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Een vertaalprobleem melden
Because sometimes you want to try something different. If you've got a huge amount of time invested in WoW and all your friends are there, you aren't likely to stick with any other MMO, will you?
I wished to try this but i read lot of troubles with the trial accounts.
Most issues stem from registration problems with either accounts that already sort-of-exist, or people who don't understand that unless they set up the 2-factor authentication, they don't need the One Time Password.
How much the subscription costs?
Short Answer: $15 a month.
How much activities there are on the game n stuff?
A fair amount. Gathering, Crafting, a fair number of combat classes to level, plenty of side quests (and one particularly awesome quest line for post-level-cap), Gold Saucer with Chocobo Racing and Triple Triad (card game). SE seems to be understanding that distractions allow time to build content, and they're quick as hell about new content already.
It isn't my job to convince you to play. Try it, if you like it, stick to it. If not, go back, no worries. Play what you like.
WoW is far from what it uses to be. The game is plagued with microtransactions and level boosts. The game has been casualised. It's easier to level up and buying skills, earning money, and most other things are incredibly easy now.
FFXIV takes what made old WoW good, and gave it a modern touch. What you have is a game with tons of lategame content, which is constantly updated.
There's no issues with the trial accounts, people just can't follow instructions. I've had a trial account and 2 game accounts, without any issue. You should try the game out, most people who come from WoW enjoy it.
As a player of many MMOs besides WoW, I can say at least from an outsiders perspective that the stylistic "eastern with western inspiration" them may be one thing that could win you over.
Like many MMOs, FFXIVs combat is quite shamefully similar to other MMOs. Certainly many games get called a WoW clone on this point alone, but also this gameplay style was something that certainly didn't begin with WoW.
In other respects it tries to do its own thing. For example if you've ever felt that crafting in MMOs have never given enough room for initiative, this game will be very rewarding to you. Gathering and crafting each have their own sets of classes and questlines which are held with about as much attention to detail as combat classes. Aspects like mining and crafting have their own little minigames meaning that if you take the time to plan ahead or practice what works best (rather than just obtaining good crafting gear alone) for what type of item you're trying to yield.
Here's the things that it wins out over WoW for me. Style, experimentation, and maturity. The game knows the right time to be funny and it does so in more lateral ways than toilet-humour. But for the most part, you just have to respect how seriously all aspects of its design from gameplay to dialogue are all taken. As something that was admittedly created as an apology to the fans, it's something that was certainly made with a solid, well-refined foundation. And especially over the last few months they've built upon it rapidly. And that's without mentioning the expansion that's only a little way down the pipeline now. An unannounced date in spring, and we're practically in Spring already.
This and Guild Wars 2 are among my top MMOs at the moment and they're each up there because of the very different emphasis on how player interactions are carried out.
+ Subscription is more cheap if you only pay for one character.
+ Some end game is extremely difficult if you are looking for a challenge.
+ Crafting is really fun.
+ Leveling is a good pace, not too fast not too slow.
+ Every patch makes the game WAY better, we get tons of quality of life changes and a good amount of content. Patches come out roughly every 3 months.
- Low level leveling is pretty boring, and quite repetitive.
- Much more casual content than hardcore, we usually get 4 hardcore bosses every 6 months (will apparantly be different in the expansion) however they are usually quite challenging.
- Pvp is pretty horrid in this game, miles away from WoWs.
Over all the games quite good, especially for being so young after its remake. SE learned from their mistakes and are constantly making this game better with every patch, and the expansions only going to make it much better (which comes out within the next couple months).
I have couple more questions, as I quit WoW shortly after cataclysm and played 1 month of pandaria crap:
1-How is it to play it alone?
2-Are there queues for join dungeons?
3-How are the server split?
4-Is it there any ingame store? If so what does it sells? I hope only luxury items, nothing game changing
5-I dont really get the story of the character on the server, you have 1 char paying 12$ per server or 8 chars paying 15$?
6-And for last how do you pay the subscription? Just with steam?
Thx to all the people that actually helped me so far here.
Ps I got bored with GW2, 5 skills per weapon and 4 other slots for skills/passives more or less, I couldnt customise as I wanted my class, there werent even ♥♥♥♥♥♥♥♥ talents or something just for the fun of it.
Few skills aimed for a pvp that actually always confused me in that game.
While this game has actual dungeons that function and the Trinity with its emphasise on team work, I would say the actual combat in GW2 is better. I just couldn't get past how bad the combat is in this game. There's nothing interesting about it.
