FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Strength/Vitality Split for Warrior?
Hello,

I'm just about finished getting my Paladin to level 50, and even with all of the end game content, I would like to put a lot of effort into leveling my other classes to 50 given the experience bonuses I will now receive through then. So the next class I want to focus on is Marauder/Warrior.

Now, with the attribute bonuses, it was easy for Paladin as it is with most other class - generally, all guides agree that you want to pour them all into a single stat, sans the infamous Arcanist conundrum. But I notice for many Warrior guides, it says something along the lines of "you'll want to put a lot into Vitality, but you can also put some into Strength if you want."

Umm, what? What I "want" is to have as effective of a Warrior as possible. Is this really recommended? Should I not put all of my points towards Vitality? And if I do split them, how much should I put towards each? Is there some sort of "sweet spot" for Vitality that, once I hit, I'd want to focus on Strength after that point? It seems to me that a tank would want as much Vitality as they can achieve, other stats be damned, yet this is consistently recommended.
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I went pure STR for Warrior. Defiance offsets the stat points, and so does end-game gear in terms of VIT. The additional STR helps a bit with damage. Typically the PLD is MT whilst WAR is OT.

In regards to the ACN conundrum, always go with INT regardless of whether you're a SCH or SMN. SCH is a DPS/healer mix. If you aren't in cleric stance you're doing it wrong. However that's another discussion for another day.

Ignore the guides, put everything into STR. I also recommend getting some DPS gear for your right side. Necklace, earrings, one of the rings, etc.

More STR = More DMG = More emnity. More VIT = More HP = Less healing. But this is only a small issue early on. Defence offsets it too.
I'd recommend going more vitality as you are leveling, and once you've got to 50 and geared up buy a keeper of hym from your grand company for only 250 seals which allows you to redistribute your points.

@ Thomas: I'm guessing you don't play SCH because cleric stance switches your MND and INT stats, so more MND = more damage in cleric stance.
I know. Which is why you want solely INT. There's no point splitting and having your SMN lose out when SCH spends (or should spend) most of its time in CS, not healing anyway. Sure the MND helps with DPSing, but your MND should come from your gear.

Though if someone never does touch SMN, then I'd understand putting all points into MND.
.... so.. put it all in int, fight in cleric stance, and... then have better healing? Or are you thinking you're doing more damage in CS with those points put into INT then swapped to MND with CS?
I'm saying that putting points into MND will bugger SMN a touch, if you do play SMN. But not putting points into MND won't hurt SCH as much since you don't need the extra MND for your heals when your pet is based on your ilvl and does the majority of healing, and you DPS.
But don't get me wrong, this is only if you tend to play SMN more than SCH, or SMN is your DPS class of choice. Otherwise I'd recommend putting points into MND instead.
Go Vitality. The emnity boost you get from Defiance is more than sufficient for emnity. Tanks should be survivable, not DPS beasts.
Go strength for leveling, and go vitality for progression raid content and back to strength if you out gear content or trust your healers. For example 10K HP is plenty for Final Coil (hardest content atm) and you can reach nearly 13K with maxed gear.

Warrior dps while tanking actually speeds up clearing dungeons/bosses so much it's not even funny.

As for SCH, don't ever have points into INT unless you rarely play it and play SMN much more. INT literally does nothing for scholars dps.
Laatst bewerkt door Valkoria; 22 mrt 2015 om 18:32
Origineel geplaatst door Scott:
Hello,

I'm just about finished getting my Paladin to level 50, and even with all of the end game content, I would like to put a lot of effort into leveling my other classes to 50 given the experience bonuses I will now receive through then. So the next class I want to focus on is Marauder/Warrior.

Now, with the attribute bonuses, it was easy for Paladin as it is with most other class - generally, all guides agree that you want to pour them all into a single stat, sans the infamous Arcanist conundrum. But I notice for many Warrior guides, it says something along the lines of "you'll want to put a lot into Vitality, but you can also put some into Strength if you want."

