable to select asteroids from Drill miner.
  • Fixed engine jet "flames" not animating correctly for several XS ships.
  • Fixed game having wrong resolution after choosing 1280x720 or similar small resolutions in fullscreen mode.
  • Fixed custom gamestart cutscenes sometimes being distorted.
  • Fixed looking in wrong direction when teleporting to Alligator (Liquid).
  • Fixed being able to fall off dock area of Phoenix.
  • Fixed Zeus docking position being too close to pier.
  • Fixed Zeus E XS dock being out of position.
  • Fixed Osaka missing some detail.
  • Fixed Terran L container storage having incorrect collisions container modules.
  • Fixed missing wreck for Atlas E resupplier.
  • Fixed Hokkaido (Mineral) internal rooms clipping through geometry.
  • Fixed mirrored ship ID on Prometheus.
  • Fixed Chthonios E (Mineral) ship ID not being shown correctly on hull.
  • Fixed gap on dockarea of Erlking.
  • Fixed paint mods being applied to surfaces they should not be used on.
  • Fixed door of Elite not being affected by paint mods.
  • Fixed Manorina (Gas) paint mod not being applied correctly.
  • Fixed various cockpits having applied paint mods in unwanted areas.
  • Fixed flickering in Turquoise Sea with open comms.
  • Fixed occasional flickering of subtitles when multiple pilots speak over comm channels.
  • Fixed issues with shadows on glass surfaces.
  • Fixed shadows disappearing under certain circumstances.
  • Fixed bright line appearing in some shadows.
  • Fixed fog sometimes disappearing briefly after loading.
  • Fixed radar visuals with low quality FSR and small resolutions.
  • Fixed capital ship interior corridors not matching style of constructing race.
  • Fixed visual holes in Theseus cockpit.
  • Fixed hole in Terran vertical connection module.
  • Fixed pink geometry appearing on Raptor bridge.
  • Fixed LODs of pirate casino being rotated incorrectly.
  • Fixed rooms visibly overlapping when talking to Dal while in different room on HQ.
  • Fixed incorrect opening of space suit dock hatches on Chthonios, Zeus, Osaka and Syn.
  • Fixed Paranid heads clipping into roof console on Callisto, Discoverer, Pulsar and Quasar.
  • Fixed Paranid player unable to leave Kyd chair.
  • Fixed Chimera Transporter door not fully opening.
  • Fixed visual holes in pirate S ships.
  • Fixed missing Erlking L turrets sounds.
  • Fixed missing environment sounds after loading station design simulator.
  • Fixed custom logos with upper-case letters in filename not being loaded in Linux version.
  • Fixed performance stutter when approaching highly populated docks.
  • Fixed noticeable freeze when closing station editor for very large stations.
  • Fixed rare freeze during startup.
  • Fixed several causes of crashes.

Version: 6.00 HF 1 (497467) - 2023-04-15
  • Fixed missing voices for some characters in French and German.

Version: 6.00 HF 2 (498349) - 2023-04-27
  • Fixed Queen's Herald gamestart not being unlocked by default.
  • Fixed The High Road mission not being offered if Boron story is set to complete in Creative Custom gamestart.
  • Fixed Repair Ship disappearing in Terran Secret Service story.
  • Fixed Hatikvah Arms Delivery mission not proceeding when delivering ships during Boron Plot.
  • Fixed Menelaus' Reminiscence getting stuck in hazardous region at end of The High Road mission.
  • Fixed The High Road mission not accepting temporary player ship back if provided consumables were used.
  • Fixed Geometric Owl being trapped in wrong position in Torus during Torus Aeternal mission of Pioneer Terraforming story.
  • Fixed suitless Boron sometimes being client for various missions.
  • Fixed Friends in Low Places achievement not triggering.
  • Fixed wrecks in Sanctuary of Darkness being destroyed and not awarding achievement.
  • Fixed hull damage from "thunder" region in Sanctuary of Darkness.
  • Fixed selection of navigation beacons for HQ warping not working in some gamestarts.
  • Fixed excessive explosive asteroids being created over time.