You queue for dungeons, be ready for long queues as melee dps, and nearly as long ranged dps queues.
Servers are split, however Duty finder is paired with other servers that share the same Datacenter.
There's a cash shop, it's all cosmetic stuff with I think one mount currently.
There's two options you can pay a subscription for: One is 12.99 for 1 character per server up to 8 characters (aka 1 character per server, you can have one on Exodus and one on Gilgamesh if you wanted), the other is 14.99 for unlimited characters.
If you own the game through steam you can pay your sub through steam, otherwise if you own the game elsewhere you pay through the Mog Station (battle.net).
Here is an example of one of the hardest fights in the game if you were curious: https://www.youtube.com/watch?v=rPDZeGYnZMU
As for more casual content, search youtube for like Shiva Extreme or World of Darkness.
2. Yes. The game has a pretty big imbalance of DPS classes right now. Despite the light-parties (4 man) being 1 tank, 1 healer and 2 DPS, dpses will have the longest time waiting. But healing and tanking will be quick. Might change soon when the new exapnsion comes out and everyone floods dark knight (a tank in this game).
3. There are plenty of data centres that act as an umbrella for servers that belong in the same continent. You shouldn't have too much trouble with a language barrier, but just in case, you should check the official forum or reddit or somewhere to feel out which server is right for you population-wise.
4. There is a way to buy items using real money from the website but SE have been super careful about selling items even when it comes to novelties. So far every item is cosmetic. They released 1 mount and 1 minion (tiny non-combat creature). Neither of which do nothing. Along with a potion that can change your entire appearance (you can change hair and makeup alone using in-game currency and some of those potions can be given free).
Since then they've only made it so that you can buy seasonal event items at any time of year. Like if you desperately want the Halloween novelties without waiting for next Halloween, you can buy them for a little bit now.
Some exclusive novelties are also given as an incentive to keep subscribing. Nothing game changing, but they have no other way to obtain besides paying for more time. Not an issue at all if you're a happy player.
5. With an entry account, you can pay less and have up to 8 characters. But you're not allowed to create them on the same server. If you pay just a little bit more per month you can have 8 characters on the same server (pointless except for storage and having different races) and up to 40 characters across all servers.
6. There are a few different ways. You can give your card details on the SE's account management website and they will make it repeatedly pay automatically. You can buy crysta points from the website (or with your steam wallet in-game) and then use crysta points to buy your months (among other services like character transfer or those timed novelties). Or you can go to a retail website and buy a game-time card. Those cards give 60 days of standard account (more characters) time at minimum. Some stores will email you the code on the card immediately, for some places you will have to wait for the card to arrive through the post. Read carefully about how they send you those.
I'm curious as to what makes combat in this game not interesting. Did you even reach max level and do anything past a dungeon? I mean, GW2 is one of my favourite games to date, but the combat in that game isnt very complex or interesting by any means and I've done some extremely high level fractals and pvp.
I would agree the combat isnt very interesting pre 50 if that's what you are judging by, but so is like 95% of MMOs pre-max level.
The actual skills you use aren't fascinating. In GW2 I couldn't wait to try a different class because all of the skills were fascinating to me. Mesmer illusions, portal, necromancer wells conditions. The combat is 100% tab targeting in this game. GW2's combo fields and mixture of action+tab targeting makes it have a much better feeling in my opinion.
Also, I think it's unacceptable a game has to be boring pre 50. Why on earth would I want to play a game for 50 levels of mundane crap in order to get to the good bits?
And yet I love the Trinity and polish of this game. Wish someone could explain the actual appeal though as it seems very generic and lacking in many departments.
Reason you don't get all your skills in ANY MMO is because there's supposed to be stepping stones, not to mention I'm fairly certain it would be pretty overwhelming to start with 25-30 skills at level 1.
It's just how mmorpgs work. GW2 is just a totally different kind of game, hence why people can enjoy that over a game like ffxiv or wow. GW2 is not a traditional mmorpg.
Plus, GW2's focus is pvp, hence why half your skills are utility and you're spamming 3-4 attacks to deal damage.
Pve content is on point for both IMO. Fun stuff to do if you're looking for a drunken faceroll with friends or challenging stuff. They cost the same as well. FF has a cheaper monthly option, but since you have to pay more for bank space (retainers) and having other races (don't fight the lala reroll) it all evens out.
1 last question(actually more)
How do you get all the classes on a character? Can you mix them like in Rift?
Does it costs something respec from a class to another? (So that I will be always able to heal for party and dps for levelling)