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The player's mind doesn't understand the player's body?
They would be True Neutral.
Tipical
"You really ARE different from Chara.
In fact, though you have similar, uh, fashion choices...
I don't know why I ever acted as if you were the same person.
Maybe...
The truth is Chara wasn't really the greatest person.
While, Frisk...
You're the type of friend I wish I always had."
And Flowey saying.
"Please, just let Frisk live a good life."
The Asriel one is specific because no matter what, no matter how many people you kill and RESET, even aborted genocide runs, he still knows you're good because of the effort and feelings you put in the characters to SAVE them. Flowey proves that Frisk is different than the Player.
Also, the Pacifist Route, as it seems, is supposed to be passed first. When the player does Genocide, Flowey can't see any difference between Frisk and Chara till the end. It's Chara who will say later that we are different, because they have been with us all the time and knows us better than Flowey, whose memories were wiped out. But Chara, by saying that we are different with them, implies the opposite thing than Asriel did.
It's a metaphor
You're fully responsible for Frisk's actions. Chara's behavior and thoughts change according to them.
Aren't you guys sick of this Chara-is-the-ultimate-evil bs?
It's a metaphor that completely butchers the point the game drives into your head throughout it, namely "Your actions have consequences."
Turns out you can't truly punish people for playing a vidya game.