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Use Multi-Thread Management, allows Dust to be used to buyout items in the Construction Queue with Accelerated Production.
Аccelerated outpost completion
Thinking of restarting and cannibalizing the tech bonuses for food bonuses instead to see if that will speed things up. Citizens also geared for maximum possible resource productions per pop overall.
I prefer tailoring factions to my own taste. Just a matter of preference. Though if I had to choose a standard faction, it would definitely be sophons.
Hello, yes one of your systems must still supply the outpost. The default is usually the home system, or one of the best ranked anyway. In case one want to expand wider and supply multiple outposts at the same time, it is easier I think if more than one system can bear this burden, instead of just weigh all on the home planet. With two or more systems providing supplies, more outpost can easier be maintained.
They must go, but chain gang doesn't seem to work in removing them (the population of the system didn't even decrease, what the heck?) and I have no spaceport tech yet. I am willing to even edit my save game but THEY. MUST. GO.
As far as i know, there are no other ways -without modding- to eliminate the specific population which hasn't been already said by you: shipping them far far away or simply keeping them deported inside a spaceport.
Chain gang removes a random one, some say it is usually the one which is more likely to increase as new type, but i am not sure this can be guaranteed.
The same for other specific races' pop actions, for example, Cravers can eat 1 random minor pop, Hisshos can sacrifice, etc. but there is no other known way to get rid of the specific unwanted pop. You have to deal with them as part of the management required by the game.
If you really want another "unorthodox", risky and mean way to try, still without a guaranteed success rate... you could volountarily decrease the food output and/or the approval rate of the system, by issuing unpopular laws, dismantling the approval buildings, even food production ones if necessary, and move some pops in the more harsh planets if there is room there, until you get the system Approval rate to Unhappy or Mutinous level and negative food output: people will begin to leave the system, and in that case you will see which one you are losing. It could be the Haroshems.
If you want to go with the "starve them" way, you could also choose that system to supply the outpost you have for 1 turn, in order to ship away more food and starve the population you want to lose - again, IF you will see that the population which is going to disappear is the correct one.
Needless to say, messing with the approval rate at empire level can have backlash in ALL of your systems, not just the one you want to target. In that case save and reload, as you say you have already done, you will be fine.
If successful, remember to fix stuff and build/buy again all food and approval buildings, and cancel the bad laws, in the next turn!
In the end, the safest, quickest and more effective way IS the classic one, to develop your economy to unlock tier 1 spaceport, get those luxuries you need, build that spaceport and keep them locked there, until you decide where to ship them.
I don't know if other players have better ideas.