安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
My first stop is going to be making a bunch of cruddy minigames to experiment with the various things GM can do (and learn how to operate them, naturally). Need to see if I really have the mind for it. Though I also need to learn how to make all the base assets needed for a complete game, even if it's a non-commercial hobby grade game. Music is the one thing I have negative talent in, so that's going to be one long, steep, painful process. Visual assets I can stumble through. Coding is the big mystery here.
That's the cool part about that one humble bundle. You get the pro package of GameMaker but also source code for a bunch of titles made on it, so you can tinker, experiment and reverse engineer until you hopefully grasp some of the workings.
To put this in perspective, remember that Shut Up and Jam Gaiden, Spelunky, and Hotline Miami are all Gamemaker games. It's not the language; it's how you use it!
I also want to make games but I lack the skills.. Music is my strong suit though. :)
Hey can you show what website for that Game Maker bundle? I'm interested. :)
FRICK!!
Frisk