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Personally, I leave Gaster as a subject the hell alone. You're not going to find any answers, only increasingly annoying questions.
He represents how the coding and developer him or herself goes invisible once their game reaches the audience. It's not about them anymore, but the world and the player's interaction with that world
In the game's files, there's an enemy called Gaster (that can't be encountered) whose stats are all 6666's. The "fun" value required to even encounter the door to the Mystery Man is 66. Also, all "fun" events in the 60's have some relationship to Gaster, as they are the Gaster Follower events and the Sound Test room (with Gaster's Theme).
Furthermore, in the official Undertale Tarot Cards, the Gaster card uses the Mystery Man's design.
Hmm.
You saying that just reminded me of this guy.
http://www.fangamer.com/products/undertale-tarot-cards
Here's the entire collection.
http://dogbomber.tumblr.com/post/132310526044/here-it-is-the-full-set-of-undertale-tarot-cards
To be fair, since most of the artwork is done by fan artists, the designs for certain characters are ambiguous, there's stuff like Sans's slippers being portrayed in several color types, and Papyrus's arm bones being white or black or black sleeves.
Even though the game heavily hints at Mystery Man = Gaster and this particular artist chose for Gaster's design to be Mystery Man's, it can still be open to interpretation.
The term itself may refer to an unwanted sprite (or character for this matter) in the game, like if Gaster was going to be a character, but then the idea was scrapped by Toby Fox.
lol kinda reminds me of the Strider family