Undertale
Software used for development
I was curious to know what software was involved in making Undertale. If it was something as simple as GameMaker, then I'd be seriously impressed.

Don't get me wrong though, I'm impressed anyway.
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Tel'aris の投稿を引用:
It was indeed GameMaker! I'm not sure what software was used for music composition etc., but the game itself was made in GameMaker
I think Toby's said FL Studio.
It was made in Gamemaker, though towards the end he migrated it from one version to another. If it interests you, consider that Gamemaker Pro is part of a humble bundle right now, in the $6 tier (with the top price tier including the android export thing).
Another version of Gamemaker you mean?
Yeah. I don't remember the details but it was on his twitter somewhere. I think it was an upgrade from a standard edition to a pro studio edition or something. It involved a bunch of bugfixing because the jump caused a bunch of stuff to break. I suck at stuff like twitter, so searching his feed might help.
Appreciate it. It's just kind of inspiring to know that such a good game could be made with a cheap program like Gamemaker. Makes me wanna try my hand at development. Lol.
Yeah. I got majorly inspired too. I've always been the kind of idea tank that has great ideas but that are in very limited scope, and lacked the patience to knit them together in a coherent manner, as well as the patience to hone my creativity (or just learn to code).

My first stop is going to be making a bunch of cruddy minigames to experiment with the various things GM can do (and learn how to operate them, naturally). Need to see if I really have the mind for it. Though I also need to learn how to make all the base assets needed for a complete game, even if it's a non-commercial hobby grade game. Music is the one thing I have negative talent in, so that's going to be one long, steep, painful process. Visual assets I can stumble through. Coding is the big mystery here.

That's the cool part about that one humble bundle. You get the pro package of GameMaker but also source code for a bunch of titles made on it, so you can tinker, experiment and reverse engineer until you hopefully grasp some of the workings.
The other thing is Gamemaker was never exactly a "limited" program anyway. In fact, it's basically just like any other programming language, but with the framework for easier game development. It just feels limited because you only have a set of commands for certain actions, but you can totally do whatever you want if you get more involved with the scripting.

To put this in perspective, remember that Shut Up and Jam Gaiden, Spelunky, and Hotline Miami are all Gamemaker games. It's not the language; it's how you use it!
Alex 2015年11月14日 23時29分 
Uroboros の投稿を引用:
Yeah. I got majorly inspired too. I've always been the kind of idea tank that has great ideas but that are in very limited scope, and lacked the patience to knit them together in a coherent manner, as well as the patience to hone my creativity (or just learn to code).

My first stop is going to be making a bunch of cruddy minigames to experiment with the various things GM can do (and learn how to operate them, naturally). Need to see if I really have the mind for it. Though I also need to learn how to make all the base assets needed for a complete game, even if it's a non-commercial hobby grade game. Music is the one thing I have negative talent in, so that's going to be one long, steep, painful process. Visual assets I can stumble through. Coding is the big mystery here.

That's the cool part about that one humble bundle. You get the pro package of GameMaker but also source code for a bunch of titles made on it, so you can tinker, experiment and reverse engineer until you hopefully grasp some of the workings.

I also want to make games but I lack the skills.. Music is my strong suit though. :)
Uroboros の投稿を引用:
Yeah. I got majorly inspired too. I've always been the kind of idea tank that has great ideas but that are in very limited scope, and lacked the patience to knit them together in a coherent manner, as well as the patience to hone my creativity (or just learn to code).

My first stop is going to be making a bunch of cruddy minigames to experiment with the various things GM can do (and learn how to operate them, naturally). Need to see if I really have the mind for it. Though I also need to learn how to make all the base assets needed for a complete game, even if it's a non-commercial hobby grade game. Music is the one thing I have negative talent in, so that's going to be one long, steep, painful process. Visual assets I can stumble through. Coding is the big mystery here.

That's the cool part about that one humble bundle. You get the pro package of GameMaker but also source code for a bunch of titles made on it, so you can tinker, experiment and reverse engineer until you hopefully grasp some of the workings.

Hey can you show what website for that Game Maker bundle? I'm interested. :)
Kevzy 2015年11月15日 2時35分 
I bought Game Maker too on Humble Bundle 2 months ago for $10 (maybe higher) xD. The bundle has ended, so you gotta wait for another Game Making Bundle.
最近の変更はKevzyが行いました; 2015年11月15日 2時36分
Uroboros 2015年11月15日 11時41分 
StriderVM の投稿を引用:
Hey can you show what website for that Game Maker bundle? I'm interested. :)
It ended quite a while ago, but if you google "humble bundle" it'll take you there. They run regular bundles, and were pretty much the founders of today's 'bundle culture' \:3/
Oh I thought there was a current bundle for Game Maker. My bad. ^^
The ONE humble Bundle I miss
FRICK!!:steamsalty:
On the wikipedia page of Undertale it says that it was made in Gamemaker: Studio! I absolutely love Undertale man, i haven't played it myself but i watch Jacksepticeyes gameplay of it and it's frickin' awesome!
の投稿を引用:
The ONE humble Bundle I miss
FRICK!!:steamsalty:

Frisk
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投稿日: 2015年9月23日 8時32分
投稿数: 23