  • Fixed missing population numbers in most Boron systems.
  • Fixed missing illegal wares for Boron faction.
  • Fixed rare case of game incorrectly being detected as "modified" when entering Jupiter system.
  • Fixed freeze when changing graphics settings with game installed on very fast drive.
  • Fixed missing voice lines for English, French and German.
  • Fixed screen going black towards end of loading certain savegames.
  • Fixed specific case of stuttering.

Version: 6.00 HF 3 (498552) - 2023-05-04
  • Fixed signal leaks never appearing in Terran Pests mission of Pioneer Terraforming story for some people.
  • Fixed some (not all) cases of deployables colliding with deploying object on launch.
  • Fixed ships frequently flying through damaging regions in Sanctuary of Darkness.
  • Fixed wrong lines being spoken for several French voice lines.
  • Fixed incorrect file cleanup when downloading Steam Workshop extensions on Linux.
  • Fixed excessive UI performance loss in various situations.
  • Fixed game not starting on some Windows 7 systems.

Version: 6.00 HF 4 (498964) - 2023-05-11
  • Added fallback handling to separate ships that are stuck inside each other.
  • Fixed SCA Minotaur getting destroyed by VIG during Minotaur Hunting mission of Pirate story.
  • Fixed guidance telling player to go back after escaping radar range into another sector during Terran Pests mission of Pioneer Terraforming story.
  • Fixed missing signal leak during Dubious Dealings mission of Pirate story.
  • Fixed missing signal leak during Reclaiming What Was Lost mission of Terraforming story.
  • Fixed Ocean of Fantasy showing no population after terraforming.
  • Fixed settlements information not being updated after terraforming.
  • Fixed mission objectives to scan stations suggesting that player docks instead.
  • Fixed Boron ship crews from player-owned shipyards having excessive skills or no suits.
  • Fixed traders sometimes not finding trades if dealing with only one ware.
  • Fixed issues with container magnet when piloting capital ship.
  • Fixed travel mode always aborting once ship reaches 20km/s.
  • Fixed excessive speed when player ship exits superhighway without autopilot.
  • Fixed player-controlled capital ships being affected by collisions with asteroids.
  • Fixed repair drones colliding with ship they're repairing.
  • Fixed collisions between capital ships and region wrecks.
  • Fixed remaining cases of deployables colliding with launching ship.
  • Fixed travel mode being cancelled by minor collisions.
  • Fixed Tidebreak dock becoming blocked by adding a second dock area.
  • Fixed NPCs not being able to use elevator on Barracuda properly.
  • Fixed Porpoise hatch becoming invisible.
  • Fixed game slowing down if mining ship with full cargo hold is given sole repeated order to mine.

Version: 6.00 HF 5 (499061) - 2023-05-15
  • Improved capital ship combat movement particularly when large number of capital ships attack single target.
  • Improved ship response to Tide in Avarice.
  • Fixed Boron Queen Carrier and Kingdom End Fleet in Boron plot being boardable.
  • Fixed Holy Three-Dimensionality mission getting stuck if destination station's dock destroyed.
  • Fixed signal leak generation during Court Case mission of Split Story.
  • Fixed welfare module research mission sometimes getting stuck if signal leak destroyed.
  • Fixed capital ships jumping through gates sometimes materialising very far from exit gate.
  • Fixed stations sometimes not offering rewards for destroying hostile ships close to them.
  • Fixed ships getting stuck indefinitely trying to get out of ship storage.
  • Fixed autopilot not properly disengaging when active while player teleports away.
  • Fixed ware exchange sometimes resulting in involved ship being unresponsive indefinitely.
  • Fixed attack subordinates not engaging commander's targets after first one when there are multiple targets.
  • Fixed inactive subordinates assigned to intercept or bombard not engaging hostile targets when set to launch while hostile targets already in radar range.
  • Fixed patrolling ships and interceptor subordinates engaging pods and space suits by default.
  • Fixed several issues with fallback code to separate stuck ships.
  • Fixed Boron Ray sometimes not firing main battery when it should.
  • Fixed pirate ships sometimes assuming cover identity while under fire.
