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S: Vodyani (just all around powerhouse) - assuming average or better start
A+: Riftborn (colonizer spam, extreme industry),
A: Sophons (mid-lategame tech dominance and can rush key techs)
A-: Cravers (good but require you to war and it's gonna be hard fighting on competitive level),
Unfallen (excellent growth and fast colonization for nice snowballing)
B: Lumeris, Empire (just average but balanced)
F: Horatio (pop splicing is buggy ATM and super weak early game meaning you get behind and can be killed off early easily) (will move to C once they fix splicing)
Custom factions just break the game completely so there is very little chance they will be used in multiplayer.
2-vodyani, riftborn
Are you saying custom factions break game balance or they are broken? I've played 4 races of my design and they've all worked marvelously. Craver with horation pop splice was great!
Riftborn faction, and humans both don't use there full custom faction points, so any custom faction using them as a base to build off will always be stronger simply since they can add more perks with out having to take negatives.
Taking maximum negatives is a great strategy to get the best advantages. Especially adding negatives that don't really effect your playstyle.
What I mean is, if everyone does that, where's the disadvantage?
Wouldn't you just end up getting people all playing the exact same race against each other? Whatever the FOTM happened to be? Not sure what would be more interesting to play.
Nope. having 30% industry bonus or 30% science can be just as good depending on your playstyle. Same with buffing ground troops and ship health, Cravers infinity can be great but so can riftborn singularities. There are heaps of very powerful combinations.
Why rush mid ship? just study tech 1 for additional manpower module on "Ubiquitious Surveillance" and add this module onto the scavengers . 3-4 of these can take any minor faction at any point of the game and 3+3 scavengers (to complete the fleet) can take anyones home planet if you rush it and they havent put up defenses.
Yes, everyone cries when you do it on multiplayer :)
The cravers first quest is to capture or destroy a rouge craver vessel. This vessel is a medium ship with about 240 attack and 80 troops, getting it around turn 10 is a huge boost and allows you to capture pretty much any players homeworld if you can reach it. I use it to capture about 2-3 systems by turn 20+ at least. It's very strong!
I would say the only defence is having a larger number of ships staying at base to defend, but then you fall behind in curiosities or building improvements.
Of what you've played, which faction is the best for tall gameplay? And is it feasible to use tall against human players? [/quote]
Tall Gameplay?
I can see it working with vodyani and Riftborn with the use of singularities but not agaisnt human players. At some point people are going to have as good of quality planets as you do, so add more systems to that and they will continue to overtack you.