X4: Foundations

X4: Foundations

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Takiro Sep 9, 2019 @ 8:00am
Getting blue prints when faction is hostile?
I'm still, building up my HQ and sector before starting my career as a pirate. But I worry that I won't be able to get my hands on ship blue prints when I later think some of my enemie's ships could come in handy. I read that ships can't get reverse engineered anymore, like it was possible in X3. Is there any other way to get your hands on ship blue prints, other than buying them from the faction leader?.

Station blue prints could still be stolen by scanning data leaks (altough probably hard when the station and the whole sector is hostile), blue prints for everything else (ships, weapons, wares) seems it can only be aquired by buying them.
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Showing 1-15 of 18 comments
Pathogenic Sep 9, 2019 @ 8:10am 
I think it is possible (though I have not tried it myself) to disable large ships, place an emp bomb on them, and scan the resulting data leak to get their blueprint. I think this needs to be done before you take ownership of it, such as through boarding.
Takiro Sep 9, 2019 @ 8:35am 
Ah, I heard about that. A good solution, at least for L and XL ships. And probably very chalenging when the ship is already hostile to you. I also remember in X3 you could sometimes radio the pilots and they would sell you their ship's blueprints (indicated by a small book icon, if i remember corectly) or even the entire ship, wich was helarious because the pilots air locked them self on the spot. Is this a thing in X4? Didn't see it yet but maybe I just didn't pay attention. I know that they sometimes bail out when in danger.
Player 1 Sep 9, 2019 @ 9:04am 
@Takiro - Good Luck... Dont forget that you not only need the Ship Blueprint... Also all of it's Equipment. BTW - were do you want to Build Ship's if you dont have Shipyard's?

ADD - Pirating is more a Fun thing then making Money... You will see later in Game what i mean with that. Have Fun!
Last edited by Player 1; Sep 9, 2019 @ 9:11am
Takiro Sep 9, 2019 @ 9:39am 
Originally posted by Player 1:
@Takiro - Good Luck... Dont forget that you not only need the Ship Blueprint... Also all of it's Equipment. BTW - were do you want to Build Ship's if you dont have Shipyard's?

Why wouldn't I have a shipyard? I'm not going to war with every faction at once. I simply buy the shipyard blueprint from one of the others to build my own.

But I agree that there seems no way to get equipment and weapon blueprints without buying them. Altough I could just mount a Tladi gun on a Paranid ship. X4 seems less restrictive in this regard, compared to X3 (think about the Teran ships only able to mount Teran guns).

And it looks like you can buy most weapon blueprints on pirate bases too, even for some S and M class ships. I only checked Pact of Scale Plate Green, I guess other pirate factions offer a different subsett of blueprint.

And, I think I just partially answered my own question.
Last edited by Takiro; Sep 9, 2019 @ 9:39am
Player 1 Sep 9, 2019 @ 9:45am 
LOL... yes like you say... I could tell you more but it would be a Spoiler. Only one thing. Look closer to all (same) Part's of the Faction's. What they do...and how they work.
Last edited by Player 1; Sep 9, 2019 @ 9:47am
Takiro Sep 9, 2019 @ 10:00am 
Originally posted by Player 1:
LOL... yes like you say... I could tell you more but it would be a Spoiler. Only one thing. Look closer to all Part's. What they do...

I don't do it for the money. This time, it's personal. If I have to fly with scrap metal wielded togherter, with weapons that fell off the truck or found in the junk, then so be it. Maximizing the revenue is not my goal. I have just enough factories to not be broke all the time.

This is just the story of my current game, everyone makes their own.
grapplehoeker Sep 9, 2019 @ 12:42pm 
Originally posted by Takiro:
Getting blue prints when faction is hostile?
If you have not started playing at being a pirate, then why are there any hostile factions to you?
I honestly don't see a problem. Raise your rep and buy the ship blueprints.
As for playing pirate, do as you wish although I cannot see the point. Play at being a pirate once the Xenon have been pushed back to their own sectors, but not until then.
Besides, once you get shipbuilding and selling, you can be making a billion+ credits per day which kinda makes piracy a little hobby on the side.
Takiro Sep 9, 2019 @ 1:15pm 
Originally posted by grapplehoeker:
Originally posted by Takiro:
Getting blue prints when faction is hostile?
If you have not started playing at being a pirate, then why are there any hostile factions to you?
I honestly don't see a problem. Raise your rep and buy the ship blueprints.
As for playing pirate, do as you wish although I cannot see the point. Play at being a pirate once the Xenon have been pushed back to their own sectors, but not until then.
Besides, once you get shipbuilding and selling, you can be making a billion+ credits per day which kinda makes piracy a little hobby on the side.