En son eMYNOCK tarafından düzenlendi; 15 May 2023 @ 9:33
eMYNOCK  [geliştirici] 20 Haz 2023 @ 11:57 
Version: 6.10 (506382) - 2023-06-20

Note: The 6.10 update is primarily a technical update to allow those who have been participating in the MTS Public Beta to move back onto a release version.

  • Added summary of docked player-owned ships to objects in Object List and Property Owned menus.
  • Fixed seminars given to service crew and marines not being applied correctly.
  • Fixed being able to sell non-sellable ships under certain circumstance
eMYNOCK  [geliştirici] 30 Ağu 2023 @ 2:12 
Version: 6.20 (511811) - 2023-08-24

  • Added option to enable Venture Extension in offline game to allow access to exclusive venture objects.
  • Added option to start Boron Story by talking to Numanckaret on Wayfinder ship.
  • Added possibility to get NPCs from DLC races as reward for terraforming competition projects.
  • Added indicator line for steering direction in mouse steering mode.
  • Added option to re-enable mouse steering automatically.
  • Added remaining time element to interactive events.
  • Added option to choose Start menu background scene.
  • Added Start Game button to New Game menu.
  • Added hotkey control mapping to trigger Teleport.
  • Added tooltips for available Interact menu option hotkeys.
  • Added functionality to Interact menu hotkey to also now close Interact menu again.
  • Added shortcut option to assign player-owned Builder ship to construction site in Interact menu.
  • Added Czech localisation.
  • Changed name of Advanced Gameplay tutorial to Additional Gameplay.
  • Changed interactive events on target monitor to not disappear while game paused.
  • Changed ware filters in Map menu to only be active when trade filter enabled.
  • Changed Boron Ray Ion Projector to prevent shots from charging up while still cooling down from previous one.
  • Improved Queen's Herald gamestart description by adding warning that Boron story will be skipped.
  • Improved Nav Beacon handling and mission objective description for Blazing the Trail mission of Boron story.
  • Improved dialogue handling for Propositions and Negotiations mission of Boron story.
  • Improved station construction tutorial in Additional Gameplay scenario.
  • Improved balancing of generic Escort mission.
  • Improved police response to hostile activity in sectors they are responsible for.
  • Improved stations transferring excess earnings to player's account.
  • Improved AutoTrade with ships that have Mirage hull mod.
  • Improved reliability of NPC ships responding to distress calls.
  • Improved combat behavior of fighters carrying mines.
  • Improved mines by disabling explosion if hit by bullets before reaching safety distance from launching object.
  • Improved capital ship combat targeting behavior against stations.
  • Improved gate traversal while attacking.
  • Improved capital ship movement when clearing gates on transition.
  • Improved docking with moving ships.
  • Improved police response to EMP attacks on stations.
  • Improved reliability of capital ships parking at one another to trade.
  • Improved conversation options when talking with pilots belonging to player faction.
  • Improved lighting in Boron Start menu background scene.
  • Improved asteroid explosions.
  • Improved various sounds by adding muffling effect based on distance from the source.
  • Fixed foreign ship stuck in player's fleet after The High Road mission.
  • Fixed player's wingmate unintentionally disappearing from his ship in Solborn Militia and Yaki plots.
  • Fixed case of ZYA fighters not attacking freighter during Report to Slave Trader 2 mission of Split Story.
  • Fixed Yu t'Knk sometimes being missing during End of Oppression mission of Split story.
  • Fixed wrong mission guidance during Rebellious Thralls mission of Split story.
  • Fixed player ships not being created if player is below docking relations during Seem Valuable and Zyarth's Coffin missions of Split story.
  • Fixed Sanctuary of Darkness highway activating when linear highways are disabled in Creative Custom Gamestart.
  • Fixed Sanctuary of Darkness highway not activating automatically in Budgeted Custom Gamestart.
  • Fixed Casino welfare module not being unlocked after selecting it for Custom Gamestart.
  • Fixed Boron story Custom Gamestart unlock states not updating when loading save.
  • Fixed The Fan story starting even if it was set to be complete in Custom Gamestart.
