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报告翻译问题
Add to this the develpment of tools like Vulkan and cross-platform engines like Unity (or GameMaker in this case) that make the process cheaper and easier, and of course Steam embracing Linux in the form of SteamOS, it's not hard to see that fabled 1% figure (already inaccurate for a number of reasons covered here) begin to shift over the next few years.
The audience we need to reach out to is people who expect buying and playing a game to be as easy as it already is on Windows. That's the only market Linux has the capability to expand into. And growing Linux's market is the primary concern here — not growing the games' market to the 1% of users who already run Linux.
Valve got invested in Linux because they're afraid of what Windows is turning into, and want its users to have an alternative without having to give up PC gaming. So do I. I want to live in a world where there's literally no reason left for me to keep using Windows. But until literally all of my games are available for some other platform, that's not going to happen.
Just a little nitpick, as long as you're nitpicking.
I agree with the rest of your comment, but this part is incorrect. GPLv2 and GPLv3 are *not* compatible by default. If you want to stay forward compatible, you have to write "or (at your option) any later version" in your source files. Most projects do this, but some (e.g. the Linux kernel) do not.
(Source: https://www.gnu.org/licenses/gpl-faq.en.html#VersionThreeOrLater)