The point is that it's the fun part for me. Making bilions of credits is not my goal. If that's the fun part for you, then thats good for you. I just want my own little pirate base, since Scale Plate are ♥♥♥♥♥ even after joining them, steal a ship here and there, rebuild the ships I chrashed into astroids, and sell some space weed to Teladi teens.
I didn't ask how to get rich as a prirate but how to rip even the last bit of technology from the cold dead hands of my victims.
grapplehoeker Sep 9, 2019 @ 1:26pm 
Originally posted by Takiro:
The point is that it's the fun part for me. Making bilions of credits is not my goal. If that's the fun part for you, then thats good for you. I just want my own little pirate base, since Scale Plate are ♥♥♥♥♥ even after joining them, steal a ship here and there, rebuild the ships I chrashed into astroids, and sell some space weed to Teladi teens.
I didn't ask how to get rich as a prirate but how to rip even the last bit of technology from the cold dead hands of my victims.
It's all good, have as much fun doing whatever you like.
Personally, making billions is child's play and not my objective. It's just a means to an end.
My objective to to be able to put together enough forces to push the Xenon back and consolidate faction space as well as supply Argon/ANT and HOP/PAR with whatever they need to hold the Xenon at bay. If the Xenon are not stopped, there won't be anything to pirate o.O
Player 1 Sep 9, 2019 @ 1:55pm 
Originally posted by grapplehoeker:
If the Xenon are not stopped, there won't be anything to pirate o.O

Well that's not really the point... They must get keept under control. Cause as far that i did read they have some undestructable Stations. And what IF you could Kill them all? Then the other Races would only start to Kill each other even more... (God - somehow stupid this behavior)

@Takiro - Like i said in my 1. Post - Good Luck... Have Fun!!! Thats all that matters. (BTW - Im Member of the PGS to, but well im Member of all you can be in Game)
Last edited by Player 1; Sep 9, 2019 @ 1:58pm
Alith-Ahnar Sep 9, 2019 @ 2:59pm 
Originally posted by Player 1:
Originally posted by grapplehoeker:
If the Xenon are not stopped, there won't be anything to pirate o.O

Well that's not really the point... They must get keept under control. Cause as far that i did read they have some undestructable Stations. And what IF you could Kill them all? Then the other Races would only start to Kill each other even more... (God - somehow stupid this behavior)

@Takiro - Like i said in my 1. Post - Good Luck... Have Fun!!! Thats all that matters. (BTW - Im Member of the PGS to, but well im Member of all you can be in Game)

On a holy crusade burning down Xenon Stations in Teladi Space.
The Task takes ages but by the Pontifex Maximus we will prevail!

The Ai (War Reports) build Stations can be destroyed but takes time.
n a couple a Days i give it another try and push into a pre owned xenon Sector and see if indeed there is a fail safe.
grapplehoeker Sep 9, 2019 @ 3:34pm 
Originally posted by Player 1:
Originally posted by grapplehoeker:
If the Xenon are not stopped, there won't be anything to pirate o.O

Well that's not really the point... They must get keept under control. Cause as far that i did read they have some undestructable Stations. And what IF you could Kill them all? Then the other Races would only start to Kill each other even more... (God - somehow stupid this behavior)

@Takiro - Like i said in my 1. Post - Good Luck... Have Fun!!! Thats all that matters. (BTW - Im Member of the PGS to, but well im Member of all you can be in Game)
You read misinformation then... Xenon stations can be destroyed.
I cleared them all out of Hatikvah's Choice, Holy Vision and Ianimus Zura IV. I have pushed them back to their own sectors. I'm currently holding them there, but I have no plans to destroy them at all. It isn't necessary and they may actually be useful...
You have to play a bit more and see the meta game ;)
With the Xenon held at bay, I do not see all out war between the different factions. There is a somewhat increased expansion which is causing a little tension, but nobody is killing anyone.
There is peace of a sort, and should any hostility break out, all I have to do is allow the Xenon to leak back into faction space again ;)

