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Granted, the number of turrets is toned down - but balanced against the current ships.
I have a modded installation of X4 as well - with "Rise of the Ossian Raider". You can check how the fun goes away once a Arawn MK3 with 200+ turrets opens fire. It's ridiculous to watch a K being melted down in seconds... Doesn't add fun to the gameplay.
Yes, I like M6 corvettes from X3, which can be used to take down an M2 (destroyer) or even M1 (carrier) ship. But it depends on your skill and some luck.
And no, X3 cap ships have good number of turrets (from 8 to 10 on sides in particular) and can actually defend themselves and use them for an attack. On the other side there were fighters with good shields and 6-8 mountings for weapons, and that mean, they had a chance to engage capital ships in squadrons or use blind spots (controlled by player).
In X4 we have absolutely disgusting balance considering capital ships, that's why I use only capital ships from mods.
P.S. Crafted mods doesn't work with turrets, only with main (forward) weapons. No sense for me.
Compared with X3 (all iterations) we now have real point defense, with each turret capable of tracking a different target. (just for those who don't remember: X3 turret groups have to target one target). The fewer turrets per ship also have the nice effect that there is no absurd bullet spam with 90% of missed shots (again blast of the past - X3 did it that way).
Compared with X:Rebirth, I only miss the Argon vessels (Fulmecron, Olmekron). Ships like the Taranis look great on it's own but aren't very fitting for the X universe. This especially goes to the Arawn which has too much Battlestar Galactica in it. In general the lack of turret diversity & customization options (which turret goes were) makes X:R capitals less enjoyable for me (that and me not being able to steer them directly). I do like the HIT/MA turrets though and miss the Sucellus deeply
Small ships act like light fighters and scouts from X3. Some are very fast and hard to hit for a Capital ship but when they do get hit that's game over over them.
Medium Ships/ Corvettes now are more like heavy fighters. Still quite fast and can take a little bit more damage but still will die under a longer barrage
Large ships like the Behomoth now act a little bit like M6 Corvettes did from X3. They have very long range main guns and will park themselves a long way from a target and shoot. They can't go toe to toe with a Xenon I but can easily win if you use your brain. I think they should not have docks as the should not act like carriers. plus they have too few docks for anything to launched or recalled quickly so kinda pointless.
XL ships i haven't used them much yet but I do wish they would get rid of the docking system they have currently. It looks great watching the ships fly in and dock but it takes far too long. if i have one thing to wish for then i wish that carriers could use the old system of just flying in a docking bay and disappearing. So much quicker.
Like someone said earlier i think (and hope) that they will bring out more types of XL ships to fill the role of battleship as the Xenon are the only ones with a battleship currently.
If you are the pilot then you can use a small light fighter to take down a capital ship by hiding and using blind spots. takes a very long time and very boring if you ask me, but if you ask one of your pilots to do it then they will die.
That's how I use my ships for does anyone agree?
Looking at it EGOsoft most likely has reshuffled prior size and designation to closer fit what historic and current naval designations would be in the X-Universe.
Destroyer are rather small Ships compared to Carrier, Battleships or even Cruiser.
In previous games EGOsoft did not really have much room to squeeze in mid sized capital ships without all together redo the designations or screw it up as happend with M6, M7 and M8.
As for the current system there are no such limitations EGOsoft or an Intrepid modder could add a Cruiser Class Capital Ship in the L bracket that is maybe twice the volume of a current Destroyer has more L and M Turrets and it would fit at least from a technical angle the same could be said about a Frigate that could be scaled up Corvettes yet still in the M bracket or could be scaled up to the extreme with a XL Battleship.
Ignoring the Awe struck immersion that is missing with such Behemoths we seen in X³:AP and X:R it is rather clear EGOsoft did not take away but made room for more yet did not fill the gap.
About the argument of balance and the casual use of it for things that are either not related to anything that would warrant balance or needs balance i for my part would love to read people actually stating what needs addressing instead of oh my immersion oh the balance oh the what ever it would make it so much easier to understand and help to change if possible what is perceived as lacking.
https://youtu.be/R1EiYqKgJ8o
Capital ship - not only carrier. It can be any large battleship.
I agree fidelity did drop compared to X:Rebirth yet did improve from X³:AP.
But where made EGOsoft any mistakes or did fail to meet the telegraphed situation?
A Rather outspoken majority if you take down votes on STEAM as indicator demanded another X³ Clone with more pretty graphics and EGOsoft did deliver instead further push the limit and go for a X:Rebirth 2 meets the X-Universe 4.
Heh i would flip it around worse then X:R but better then X³ from a visual standpoint and it is rather obvious where ever there are no reused X³ Textures and they did reuse lots of X³ textures.
Where it hits short is with feature parity and obfuscation of implemented.
The X Games in general have a bad reputation of being over complicated would you not agree?
X4 does not try to change this assumption but doubles down with missing or lacking information for equipment, ships, modules and commands.
Documentation is the most tedious and hardest part of Development if you fail or fall behind early on it is going to haunt you forever and it gets worse.
And there is too many such examples. Bad turret aim and damage, bad missiles (against anything more than a stationary or slow target)... continue.