ENDLESS™ Space 2

ENDLESS™ Space 2

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Desponark 2017 年 6 月 7 日 下午 1:09
Combat: battle tactics and range? How does it work?
I've read the official handbook, I've searched the web for explainations and tutorials, anything. But I just can't find out how exactly the battle tactics and range work in combat? I know that certain battle tactics give you certain boni. I understand that weapons have different ranges at which they are effective. And I've heared that there are different phases? But everything is so obscure and unituitive that I just can't figure out how exactly it works.
For example what would be the best choice here?:
http://steamcommunity.com/sharedfiles/filedetails/?id=941972326
最后由 Desponark 编辑于; 2017 年 6 月 7 日 下午 1:27
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正在显示第 1 - 15 条,共 19 条留言
UnicornPoacher 2017 年 6 月 7 日 下午 3:27 
After a battle review the "advanced" battle report option and this will give you a ton of data on what went down, helping you to learn about ranges.

Check out my guide too (shameless plug) as I get into some of this stuff:

http://steamcommunity.com/sharedfiles/filedetails/?id=938349884

If you have specific questions about battles feel free to add me on steam and I would be happy to chat. Btw please check your link, did not work for me :)
最后由 UnicornPoacher 编辑于; 2017 年 6 月 7 日 下午 3:29
Spanky 2017 年 6 月 7 日 下午 3:30 
You want to have your ships fight at a range that maximizes your attack and minimizes their attacks. If you are going up against a fleet that has short to mid range weapons and your fleet has long range weapons, choose a tactic that keeps you mostly at long range.
Also, follow the rock paper scissors of weapons vs. defenses.
UnicornPoacher 2017 年 6 月 7 日 下午 3:42 
Your screenshot is working now. While obvious recommendations can be made, in order to give a proper analysis that will be a useful future reference, will need to see enemy compositon as well.

Desponark 2017 年 6 月 7 日 下午 3:45 
@UnicornPoacher I've sent you a friend request
Kornstalx 2017 年 6 月 7 日 下午 4:02 
The key to combat is knowing when to manually move ships OUT of their default flotilla in the advanced combat setup screen. Sometimes it's better to deliberately put a ship in a sub-optimal flank, because you may anticipate your opponent to load that same flank with something you can abuse. Like you know he's going to play barrage and put all his missile boats in the Long Range flank, and you want to rush that flank with your Long/Medium range ships just to get under his guns where he cannot fire back.

At the same time you might put your own missile boats in your own long range flank of the very same tactic card.
Desponark 2017 年 6 月 7 日 下午 4:05 
How do I anticipate my opponents moves? I have only played against AI so far.. they always seem to do the same.. I always beat them by having superior firepower and armor
Kornstalx 2017 年 6 月 7 日 下午 4:07 
Multiplayer is a whole different barrel of fish. But when playing with the AI, you can often beat them with inferior firepower just by their flank/flotilla predictability.
Desponark 2017 年 6 月 7 日 下午 4:07 
Sadly I have no clue how to do that because I dont know how that works xD
Kornstalx 2017 年 6 月 7 日 下午 4:14 
Once fleet combat starts (ie, more than 5CP) there are up to three flanks (called flotillas, in game) involved. The particular tactic card you are using has on it the three different flanks, and the positions the ships in each flank will try and achieve during the ensuing battle.

The key thing about this is where your ships actually end up is closely governed by what your opponent's card has in the same flank. For instance, if you both use tactic cards that have LONG RANGE in the top flank of the card, then in the battle, those two flotilla of ships are going to essentially stand off and artillery each other like naval Ships of the Line. However if one side uses Long and the other uses Short range (again, in that *particular* flank/flotilla) then the fight will begin with both at LR, but the SR side will quickly "peel" into the other side as the move along the curved line. You can see this on the battle overview.

The thing most people don't realize is how these two mechanics interact can influence combat greatly. If you *both* picked a card with "Short Range" at the top of both your tacic cards, then when combat begins both of those fleets will actually start much much closer and engage in short range very early in the battle, instead of one being long and the other behind short, and the short having to catch the long.

You can use these facts to your advantage to try and fool your opponent by deliberately moving ships to sub-optimal flanks, just to get under your opponent's guns (among other strategies).
Desponark 2017 年 6 月 7 日 下午 4:23 
I have to guess what card the opponent plays right?
Kornstalx 2017 年 6 月 7 日 下午 4:32 
It does, but that's the "anticipate" part you'll get better at, especially with multiplayer and the Barrage card spam. But even the AI is predictible. FWIW before the fight, it shows you on the right side of the screen the different tactics that opponent has used on you, and if you hover over the cards it will tell you the % of the time they've used each.
gerzald 2017 年 6 月 8 日 上午 3:54 
3 Moves ahead podcast dissed the combat. So now I am calling them 3 boobs of lead.
Ole' Swifty 2017 年 6 月 8 日 下午 10:16 
I like messing with short range lasers (the ones that only work at short range.

