FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Mount while walking....
Main question.... Why did it take them this long?

I'm new to the game and have like 700hrs in ffxiv free trial "tbh most of it in PoTD for the 200 clear" Just got done with that and pushing the story to HW but I still get annoyed of the stop then mount but then I saw in 7.2 that will change... I just want to know how did people survive this long with this weird 20 sec sprint and this weird stop to mount. I feel bad for you for suffering with that for this long. Lucky me I will enjoy the story with the new changes.
Last edited by Shyvara; Mar 24 @ 4:24pm
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Showing 1-15 of 15 comments
Korha4X Mar 24 @ 2:41pm 
I got something you can mount while moving
Shyvara Mar 24 @ 2:42pm 
Originally posted by Korha4X:
I got something you can mount while moving

Yeah my bike works like that thank you.
Korha4X Mar 24 @ 2:43pm 
:D
Inorelin Mar 24 @ 2:50pm 
Dead game
Don Lobo Mar 24 @ 3:08pm 
Originally posted by Shyvara:
I just want to know how did people survive this long with this trash 20 sec sprint and this trash stop to mount.

We just didn't care, as the delay is minimal and not at all worth bunching these many panties for.
Shyvara Mar 24 @ 3:12pm 
Originally posted by Don Lobo:
Originally posted by Shyvara:
I just want to know how did people survive this long with this trash 20 sec sprint and this trash stop to mount.

We just didn't care, as the delay is minimal and not at all worth bunching these many panties for.

Maybe its just me but having to stop every time you need to mount and doing that when ur gathering going from 1 place to the other sometimes I find running way faster then stopping to call for my mount.
Don Lobo Mar 24 @ 3:22pm 
Originally posted by Shyvara:
Maybe its just me but having to stop every time you need to mount and doing that when ur gathering going from 1 place to the other sometimes I find running way faster then stopping to call for my mount.

Is a minor annoyance when gathering, yes. And yeah, sometimes sprinting between gathering points is faster, especially in ARR maps, but the time we'll save is very little. I do appreciate the change, don't get me wrong, is just never been as huge a time waster as you make it out to be.

That being said, a welcomed change. And if it helps you feel less annoyed by this problem when gathering, that's great!
Last edited by Don Lobo; Mar 24 @ 3:23pm
Shyvara Mar 24 @ 3:34pm 
Originally posted by Don Lobo:
Originally posted by Shyvara:
Maybe its just me but having to stop every time you need to mount and doing that when ur gathering going from 1 place to the other sometimes I find running way faster then stopping to call for my mount.

Is a minor annoyance when gathering, yes. And yeah, sometimes sprinting between gathering points is faster, especially in ARR maps, but the time we'll save is very little. I do appreciate the change, don't get me wrong, is just never been as huge a time waster as you make it out to be.

That being said, a welcomed change. And if it helps you feel less annoyed by this problem when gathering, that's great!

My bad, my aim was not to make a big deal just something that did bother me a bit and wanted to ask why did it take them 10 years to change it.
Xecil Mar 24 @ 3:36pm 
Originally posted by Shyvara:
Main question.... Why did it take them this long?

I'm new to the game and have like 700hrs in ffxiv free trial "tbh most of it in PoTD for the 200 clear" Just got done with that and pushing the story to HW but I still get annoyed of the stop then mount but then I saw in 7.2 that will change... I just want to know how did people survive this long with this trash 20 sec sprint and this trash stop to mount. I feel bad for you for suffering with that for this long. Lucky me I will enjoy the story with the new changes.

Without getting too technical about how long term waterfall design processes work, I'll just say that the game is designed with extremely strict time schedules and micromanagement. Everything is planned years in advance. Right now, everything up until 10.0 is planned (maybe even further now). Their reaction to player feedback is minimal unless something extreme comes up, such as the recent user ID exploit. I'm shocked that they were okay adding the "pet" project into the game that some of the devs put together, which added some head/eyewear for the Vierra and Hrothgar.

This type of design does not do well with adjusting to the needs and/or wants of the playerbase, as reaction time is insanely slow, and in the event that you need to course correct, it's always too late. Dawntrail proved this insanely well, as we are now back to our 2019 player count, which means that the actual players are lower than the 2019, as that's including all of the Second Life, IMVU, and VRChat degenerates that have infected the American playerbase.
Raansu Mar 24 @ 3:36pm 
It's a holdover design from early MMO's that also had wpvp and other MMO's just mimicked it.

It also made it harder to run from world mobs, so there's that as well.
Last edited by Raansu; Mar 24 @ 3:37pm
Don Lobo Mar 24 @ 3:56pm 
Originally posted by Shyvara:
My bad, my aim was not to make a big deal just something that did bother me a bit and wanted to ask why did it take them 10 years to change it.

That's ok. I apologize for coming off too strong as well. I understand you appreciate the change and believe me, so do I. I just was never bothered by the lack of it, but that's more being used to most things having a casting/executing time.
Last edited by Don Lobo; Mar 24 @ 3:56pm
Its one of those things that its so Minor but at the same time transformative that the majority of players never even think about but when you point It out they react like everyone is reacting like now

"Wow How are we getting this Just now? "

Well...no one gave much thinking about It before
Shyvara Mar 24 @ 4:20pm 
Originally posted by DontEatSmurfs:
Its one of those things that its so Minor but at the same time transformative that the majority of players never even think about but when you point It out they react like everyone is reacting like now

"Wow How are we getting this Just now? "

Well...no one gave much thinking about It before

For me it was something that did bother me from the start coming from other "fast games" lets call them where you run and mount or just keep running without the sprint limit. I just did not think about it much in PoTD and there the 20sec did work well but in the open world and questing + gathering I did notice it more.
Originally posted by Shyvara:
Originally posted by DontEatSmurfs:
Its one of those things that its so Minor but at the same time transformative that the majority of players never even think about but when you point It out they react like everyone is reacting like now

"Wow How are we getting this Just now? "

Well...no one gave much thinking about It before

For me it was something that did bother me from the start coming from other "fast games" lets call them where you run and mount or just keep running without the sprint limit. I just did not think about it much in PoTD and there the 20sec did work well but in the open world and questing + gathering I did notice it more.

Its something that thinking today It annoyed me since forever but for me It was so Minor and i learned the game that i needed to stop in order to be able to mount that i never cared

Another one would be to talk with NPCs while mounted
Shyvara Mar 24 @ 4:33pm 
Originally posted by DontEatSmurfs:
Originally posted by Shyvara:

For me it was something that did bother me from the start coming from other "fast games" lets call them where you run and mount or just keep running without the sprint limit. I just did not think about it much in PoTD and there the 20sec did work well but in the open world and questing + gathering I did notice it more.

Its something that thinking today It annoyed me since forever but for me It was so Minor and i learned the game that i needed to stop in order to be able to mount that i never cared

Another one would be to talk with NPCs while mounted

haha now that you said it... Why cant we talk to NPCs while mounted xD
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