...and my point remains valid. If the Xenon are not dealt with, they will consume the other factions and then piracy will be redundant.
Last edited by grapplehoeker; Sep 9, 2019 @ 3:40pm
Player 1 Sep 10, 2019 @ 5:23am 
@grapplehoeker - Well i thought you talk about erasing the Xenon... And yes i know the "Defend" Stations, in the Faction Sectors are all Destroy able. But i did read that in the Xenon Sectors are some undestructable Stations. Anyway the conversation is going into the Wrong direction... All that our friend Takiro asked for was about Info's to the Blueprint stuff... and i think this Post is solved (even if Takiro didnt mark any Answer as the one that told him what he/she wanted to know)
Defektiv Sep 14, 2019 @ 10:19am 
Originally posted by grapplehoeker:
Originally posted by Player 1:

Well that's not really the point... They must get keept under control. Cause as far that i did read they have some undestructable Stations. And what IF you could Kill them all? Then the other Races would only start to Kill each other even more... (God - somehow stupid this behavior)

@Takiro - Like i said in my 1. Post - Good Luck... Have Fun!!! Thats all that matters. (BTW - Im Member of the PGS to, but well im Member of all you can be in Game)
You read misinformation then... Xenon stations can be destroyed.
I cleared them all out of Hatikvah's Choice, Holy Vision and Ianimus Zura IV. I have pushed them back to their own sectors. I'm currently holding them there, but I have no plans to destroy them at all. It isn't necessary and they may actually be useful...
You have to play a bit more and see the meta game ;)
With the Xenon held at bay, I do not see all out war between the different factions. There is a somewhat increased expansion which is causing a little tension, but nobody is killing anyone.
There is peace of a sort, and should any hostility break out, all I have to do is allow the Xenon to leak back into faction space again ;)

...and my point remains valid. If the Xenon are not dealt with, they will consume the other factions and then piracy will be redundant.

Would be interesting to see both alternatives play out to see what happens, both if you keep the Xenon suppressed and if you just let them run rampant. In my save the Xenon are laying waste to Hatikvah's Choice I and the PAR are keeping the khaak from undocking anything at their station. I haven't really decided how I want to respond to this universe yet. On one hand, keeping them suppressed would allow me to empire build and free trade easier. But on the other hand, it might be interesting to have to eradicate a dominant Xenon presence throughout the universe too.
Takiro Sep 15, 2019 @ 3:02am 
Originally posted by Defektiv:

Would be interesting to see both alternatives play out to see what happens, both if you keep the Xenon suppressed and if you just let them run rampant. In my save the Xenon are laying waste to Hatikvah's Choice I and the PAR are keeping the khaak from undocking anything at their station. I haven't really decided how I want to respond to this universe yet. On one hand, keeping them suppressed would allow me to empire build and free trade easier. But on the other hand, it might be interesting to have to eradicate a dominant Xenon presence throughout the universe too.

In my game Xenon took over all Teladi Systems up to Silent Witness 1. They only Spared Hewa's Twin 5 for some reason and already nocked on the doors of Grand Exchange, leaving my universe with only three Teladi owned Systems. Argon eventuelly pushed back Xenons after they came to Silent Witness 1. Silent Witness 1 and Eighteen Billion are now Argon sectors, Profitcenter Alpha was temporaly Argon, then MIN and is now Teladi again (Paranids tryed to get their Hands on it too). Paranid pushed Xenons back too and took over Light Promise and Hewa's Twin 1 (Hewa's Twin 1 is now owned again by Teladi).

Aparently Telady military force was just not equiped to deal with a lot of Ks and some Is. With my help my fellow Teladis could get some sectors back but a few are stil Xenon or are now Argon or Paranid. At least Teladi managed to get hold of some Xenon sectors in return (like Matrix #451 and Company Regard).

In the southern sectors HOP did a good job and held the Xenon back but they are now loosing sectors to Antigone and Paranid. HOP is probably gone soon since they don't have any access to a shipyard, warf or any resources, at the moment.

I guess if I would have done nothing. Xenons would have been stopped by Argon and Paranid forces after all Teladi have been whiped out, leaving a huge number of sectors in deep red. Then Argons and Paranids would have started expanding their territories into the Xenon sectors (what was once Teladi Space). HOP would still have a good time since the invasion on their sectors started only after Xenons stopped being an iminent thread to Argon/Antigone and Paranid.
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Date Posted: Sep 9, 2019 @ 8:00am
Posts: 18