X4: Foundations

X4: Foundations

View Stats:
This topic has been locked
select_21 Jun 4, 2019 @ 6:03pm
Engine parts question
Is this still something I have to fix myself? I've had a ships in Argon prime, Eighteen Billion and Trinity Sanctum III waiting to be build. They all need between 12 and 46 Engine parts. They been in que for probably 4 hours of game time and nothing has changed.

Also have any of you been getting their miners pooped by Xenon? My miners are constantly attacked by randon Xenon seemingly b-lining past everything in a sector (slightly exagerated) to kill my ships then fly off. I just didnt' notice this happening much waaay back in 1.0
< >
Showing 1-15 of 55 comments
Kanaro Min Jun 4, 2019 @ 6:18pm 
"Most" new game starts still have part shortages (economy imbalances) that break the chain of supply and consequently the AI's ability to build ships. People either recommend using SETA to pass time in the game (or just let it run AFK without) to give the economy time to build up. Or they recommend mods, which I do not (nor does one of the developers) due to the chances new patches can break the mod and your save. The only other solution is to trade the missing parts in yourself to kickstart a shipyard/wharf. The problem with that is that (in affected games - again, most of them) there are only 1-2 stations in the universe that aren't affected. So you'll be doing a lot of trading to kickstart the entire economy.
select_21 Jun 4, 2019 @ 6:25pm 
Originally posted by Kanaro Min:
"Most" new game starts still have part shortages (economy imbalances) that break the chain of supply and consequently the AI's ability to build ships. People either recommend using SETA to pass time in the game (or just let it run AFK without) to give the economy time to build up. Or they recommend mods, which I do not (nor does one of the developers) due to the chances new patches can break the mod and your save. The only other solution is to trade the missing parts in yourself to kickstart a shipyard/wharf. The problem with that is that (in affected games - again, most of them) there are only 1-2 stations in the universe that aren't affected. So you'll be doing a lot of trading to kickstart the entire economy.

Ok cool, and I'm okay with everything needing time to get started. one of the things i like about x4 so far.
Kanaro Min Jun 4, 2019 @ 6:26pm 
Cool, then you shouldn't have much of a problem progressing after a little bit of time.
grapplehoeker Jun 4, 2019 @ 7:38pm 
Originally posted by Kanaro Min:
People either recommend using SETA to pass time in the game (or just let it run AFK without) to give the economy time to build up. Or they recommend mods, which I do not (nor does one of the developers) due to the chances new patches can break the mod and your save.
Very few people recommend any of those options.
The only other solution is to trade the missing parts in yourself to kickstart a shipyard/wharf.
The majority recommend this, because it works.
The problem with that is that (in affected games - again, most of them) there are only 1-2 stations in the universe that aren't affected. So you'll be doing a lot of trading to kickstart the entire economy.
No, it does not require a lot of trading. Take the OP's situation of only 12-46 parts required... a small courier can fulfil that in a single trip.
You do not need to kickstart the whole economy either. Just one wharf and/or shipyard will do.
In the last 9 playthroughs I have had no problem getting ships built by supplying parts and I can get a small fleet working and the PHQ built within the first two hours of play every time.
Last edited by grapplehoeker; Jun 4, 2019 @ 7:39pm
Kanaro Min Jun 4, 2019 @ 7:46pm 
You have your opinion grapplehoeker, I have mine. Leaving the economy at large languishing with a shortage of parts while war is being waged is (in my opinion) a bad idea. It makes it so the economy takes even longer to bounce back than it would if you supplied a shipyard/wharf in each sector with needed parts.

But I honestly don't advocate *any* of the proposed solutions - the game is a sandbox and people should be able to "do what they want", without having to babysit the broken economy. To that end, I say: put the game on the shelf for now, wait for it to be finished. If people ask and have the patience to try a solution, there are those that work.
select_21 Jun 4, 2019 @ 7:52pm 
[/quote]
No, it does not require a lot of trading. Take the OP's situation of only 12-46 parts required... a small courier can fulfil that in a single trip.
You do not need to kickstart the whole economy either. Just one wharf and/or shipyard will do.
In the last 9 playthroughs I have had no problem getting ships built by supplying parts and I can get a small fleet working and the PHQ built within the first two hours of play every time. [/quote]


I almost posted again to ask about more bugs. I went in there with a trader and got the 46 engine parts. As soon as I sold them to the station, it said it needed 2 Field arrays, I was like wtf. So I went and bought 2 field arrays and sold them to the station. Then it said, and no I'm no kidding, 2 engine parts. I went and bought 50 just in case. As soon as I delivered those, it asked for 33 engine parts. All the while I'm there was only 1 ship in que and I was 1st in que. I ran errands for this stupid station for like 2 hours. Last thing it asked me for was 2 Advanced electronics, then 12 of the same thing, then 2 again.

I didn't cover everything I kept buying, but you would think if this station needed all that, it would've just said 'x' number in the beginning instead of 'x' then 'y' then 'z' of the same freakin parts.

Anyways, after that last sale of Advanced Electronics, the countdown timer finally started. talk about making you want to punch something lol.
Last edited by select_21; Jun 4, 2019 @ 7:53pm
Knightframe Jun 4, 2019 @ 11:46pm 
If you buy just bare minimum, the station will run out of stuff instantly. Buy as much as you can carry on ship and sell it to station for big profit.

