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Een vertaalprobleem melden
In regards to the ACN conundrum, always go with INT regardless of whether you're a SCH or SMN. SCH is a DPS/healer mix. If you aren't in cleric stance you're doing it wrong. However that's another discussion for another day.
Ignore the guides, put everything into STR. I also recommend getting some DPS gear for your right side. Necklace, earrings, one of the rings, etc.
More STR = More DMG = More emnity. More VIT = More HP = Less healing. But this is only a small issue early on. Defence offsets it too.
@ Thomas: I'm guessing you don't play SCH because cleric stance switches your MND and INT stats, so more MND = more damage in cleric stance.
Though if someone never does touch SMN, then I'd understand putting all points into MND.
Warrior dps while tanking actually speeds up clearing dungeons/bosses so much it's not even funny.
As for SCH, don't ever have points into INT unless you rarely play it and play SMN much more. INT literally does nothing for scholars dps.
+VIT until you reach 50. Then for each situation / dungeon / raid, adjust according to your attributes. Most of these have an accepted minimum 'accuracy' score for example (You're doing a three skill combo... you don't want to MISS on the 3rd skill do you?). Once you've reached those 'minimums' (easily via gear), then spend your points. Putting points in STR increases the damage you do (making it easier to hold aggro or do what a tank is supposed to do) and speeds things up. Points in VIT makes things easier on the healer (plus a WAR benefits from a larger HP pool).
But you cannot pick a level or a 'raid' and say... at that point I will pull all points from VIT and put it in STR. If the regular team you play with have exceptional DPS... you'd want to put your points in STR (since their DPS is higher, the fight doesn't take as long so you don't need as much HP while a higher STR helps you hold aggro).
TLDR: Put in all in VIT and forget about it.
Also for warrior, HQ crafted right side 110 gear is without question best in slot. Use slaying neck/rings and meld vit (two vit IV, one vit iii, other 2 slots depends on what other stats you need). The earring/bracelet can be fending or slaying and either meld vit or strength depending on which one you choose. Of course crafted gear is expensive and melding them is even more expensive, so I don't recommend it unless you want to do FCOB.
As for scholar, all points to mind (unless you need hp for fcob, then vit is a legit stat for healers lol). If you want to switch to summoner, just change the attributes from mind to int.
Use this to change your 30 attribute points. http://ffxiv.gamerescape.com/wiki/The_Keeper%27s_Hymn
I main scholar and alt warrior. From the 30 attribute points, my warrior is all vit and my scholar is 25 mnd/5 vit.
I'm guessing that most of the people saying to put all or most into Strength generally play Warriors as OTs. I mean, that does sound like their best use, but if you're in a Light Party for a dungeon, you're going to have to tank alone, so wouldn't you want the extra Vitality for that? I understand that Warriors have a larger HP pool than Paladins, but I thought that was kind of offset from their weaker defensive capabilities. I also knew that they were stronger, but turning them in the direction of makeshift DPS (as far as the attribute points are concerned) sounds pretty risky. But I guess a lot of people don't have problems with it? It seems like a huge handicap if you're not putting at least half of those attribute points into Vitality; as far as my understanding is concerned, anyway.
But I guess that's also why it sounds like Vitality is more useful while leveling, then a switch to Strength is better for endgame, since the latter will be when you're more often doing Full Parties and raids. Or is it still safe to put a lot of points, if not all, towards Strength while leveling even when you're MT? I'm very confident in my tanking abilities, but a lot of that can be attributed to my high HP pool that comes from Vitality, as well as my defense. Do you really get that much of a boost in those categories as Warrior from equipment and base stats alone that you wouldn't need to invest attribute points into Vitality at all? I'm still in the mindset of "Vitality is 100% most important as a tank," so please understand that's where I'm coming from and bear with me.
I also appreciate the Arcanist advice some people threw in, but I only mentioned that as a sidenote, not because I needed help with it. I only plan on playing Scholar with groups, so I'll probably be investing into Mind, but that's very far in the future (if I ever get around to it). When I do get to playing it, that's when I'll take a good, hard look at building them.
Also, Pronouncemyname, I definitely appreciate the standard and was looking for something like that. Do you happen to know how that approximate number was determined?
Warriors have the larger HP pool w/ defiance due to the fact PLD has more cooldowns to increase defence. Left side gear offsets the STR you can put into them instead of VIT anyway.
VIT is only slightly more useful during early leveling, when your defence is low and the healers aren't as good. So long as you have a good healer, and your gear is close to your current level, the lack of VIT is fine. Defence plays a big part in it all too.
I went with STR from the get-go. This made sure I never had problems with pulling aggro, which can sometimes be an issue with early tanking. I managed fine, minus a handful of runs where the healer was lazy or just not very good.
Warriors use the same gear as paladins. At level 30 warrior learns defiance. This increases HP by 25% and HP recovery via healing magic by 25%, whilst reducing damage dealt by 25%. You also get stacks of wrath, which increases your critical hit rate by 2% per stack, with a maximum of 5 stacks.
Defiance is what makes it possible to not have to pool everything into VIT. Vitality is only 100% most important as a paladin.
EDIT: No wait nevermind he's still Strength specced, and we cleared t13 with him specced like that so I guess there's your answer? :V
Late-game, the 30 points won't be that significant.
TLDR: So you reached end-game are are raiding with known players. +str
Like that one dude said get strength and viality accessories. Switch between them when necessary like STR on ez mode trials, vitality on extremes etc