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I'm hoping a max level monk feels fast; guess I'll see.
Eh, what's your point? You can see I have over 2000 hours played on my steam profile.
“Appears” does not reflect actual.
Don't forget the mechanics. Hitting 1 > 4 5 > 2 > 6 7 > 3 > 8 9 repeat is one thing, but when you have to dodge a bunch of AOEs, especially as a caster.
Very few JRPGs have MMORPG-like global cooldowns. I mean, to be honest, I can't think of any off the top of my head that aren't actual MMOs. People often say that Xenoblade's combat is MMORPG-like, but there's no global cooldown there, you can use another ability as soon as the animation for one is finished; they only have individual cooldowns. Most JRPGs are either turn-based and let you select commands immediately when it's your turn (Dragon Quest, Persona, etc.) or are action-based and let you just mash buttons as fast as you can (Ys, Tales, Nier). The closest thing I can think of to a JRPG that has a global cooldown would maybe be Atelier Ryza, where there is a wait time every time a character takes an action, but if you're swapping between characters, that game's turns are so fast that you'd never notice.
Well ATB in SNES and PS1 era games can be relatively slow, especially in games that stop the bar during attack animations. But I can't even think of an RPG--neither Japanese nor western--where cooldowns are meant to be your main source of damage like this game.