Umm, what? What I "want" is to have as effective of a Warrior as possible. Is this really recommended? Should I not put all of my points towards Vitality? And if I do split them, how much should I put towards each? Is there some sort of "sweet spot" for Vitality that, once I hit, I'd want to focus on Strength after that point? It seems to me that a tank would want as much Vitality as they can achieve, other stats be damned, yet this is consistently recommended.

+VIT until you reach 50. Then for each situation / dungeon / raid, adjust according to your attributes. Most of these have an accepted minimum 'accuracy' score for example (You're doing a three skill combo... you don't want to MISS on the 3rd skill do you?). Once you've reached those 'minimums' (easily via gear), then spend your points. Putting points in STR increases the damage you do (making it easier to hold aggro or do what a tank is supposed to do) and speeds things up. Points in VIT makes things easier on the healer (plus a WAR benefits from a larger HP pool).

But you cannot pick a level or a 'raid' and say... at that point I will pull all points from VIT and put it in STR. If the regular team you play with have exceptional DPS... you'd want to put your points in STR (since their DPS is higher, the fight doesn't take as long so you don't need as much HP while a higher STR helps you hold aggro).

TLDR: Put in all in VIT and forget about it.
It depends on how good of a warrior you are and how good your healers are. If you are doing difficult endgame content that you are new to, you should put the points in vit. Once you and your healers get used to the fight and have it on "farm", then strength is better. But honestly it comes down to personal opinion. For the record, a warrior only needs roughly 10500 HP for current endgame.

Also for warrior, HQ crafted right side 110 gear is without question best in slot. Use slaying neck/rings and meld vit (two vit IV, one vit iii, other 2 slots depends on what other stats you need). The earring/bracelet can be fending or slaying and either meld vit or strength depending on which one you choose. Of course crafted gear is expensive and melding them is even more expensive, so I don't recommend it unless you want to do FCOB.

As for scholar, all points to mind (unless you need hp for fcob, then vit is a legit stat for healers lol). If you want to switch to summoner, just change the attributes from mind to int.

Use this to change your 30 attribute points. http://ffxiv.gamerescape.com/wiki/The_Keeper%27s_Hymn

I main scholar and alt warrior. From the 30 attribute points, my warrior is all vit and my scholar is 25 mnd/5 vit.
Wow, I was not expecting the variety of responses here. At least there's agreement that the two stats are the only ones worth focusing on, but it seems that's as far as the agreement between everybody goes.

I'm guessing that most of the people saying to put all or most into Strength generally play Warriors as OTs. I mean, that does sound like their best use, but if you're in a Light Party for a dungeon, you're going to have to tank alone, so wouldn't you want the extra Vitality for that? I understand that Warriors have a larger HP pool than Paladins, but I thought that was kind of offset from their weaker defensive capabilities. I also knew that they were stronger, but turning them in the direction of makeshift DPS (as far as the attribute points are concerned) sounds pretty risky. But I guess a lot of people don't have problems with it? It seems like a huge handicap if you're not putting at least half of those attribute points into Vitality; as far as my understanding is concerned, anyway.

But I guess that's also why it sounds like Vitality is more useful while leveling, then a switch to Strength is better for endgame, since the latter will be when you're more often doing Full Parties and raids. Or is it still safe to put a lot of points, if not all, towards Strength while leveling even when you're MT? I'm very confident in my tanking abilities, but a lot of that can be attributed to my high HP pool that comes from Vitality, as well as my defense. Do you really get that much of a boost in those categories as Warrior from equipment and base stats alone that you wouldn't need to invest attribute points into Vitality at all? I'm still in the mindset of "Vitality is 100% most important as a tank," so please understand that's where I'm coming from and bear with me.

