FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Solving the problem of bad healers.
Make GCD heals charge based like in pvp. Out of necessity this will force bad players to look at their entire kit for solutions. :lunar2019piginablanket:
Last edited by causality; Mar 26 @ 2:50am
Originally posted by wulfrik656:
Originally posted by causality:
Originally posted by Shield:
PvP is where the real ones go
SE needs to completely rework healers. They should have used this opportunity to give them more damaging gcds/ogds like in pvp while increasing the raid dps check for newer savage content. Healers barely contribute at all in a group content aside from mitigation and recovering from raidwides. They tried to make healers more involved with the chaotic raid by giving them opportunities to use Esuna but the role design is so low effort, it doesn't help that you're being held hostage by bad healers too except that 1 time at the start of EW where people made group comps for EX1/EX2 that were focused on stacking dps jobs that could heal the group.
Your perspective is so bad calling people bad healers when its really bad design by devs that don't have the balls or spine to balance the jobs/roles trinity properly again to where healing matters whether its casual or raider content. Remember raiders are the tiniest minority of the 16mil players in 14.

If Yoshi P and the devs can't get their spines back and make casual content harder so new healers can learn to heal instead of the braindead 123 and no heals coz tanks are so OP they never need healing, how can people learn to be good at healing roles.
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Showing 1-15 of 25 comments
Shield Mar 25 @ 5:06pm 
Remember that 1 patch where TP in PvP fueled your special abilities? It was 400tp to dragoon jump? They always think of something new over there

PvP is where the real ones go
Originally posted by Shield:
PvP is where the real ones go
SE needs to completely rework healers. They should have used this opportunity to give them more damaging gcds/ogds like in pvp while increasing the raid dps check for newer savage content. Healers barely contribute at all in a group content aside from mitigation and recovering from raidwides. They tried to make healers more involved with the chaotic raid by giving them opportunities to use Esuna but the role design is so low effort, it doesn't help that you're being held hostage by bad healers too except that 1 time at the start of EW where people made group comps for EX1/EX2 that were focused on stacking dps jobs that could heal the group.
The author of this thread has indicated that this post answers the original topic.
Originally posted by causality:
Originally posted by Shield:
PvP is where the real ones go
SE needs to completely rework healers. They should have used this opportunity to give them more damaging gcds/ogds like in pvp while increasing the raid dps check for newer savage content. Healers barely contribute at all in a group content aside from mitigation and recovering from raidwides. They tried to make healers more involved with the chaotic raid by giving them opportunities to use Esuna but the role design is so low effort, it doesn't help that you're being held hostage by bad healers too except that 1 time at the start of EW where people made group comps for EX1/EX2 that were focused on stacking dps jobs that could heal the group.
Your perspective is so bad calling people bad healers when its really bad design by devs that don't have the balls or spine to balance the jobs/roles trinity properly again to where healing matters whether its casual or raider content. Remember raiders are the tiniest minority of the 16mil players in 14.

If Yoshi P and the devs can't get their spines back and make casual content harder so new healers can learn to heal instead of the braindead 123 and no heals coz tanks are so OP they never need healing, how can people learn to be good at healing roles.
Even if Square Enix forced players to read, or have their account permanently deleted, I'm sure the majority would still not read.

I'm all for reowork every Class, Job, and Role though. Especially Healers.
Raansu Mar 30 @ 11:36am 
Originally posted by wulfrik656:
Originally posted by causality:
SE needs to completely rework healers. They should have used this opportunity to give them more damaging gcds/ogds like in pvp while increasing the raid dps check for newer savage content. Healers barely contribute at all in a group content aside from mitigation and recovering from raidwides. They tried to make healers more involved with the chaotic raid by giving them opportunities to use Esuna but the role design is so low effort, it doesn't help that you're being held hostage by bad healers too except that 1 time at the start of EW where people made group comps for EX1/EX2 that were focused on stacking dps jobs that could heal the group.
Your perspective is so bad calling people bad healers when its really bad design by devs that don't have the balls or spine to balance the jobs/roles trinity properly again to where healing matters whether its casual or raider content. Remember raiders are the tiniest minority of the 16mil players in 14.

If Yoshi P and the devs can't get their spines back and make casual content harder so new healers can learn to heal instead of the braindead 123 and no heals coz tanks are so OP they never need healing, how can people learn to be good at healing roles.

