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one tip, try avoiding SSAA (anti-aliasing) and use MSAA or FX-AA instead. If SSAA is used, it might lead into the FPS drop (because it consumes more memory/cpu).
In this case your CPU might be the issue here.
glow off,
shadows low
distortion off
LOD and draw distance are maxed, though.
I used GForce experience to optimize the game, and then reduced a few of the settings,
but the game still lags, hangs, or freezes at points... along with the overall low FPS in-game.
I play quiet a few resouce intensive games, and generally do not run into this issue.
I know it would most likely bottleneck the gpu on a newer mobo,
but as I am updating mobo, ram, cpu in the near future...
if it is more likely a poorly optimized engine, or a driver issue.
i'm just wonderingif the engine for this game was ever optimized.
I was getting decent fps with my GTX1080 and the same cpu, prior to the
last few updates. although I did stop playing for a considerable length of time....
i'm wondering if it's a driver issue, a game engine issue, or something else.
Hi deltaagent26, before 2.6 I had problem around stations and asteroids where frame rate would drop down to 20. Otherwise, I had nice 60 fps.
Since 2.6, I no longer have frame rate drop around asteroids. I have also increased my graphic settings. This tells me that the devs have worked on the optimisation.
My specs are (5 years old laptop) i74710, 16 GB RAM, GTX980M, SSD.
I am running settings on high / normal.
One thing I can suggest is to try different graphic settings. In that particular menu (graphic settings), there is a real time render overview of a station in the background. As you change the settings, you should be able to notice changes in the rendered objects. Monitor your fps and adjust accordingly.
Otherwise, refresh your graphic drivers by firstly using DDU and then doing a fresh driver install.
In nvidia control panel, make sure "maximum performance" has been selected.
I hope this may help.
https://www.youtube.com/watch?v=dt5CNi0aEpI
Remember a bottleneck can change from game to game and that is a pretty wimpy cpu to be trying to handle 2080 ti I would put a heck of a lot of money on a cpu upgrade solving a good chunk of the issue. A single fancy GPU does not a balanced rig make.
A good example is like with my rig Playing this game my CPU usage is at 37% with GPU usage at 63% so essentially my CPU is keeping up with sending more than enough data so my GPU can do most of the work. Now say we bump CPU usage up to 100% well then the CPU basically starts getting behind so there is less data for GPU to work with so you would see less usage on the GPU causing more work to be put on a CPU that isn't up to the task.
I should also say even like 80-90% usage on CPU is still pretty bad if GPU is still at low usage.
Which is just a few days away.
For the time being, I will just reduce the settings to either Medium or Low,
and reduce the game's resolution from 2560x1440 to 1920x1080.
I did run a Firestrike benchmark @1080p - DX11, and got a score of 11,812.
According to the results the cpu was pegged at 100% and the GPU was
between 65 to 78% usage.
The CPU that I am currently using is an 8-core -- 8 thread
The 3900X that I will be upgrading to is a 12-core 24-thread.
the mobowill have 4.0 PCIe so that will also help to improve overall performance,
and give the GPU a lot more bandwidth. The ram will be almost twice the speed as well.
Thank you all for your input.
I will just play at reduced resolution and quality for now.
With this new RTX 2080 Ti card, perhaps.
The card is deigned for PCIe 4.0 bandwidth. My current mobo is only PCIe 2.0
Just wish I could run this, and any other game at Ultra settings and get 120-144 fps, by default.
Right now, even at low settings with AA, LOD, distortion, draw distance, shadows, etc, either set to low or off, and running at a lower resolution, I'm only getting 17-20 fps near stations or asteroid fields.
Will just have yo bide my time until I build my new system. *sigh*
Following the discussion you did by now realise your primary issue is the CPU and that is indeed the case.
Contrary to popular believe the GPU is not the most important piece of your system when it comes to open world, MMO and grand simulation your CPUis the main driving force and to some part even RAM so indeed you will notice a substantial improvement switching from your FX to a Ryzen of any kind.
This out of the way the current X4 only put substantial load on three cores and low to unnoticeable load on the remaining so anything from a Quad Core upwards should do fine and more significant boost are more a thing of clock speed then core count.
So you should not expect to get much more FPS out of your upcoming system R9 3900x as someone running a R5 3600x or someone with a 9700k/9900k as at some point only clockspeed starts to matter.
There is a extensive topic in the X4 beta forum discussing this behavior over the 2.60 beta period that might give you more insight.
https://forum.egosoft.com/viewtopic.php?f=192&t=418964
P.S. Your RTX 2080 ti is not a PCie 4.0 Card only the current RX 5700 (xt) and there are only two use cases of today when 4.0 makes any sense that is m.2 SSD and a reduction of PCie lanes for your GPU to have more spare for extra m.2 SSD or other devices.
Funny as is i am not aware of any X570 motherboard that has the option to reroute lanes for extra storage that was/is only a feature of ASUS/ASRock AM4 PCie 3.0 boards iirc.
100+ fps around stations now. (new game start)