Big issues is the tactic "shields up!" not only gives shield bonus defense but also makes the first two flotillas stay at long range.

It seems like laser ships can only attack the flotilla that it's matched up with, however missles/beams/kinetics can shoot across to the other flotillas, I belive.

A real conundrum.

cant quite tell how it works just yet.
最后由 Ole' Swifty 编辑于; 2017 年 6 月 8 日 下午 10:53
Kornstalx 2017 年 6 月 8 日 下午 10:34 
引用自 Ole' Swifty
It seems like laser ships can only attack the flotilla that it's matched up with, however missles/beams/kinetics can shoot across to the other flotillas, I belive.

Yep, this is a really big deal some people don't think about. Once the short-range-only beamships finish off their opposing flotilla, they basically can't do anything for the rest of the fight since the other two flots (if they exist) are out of range. This isn't a problem for most other weapons; they can at least try to shoot.

That said, SR beams will make mincemeat of anything in their same flank of the fight.
Panic Fire 2017 年 6 月 8 日 下午 10:51 
引用自 Desponark
I've read the official handbook, I've searched the web for explainations and tutorials, anything. But I just can't find out how exactly the battle tactics and range work in combat? I know that certain battle tactics give you certain boni. I understand that weapons have different ranges at which they are effective. And I've heared that there are different phases? But everything is so obscure and unituitive that I just can't figure out how exactly it works.
For example what would be the best choice here?:
http://steamcommunity.com/sharedfiles/filedetails/?id=941972326


All battles happen in 3 phases.

Each lane will engage its lane first then other lanes after.

Lanes and battle ranges are dependent on what card you choose and what card your opponent chooses.

Lanes work simple. There are 3 lanes and they are associated with 3 differnt battle paths on the battle card.

Battle Ranges are dependent on your cards ranges and the opponents cards ranges.

Theres a niffty chart that shows this but basically it follow these simple rules.

1. Battles start at the longest range shown on the battle cards and then do battle phases to the shortest range on the cards.

2. The battle range will always proceed to the next shortest battle range.

As an example.

You use a Long Range Card
Your Opponent Uses a short Range Card

Battle will carry out in 3 phases.

Phase 1 = Long Range
Phase 2 = Medium Range
Phase 3 = Short Range

You Use a Medium Range Card
Your Opponent Uses a Short Range Card

Phase 1 = Medium Range
Phase 2 = Short Range
Phase 3 = Short Range

You use a Long Range Card
Your Opponent uses a Long Range Card

Phase 1 = Long Range
Phase 2 = Long Range
Phase 3 = Long Range.


You use a Short Card
Your Opponent uses a Short Card

Phase 1 = Short Range
Phase 2 = Short Range
Phase 3 = Short Range

You use a Medium Card
Your Opponent Uses a Medium Card

Phase 1 = Medium Range
Phase 2 = Medium Range
Phase 3 = Medium Range

You use a Long Range Card
Your Opponent uses a Medium Range Carde

Phase 1 = Long Range
Phase 2 = Medium Range
Phase 3 = Medium Range


The complexity of the system comes into play when you have 3 lanes with differnt ranges engaging 3 lanes with differnt ranges.

Some take aways from this is there are 18 possible combat distant phases. Of those 18, missles are only 100% effective at 5 of them or 28% of the time. While beams are 100% effective 33% of the time. Missles are ineffective 33% of the time. While beams are ineffective 66% of the time.

Missles
100% effective = 28% of the time
Effective = 66% of the time
Ineffective = 33% of the time

Beams
100% = 33%
Effective = 33%
Ineffective 66%

Guns
100% = 72%
Effective = 100%
Ineffective = 0%

Lasers
100% = 66%
Effective = 100%
Ineffective = 0%


http://steamcommunity.com/sharedfiles/filedetails/?id=941972326


To use your example. Power to Shields is the optimal range card for your arcs weapon systems. However make sure you also check the enemy ships weapons and defense and ranges. Also don't forget to equip and unequip new battle cards as the become available in the ship management screens.
最后由 Panic Fire 编辑于; 2017 年 6 月 8 日 下午 10:59
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发帖日期: 2017 年 6 月 7 日 下午 1:09
回复数: 19