They have been making content harder and people are whining about it. I'm fine with dungeons being more difficult, but reality is, casuals want to sleep walk through them. If you want more challenging content, move into savage/ults.
Catto Mar 30 @ 11:48pm 
Originally posted by causality:
Make GCD heals charge based like in pvp. Out of necessity this will force bad players to look at their entire kit for solutions. :lunar2019piginablanket:
or you know just blacklist bad healers
I am of the belief healers should be stripped of their damage abilities and be given utility/support spells in their place. Healers are always complaing about never having things to do during down time or even during fights, so make them juggle damage boosts, barriers, shields etc to keep 'em occupied.
Sayo Mar 31 @ 7:32am 
Originally posted by Catto:
Originally posted by causality:
Make GCD heals charge based like in pvp. Out of necessity this will force bad players to look at their entire kit for solutions. :lunar2019piginablanket:
or you know just blacklist bad healers
The blacklist isn't big enough to do that.
Daniel Mar 31 @ 8:53am 
They don’t give a ♥♥♥♥ about the gameplay. They know it’s irredeemably bad. The house party, virtual clubbing and kink RP crowd is their main customer base and that’s where their priorities lie.

It’s like, how can you possibly ♥♥♥♥ up this bad so a lvl 10 class with 4 skills in 2005 WoW has better gameplay than a max lvl job in 2025 FFXIV.
Last edited by Daniel; Mar 31 @ 9:00am
Are you the type of tank who pulls 6-7 groups wipes and then does the exact same maneuver again expecting a better outcome and not adjusting to the healer?

Not everyone is comfortable or good enough for speed running. Sometimes you may need to pull less.

I see more band tanks than i see bad healers.
LZXio Apr 2 @ 1:24pm 
Originally posted by Xerastraza:
Are you the type of tank who pulls 6-7 groups wipes and then does the exact same maneuver again expecting a better outcome and not adjusting to the healer?

Not everyone is comfortable or good enough for speed running. Sometimes you may need to pull less.

I see more band tanks than i see bad healers.

I agree, you see some bad tanks too, I usually play as tank so I don't see them that often, but I've been playing DPS now and the amount of tanks who move adds out of DPS aoe or does not properly use defensive cooldowns is no joke. I'm not saying bad healers don't exist but compared to the amount of bad tanks I get, I think its worse on the tank side, which to me is a bigger crime because tanks have many, many tools to avoid dying right now, some people are able to even do content without healers, and yet somehow these dudes manage to FAIL as tanks.
Wall-to-wall is what the game wants Tanks and Healers to do, if you're not able to do either of those after A Realm Reborn, switch to DPS.
Originally posted by Xerastraza:
Are you the type of tank who pulls 6-7 groups wipes and then does the exact same maneuver again expecting a better outcome and not adjusting to the healer?

Not everyone is comfortable or good enough for speed running. Sometimes you may need to pull less.

I see more band tanks than i see bad healers.
The thing is a bad tank doesn't really mean anything since their only real purpose is to generate enmity in low level content, which is the easiest role action in the game while a bad healer can absolutely be a huge burden on the group in all forms of content.
Originally posted by wulfrik656:
Originally posted by causality:
SE needs to completely rework healers. They should have used this opportunity to give them more damaging gcds/ogds like in pvp while increasing the raid dps check for newer savage content. Healers barely contribute at all in a group content aside from mitigation and recovering from raidwides. They tried to make healers more involved with the chaotic raid by giving them opportunities to use Esuna but the role design is so low effort, it doesn't help that you're being held hostage by bad healers too except that 1 time at the start of EW where people made group comps for EX1/EX2 that were focused on stacking dps jobs that could heal the group.
Your perspective is so bad calling people bad healers when its really bad design by devs that don't have the balls or spine to balance the jobs/roles trinity properly again to where healing matters whether its casual or raider content. Remember raiders are the tiniest minority of the 16mil players in 14.

If Yoshi P and the devs can't get their spines back and make casual content harder so new healers can learn to heal instead of the braindead 123 and no heals coz tanks are so OP they never need healing, how can people learn to be good at healing roles.

16mil players? Where did you get that number? Because that seems hilariously way too high.
Originally posted by causality:
Originally posted by Xerastraza:
Are you the type of tank who pulls 6-7 groups wipes and then does the exact same maneuver again expecting a better outcome and not adjusting to the healer?

Not everyone is comfortable or good enough for speed running. Sometimes you may need to pull less.

I see more band tanks than i see bad healers.
The thing is a bad tank doesn't really mean anything since their only real purpose is to generate enmity in low level content, which is the easiest role action in the game while a bad healer can absolutely be a huge burden on the group in all forms of content.

I actually know the perfect example for just that. Ghimlyt Dark, final boss. Had a healer that could not for the life of them stay alive from anything the bosses did. The zig zag line dashes? Never understood where to stand to stay safe. Which means they'd die. We had a MCH and a MNK for dps so no rez for the healer. I was WAR tanking, so I couldn't clemency to heal up the dps from unavoidable damage they took. We didn't have the dps for the dps check because the dps would eventually die and solo tank wasn't enough.
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