  • Fixed Split story stalling in certain Custom Gamestarts.
  • Fixed some Trinity jobs and missions wrongly assuming Trinity has been formed.
  • Fixed Gate Charging animation continuing after Heretic's End Gate Opening cutscene was aborted.
  • Fixed Diplomatic Outpost mission selecting wrong player station for transfer by allowing them to select station in Boron Story.
  • Fixed Numanckaret not ending conversation after Queen's Audience in Boron story.
  • Fixed Boron story mission offer call and email still happening in Queen's Herald Game Start.
  • Fixed Nila Ti's unmanned ship remaining after Queen's Reception in Boron Story.
  • Fixed Nila dropping unlimited Spacesuit Bombs in Astronomical Observations mission.
  • Fixed case of Boron Story not progressing after Stellar Observation cutscene in Astronomical Observations mission.
  • Fixed A Return to Normal Order mission spawning lasertowers that are hostile to nearby station.
  • Fixed excessive voice spam when player scans wrong ship in High-Tech Hold-Up mission.
  • Fixed Trade Obstruction mission sometimes losing briefing text and objectives if conversation is started.
  • Fixed not being able to bring Axiom back to Arcadian Endeavour in M or L-sized ships in Blueprint Data Theft mission.
  • Fixed Dal sometimes not starting Covert Operations plot when prompted.
  • Fixed incorrect behaviour of item traders and station interiors during Heretic's End HQ introduction.
  • Fixed some mission clients on docks having excessive skills and having hiring price.
  • Fixed excessive player ship speed after loading savegame.
  • Fixed charging weapons cooling down while they are holding shots to be released.
  • Fixed ship repair not prioritizing wrecked engines.
  • Fixed ships refusing to attack Mk1 lasertowers.
  • Fixed capital ships stopping main battery fire while in combat.
  • Fixed ships sometimes having trouble docking at extremely large player stations.
  • Fixed ships sometimes getting stuck in loop of storing and retrieving.
  • Fixed ships sometimes being moved to internal storage before finishing docking.
  • Fixed dock assignment persisting when stopping control of ship.
  • Fixed ships without docking computer not docking if below target height.
  • Fixed wharves sometimes not freeing up docking bays for additional ship construction.
  • Fixed capital ships sometimes repeatedly turning in combat and not getting chance to move.
  • Fixed excessive rotation speed of capital ships after collisions.
  • Fixed being able to lower elevator of certain ships before they finish docking.
  • Fixed transporter room transition breaking when player jumps.
  • Fixed physics mass being too low for certain objects such as asteroids.
  • Fixed station account exploit when station given to another faction.
  • Fixed not being able to upgrade player-controlled ship with Repeat orders default behaviour.
  • Fixed mining ships refusing to mine in their commander's hazardous sector unless they have no choice.
  • Fixed capital-class trade ships sometimes failing to trade with fleet auxiliary ships when they should be able to.
  • Fixed transport drones of player-controlled capital ships collecting crates containing wares that ship cannot carry.
  • Fixed rare issue that could result in HQ not requesting sufficient terraforming resources.
  • Fixed resources that are also used for terraforming or research sometimes not being bought in sufficient amounts.
  • Fixed stations that require 0 credits never transferring excess earnings to the player account.
  • Fixed Boron Shipyards not paying appropriate price for Water.
  • Fixed Vigor Syndicate raiding parties concentrating at Windfall.
  • Fixed Tidebreak station not having any NPCs walking around.
  • Fixed ships sometimes waiting for signal while already in Avarice in response to tide warning.
  • Fixed Advanced Composite factory being hard to hit by NPC controlled ships.
  • Fixed escape pods being treated as targets for attack under certain circumstances.
  • Fixed escape pods appearing hostile when they shouldn't be.
  • Fixed ships moving to attack, but not firing upon, targets that they are not authorised to attack.
  • Fixed police sometimes mistaking compliance for refusal to comply.
  • Fixed ships failing to dock at some stations with covered dock areas.
  • Fixed ships having trouble docking at very large stations from some positions.
