FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

hipno 2014 年 2 月 28 日 上午 6:50
Basicaly no death penalty
There is only gear damage, and either walking back from town or short time debuff.
I miss loosing 10% of level exp each time i die.

Edit: thought id elaborate.
When i first found out about hte changing jobs on the fly, i was pleased, awesome, i can get to parties/quests in equal=< level areas by swapping to my higher job. Thatll speed things up, and stop an excesive exp loss. But no xp loss is just too easy. I loved XI, it walked the line of punishing deaths, without just going fullout hardcore (character deletion). This made it chalanging, and made you think twice about which way you where goign to pass a mob (especialy with the sound/sight/smell detection system, which i dont think this has), without punishing me to the point of ragequitting.
I know there is some small penalty, but i dont really count a small fine and a short debuff good enough for a FF game.
最后由 hipno 编辑于; 2014 年 2 月 28 日 上午 7:01
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正在显示第 16 - 30 条,共 33 条留言
レフト 2014 年 3 月 1 日 上午 1:10 
Keep saying that after you run out the timer in a dungeon, the game doesnt need artificial difficulty like a penalty for dying. I always hated that ♥♥♥♥, and for a good reason, Im not a masochist.
With that said, its incredibly hard to die just walking around beating stuff up.
最后由 レフト 编辑于; 2014 年 3 月 1 日 上午 1:13
The Combat Medic 2014 年 3 月 1 日 上午 7:29 
I wonder if people would love a EXP penalty for every wipe on the hard or extreme modes of the primal fights.
hipno 2014 年 3 月 1 日 上午 8:00 
In XI you used to loose XP for dieing in endgame. it happened alot. You just had to make sure you had a buffer.
Amerie 2014 年 3 月 1 日 上午 8:20 
引用自 Fish Tank
I could live with xp loss if it didn't de-level you. When playing FFXI I found it rather annoying after spending 2 hrs to find a group only to be a terribad team and end up losing a level rather than gaining.

It deleveling you helped if you did not cap skills. Back when it was slower you level to fast, you cannot hit anything, your magic is resisted, having the best gear in game meant nothing with skill capped in everything for your role. I hate bard on this, only bards that sucked in 11 were ones that didn't take the time to learn and test themselves.

I like controlling everything, I could even main heal parties with melee or mages. Most bards did not know how to do this. FF11 made you, your own person. This one your group with everyone else, players that did not high endgame. Do not even realize this game still has mob tp. Which can be in magic, 2 hour summons and melee moves.

I have sat and counted tp and player seem shocked when a boss does a move. I use to run high endgame linkshell in 2003 to 2010. This game is crap, you cannot teach players anymore like in FF11. You can get from 1 to 50 in 2 hours in this game if you know how.
最后由 Amerie 编辑于; 2014 年 3 月 1 日 上午 8:22
TheNerdyLifter 2014 年 3 月 1 日 上午 10:43 
FFXIV is FFXI for people without common sense lol
Nico Yazawa 2014 年 3 月 1 日 上午 11:43 
Don't you love wasting more time redoing what you already achieved due to a lag death or an idiot in a dungeon screwing the rest of the party?

I sure don't!
Puppet Pal Clem 2014 年 3 月 3 日 上午 11:20 
I miss ffxi too,but they made it more casual :) I like this one better because now you if you dont die during an event/mission, you wont be severely punished and wasted hundreds of hours for nothing. Lol. Playing ffxi is like literally having a second job.
Kriss Hietala 2014 年 3 月 4 日 上午 9:03 
pay the repair bill on your i7-/i90 armor and then tell me about "no death penalty".
hipno 2014 年 3 月 4 日 上午 9:54 
引用自 Kriss Hietala
pay the repair bill on your i7-/i90 armor and then tell me about "no death penalty".
People always use this argument, a few hours farming/crafting to pay for repair cost is an easier cost than loosing XP and having to grind it back (unless the game has a too shallow XP curve, GW2 comes to mind).
Zorlac 2014 年 3 月 4 日 上午 10:31 
XP loss is the worst kind of death penalty you can have in a game. I've stopped playing games because of that before.
hipno 2014 年 3 月 4 日 上午 11:28 
引用自 Zorlac
XP loss is the worst kind of death penalty you can have in a game. I've stopped playing games because of that before.

Each to there own. Its the reason ive started playing games. I just wish they continued it on in a series that had it previously.
Zorlac 2014 年 3 月 4 日 上午 11:31 
引用自 hipno
引用自 Zorlac
XP loss is the worst kind of death penalty you can have in a game. I've stopped playing games because of that before.

Each to there own. Its the reason ive started playing games. I just wish they continued it on in a series that had it previously.

They removed it because the majority of players in gaming despise that as a penalty. It's not only maddening, it's also discouraging. There's nothing worse that working on your last few levels then losing 10% of a level due to a stupid death, or even worse, a DC>. It's simply not a good system so it's rarely used anymore.
Kite 2014 年 3 月 4 日 上午 11:53 
This game is designed where it's short to win and wipe at endgame content. Exp loss penalty would need to be set extremely low. I spent Saturday and Sunday wiping at Titan Ex with PUGs. It's bad enough of all the blaming going on when a few players can't dodge due to lag or unskilled at the fight. I can't imagine how bad it would be when players blame each other for deleveling.
hipno 2014 年 3 月 4 日 上午 11:59 
Endgame in XI could easily turn out in a wipe, thats why you had a buffer (You had an amount of xp at max level equal to what it would take to level again -1), so you could die 10 times before you deleveled.
Also, it was just another reason why the community was so strong on that game, it was so much of a challenge to play, that people worked together. A rare thing in gaming these days. Sure, the games are easier, but that comes at a cost of a sence of acomplishment, and weakens the community.
Freyar 2014 年 3 月 4 日 下午 1:01 
I still have nightmares of XI's older XP loss system. Got to level ten on my own becuase everyone's in Jeuno! ... oh, I died.. back to nine.

No thanks.
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发帖日期: 2014 年 2 月 28 日 上午 6:50
回复数: 33