The reason why your ship was waiting is probaly more than 1 ship was in making.
Last edited by Knightframe; Jun 4, 2019 @ 11:47pm
grapplehoeker Jun 4, 2019 @ 11:49pm 
Originally posted by Kanaro Min:
You have your opinion grapplehoeker, I have mine. Leaving the economy at large languishing with a shortage of parts while war is being waged is (in my opinion) a bad idea. It makes it so the economy takes even longer to bounce back than it would if you supplied a shipyard/wharf in each sector with needed parts.
My opinion is based on fact through experience gained by playing the game and not by listening to hearsay. You may hold fast to your opinion though and wait as long as you like. Meanwhile, I'll play on ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=1758289119
I never said you leave anything to languish. You have to start somewhere and that means your own economy. Once that is working through supporting a single sector, then you will be able to expand it to others.
As for the 'war', It isn't really a war though, is it. Xenon incursions in three sectors isn't much of a war. It's more of a border dispute and 'my opinion' is that Egosoft have deliberately been holding the Xenon back in order to make it easier on the player.
Last edited by grapplehoeker; Jun 5, 2019 @ 12:04am
grapplehoeker Jun 5, 2019 @ 12:11am 
Originally posted by select_21:
I ran errands for this stupid station for like 2 hours. Last thing it asked me for was 2 Advanced electronics, then 12 of the same thing, then 2 again.

I didn't cover everything I kept buying, but you would think if this station needed all that, it would've just said 'x' number in the beginning instead of 'x' then 'y' then 'z' of the same freakin parts.

Anyways, after that last sale of Advanced Electronics, the countdown timer finally started. talk about making you want to punch something lol.
The only time I have to supply AE's is to HOP Wharf in Holy Vision to get it to build me some Nemesis Sentinels. That comes later though and not right at the start.
To start off, I supply Argon Wharf in Argon Prime with Engine Parts from Hatikvah's Choice, nextdoor. That is all it needs to build 2 S couriers first, then M miners and M transporters. That'll get me started and get my first base up and running. Corvettes and destroyers can come later ;)
Last edited by grapplehoeker; Jun 5, 2019 @ 12:12am
select_21 Jun 5, 2019 @ 2:09am 
Since I have some knowledgeable folk in this thread, I mine as well ask also what affects satellite range? I could've sworn before it was almost at a set 40km, but I honestly don't remember. I'm sitting here 12km away from one station and 14km from another. I thought placing a satellite between the two would reach, but it's not reaching either one. In another sector the range is going out to over 35km easy. My faction relation in this place is +12.
Nickolaiproblem Jun 5, 2019 @ 2:32am 
Mate you have third option try buying at minimum presets at a shipyard that usually best option.
Nickolaiproblem Jun 5, 2019 @ 2:33am 
Originally posted by Kanaro Min:
"Most" new game starts still have part shortages (economy imbalances) that break the chain of supply and consequently the AI's ability to build ships. People either recommend using SETA to pass time in the game (or just let it run AFK without) to give the economy time to build up. Or they recommend mods, which I do not (nor does one of the developers) due to the chances new patches can break the mod and your save. The only other solution is to trade the missing parts in yourself to kickstart a shipyard/wharf. The problem with that is that (in affected games - again, most of them) there are only 1-2 stations in the universe that aren't affected. So you'll be doing a lot of trading to kickstart the entire economy.
The imbalances exist to simulate real world ship and manufacturing imbalances due to warfare.
tourist Jun 5, 2019 @ 2:48am 
Shipyards and Warfs might be upgrading and repairing NPC ships that are not part of a build queue. Could be the reason that more engine parts were asked for. Not sure if upgrade/repair can skip the build queue though.

Not sure if anything reduces range such as a gas cloud. 40km diameter, 20km radius. Sations could be km long but about 15km distance from each should cover.

Are both stations completely inside the satellite coverage? Rotate x-z plane to see if coverage sphere envelopes all of both stations. Could be display bug on the map, let it be and see if trades are updated.

***Satellite coverage is 30km in the encyclopedia. You can pickup and deactivate.
Last edited by tourist; Jun 5, 2019 @ 2:56am
select_21 Jun 5, 2019 @ 3:03am 
Originally posted by Nickolaiproblem:
Mate you have third option try buying at minimum presets at a shipyard that usually best option.

Hmm, didn't think of this. I'll try this next time.

Originally posted by tourist:
Shipyards and Warfs might be upgrading and repairing NPC ships that are not part of a build queue. Could be the reason that more engine parts were asked for. Not sure if upgrade/repair can skip the build queue though.

Not sure if anything reduces range such as a gas cloud. 40km diameter, 20km radius. Sations could be km long but about 15km distance from each should cover.

Are both stations completely inside the satellite coverage? Rotate x-z plane to see if coverage sphere envelopes all of both stations. Could be display bug on the map, let it be and see if trades are updated.

***Satellite coverage is 30km in the encyclopedia. You can pickup and deactivate.


Maybe that is what was going on with that ship being built. There was nothing in the que, it said i was #1. Maybe it doesn't list those being repaired.

No gas clouds at all. I was level with both stations. I was riding one of hose super highway things and came across two stations close to the highway that didn't have a satellite by them. I popped off real fast, made sure I was completely between the two within reason and yeah, the satellite didn't hit either one. I hated to drop a satellite for each station before asking around what the deal was.
Knightframe Jun 5, 2019 @ 4:12am 
Well once you hit 30, just build your own station. It is a bit of investment tho, but you dont have to watchout on npc faction to build your army.
They are massive tho, if you make them self sustainable:

https://steamcommunity.com/sharedfiles/filedetails/?id=1761450134

Crappy thing is that you cant steal ship building blueprints, but you have to trow away a lot of milions.
< >
Showing 1-15 of 55 comments
Per page: 1530 50

Date Posted: Jun 4, 2019 @ 6:03pm
Posts: 55