  • Fixed player space suit weapon groups being reset after teleporting during space walk.
  • Fixed hacking of turret control panels not affecting missile turrets.
  • Fixed some cases of characters warping after using lift on Boron ships.
  • Fixed M ships sometimes not being able to undock from stations with only one M docking bay.
  • Fixed busy shipyards being indefinitely blocked by docked capital ships if their build is scheduled behind others.
  • Fixed trade ware buy/sell offers being removed when disabling manual buy/sell amount.
  • Fixed being able to reassign croupier NPCs via the station info menu.
  • Fixed long delay before NPCs appear on some stations.
  • Fixed wharves and shipyards potentially having multiple ship dealer shops with only one having anyone serving.
  • Fixed trade station dock areas on player stations sometimes not having any shops.
  • Fixed player-owned black market trader sometimes appearing on player HQ.
  • Fixed getting stuck in floor when getting up under certain circumstances.
  • Fixed ships that were on ventures when Multiverse Team Seasons beta testing ended sometimes not returning properly.
  • Fixed Yasur spawned from online inventory not applying default paint mod.
  • Fixed Venture inventory items sometimes not being available in new games.
  • Fixed Queendom of Boron and Duke's Buccaneers not being enemies.
  • Fixed player relations towards Provinces Adrift/Queendom of Boron not updating correctly under certain circumstances.
  • Fixed Bob the Builder Achievement in saves where it had triggered beta testing.
  • Fixed not being able to switch live stream view channels in some cases.
  • Fixed inconsistency in mining behavior between viewing miner in live stream view and being in same sector.
  • Fixed very long story messages not being displayed correctly.
  • Fixed missions listed multiple times in Interact menu under certain circumstances.
  • Fixed missing resource options in Station Configuration menu under certain circumstances.
  • Fixed menu crash when upgrading multiple ships in Ship Configuration menu under certain circumstances.
  • Fixed Processing Modules not showing products and resources in Station Configuration menu.
  • Fixed trade wares being removed when removing buy and sell offer in Logical Station Overview menu.
  • Fixed fleet sector in Map menu being shown incorrectly under certain circumstances.
  • Fixed identical upgrades not being preserved under certain circumstances when upgrading multiple ships in Ship Upgrade menu.
  • Fixed selected object not being shown in Object Information section of Map menu under certain circumstances.
  • Fixed Object Information of Map menu sometimes not loading when querying some S or M ships.
  • Fixed transaction information for Faction Representative trade menus being too small.
  • Fixed menu sliders not correctly registering clicks under certain circumstances.
  • Fixed jittering target elements in external view under certain circumstances.
  • Fixed not being able to target super highway gates in Map menu.
  • Fixed target element for stored-away ship appearing in middle of screen.
  • Fixed Select all Sectors option in Custom Gamestart Editor selecting hidden and disabled options.
  • Fixed order of subordinates in tooltips when assigning roles being inconsistent.
  • Fixed missing control mode messages under certain circumstances.
  • Fixed human characters looking distorted when leaning on table.
  • Fixed not being able to select all objects from Peregrine cockpit.
  • Fixed wrecks in debris fields fading out too early.
  • Fixed visual issue with Boron S mining laser.
  • Fixed strange text in some Boron sector backgrounds.
  • Fixed seam in Menelaus Oasis background.
  • Fixed silicon carbide production module visually jumping when getting closer.
  • Fixed overly dark dockarea on Argon Colossus with reflection probes enabled.
  • Fixed paint decals appearing dirty.
  • Fixed player logo glow.
  • Fixed graphical issues with some AMD driver versions.
  • Fixed repeating row-change sounds in Map menu under certain circumstances.
  • Fixed beam sounds to originate from beam instead of weapon.
  • Fixed certain sounds being too loud while the game is saving.
  • Fixed controllers drifting in low framerate situations under Linux.
  • Fixed game hanging in fullscreen cutscenes under certain circumstances.
  • Fixed possible freeze when manually docking ship that has trade order loop.
  • Fixed memory leak resulting in out of memory errors in very long play sessions.
  • Fixed rare crash when buying ships with crew.
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