I also appreciate the Arcanist advice some people threw in, but I only mentioned that as a sidenote, not because I needed help with it. I only plan on playing Scholar with groups, so I'll probably be investing into Mind, but that's very far in the future (if I ever get around to it). When I do get to playing it, that's when I'll take a good, hard look at building them.

Also, Pronouncemyname, I definitely appreciate the standard and was looking for something like that. Do you happen to know how that approximate number was determined?
Origineel geplaatst door Scott:
I'm guessing that most of the people saying to put all or most into Strength generally play Warriors as OTs. I mean, that does sound like their best use, but if you're in a Light Party for a dungeon, you're going to have to tank alone, so wouldn't you want the extra Vitality for that? I understand that Warriors have a larger HP pool than Paladins, but I thought that was kind of offset from their weaker defensive capabilities. I also knew that they were stronger, but turning them in the direction of makeshift DPS (as far as the attribute points are concerned) sounds pretty risky. But I guess a lot of people don't have problems with it? It seems like a huge handicap if you're not putting at least half of those attribute points into Vitality; as far as my understanding is concerned, anyway.
WAR is mostly OT in end-game content. Typically the PLD is MT. Except a few fights where PLD's ability to stunlock is required.

Warriors have the larger HP pool w/ defiance due to the fact PLD has more cooldowns to increase defence. Left side gear offsets the STR you can put into them instead of VIT anyway.

Origineel geplaatst door Scott:
But I guess that's also why it sounds like Vitality is more useful while leveling, then a switch to Strength is better for endgame, since the latter will be when you're more often doing Full Parties and raids. Or is it still safe to put a lot of points, if not all, towards Strength while leveling even when you're MT? I'm very confident in my tanking abilities, but a lot of that can be attributed to my high HP pool that comes from Vitality, as well as my defense. Do you really get that much of a boost in those categories as Warrior from equipment and base stats alone that you wouldn't need to invest attribute points into Vitality at all? I'm still in the mindset of "Vitality is 100% most important as a tank," so please understand that's where I'm coming from and bear with me.

VIT is only slightly more useful during early leveling, when your defence is low and the healers aren't as good. So long as you have a good healer, and your gear is close to your current level, the lack of VIT is fine. Defence plays a big part in it all too.

I went with STR from the get-go. This made sure I never had problems with pulling aggro, which can sometimes be an issue with early tanking. I managed fine, minus a handful of runs where the healer was lazy or just not very good.

Warriors use the same gear as paladins. At level 30 warrior learns defiance. This increases HP by 25% and HP recovery via healing magic by 25%, whilst reducing damage dealt by 25%. You also get stacks of wrath, which increases your critical hit rate by 2% per stack, with a maximum of 5 stacks.

Defiance is what makes it possible to not have to pool everything into VIT. Vitality is only 100% most important as a paladin.
Laatst bewerkt door Tumas Altaawus; 23 mrt 2015 om 18:36
Our static's Warrior was Strength specced up until we got to Turn 13, then switched to Vitality. Made him a little harder to keep alive during adds phase in t10 or when he was tanking Bennus but it all worked out in the end!

EDIT: No wait nevermind he's still Strength specced, and we cleared t13 with him specced like that so I guess there's your answer? :V
Laatst bewerkt door Heyu; 23 mrt 2015 om 19:35
Plus if you're doing the Zodiac weapons, you can add 'points' via your weapon. When the game first started, conventional wisdom would put emphasis on things like +parry and +vitality. Nowadays, it's more towards +critical and +strength. But that's near/in min/max territory.

Late-game, the 30 points won't be that significant.

TLDR: So you reached end-game are are raiding with known players. +str
Yeah dont be a noob and think 437hp is gonna help you when you have 9000hp already. Go strength all the way it gets multiplied by your weapon so it outclasses vitality alot. If everyone is new to a fight VItality all the way, once you got it on farm you can switch it up for as much DPS as possible.

Like that one dude said get strength and viality accessories. Switch between them when necessary like STR on ez mode trials, vitality on extremes etc
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